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#1
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Is there any way to modify a line of code in the Unreal Engine 3 to allow for all dead bodies to just stay and not fade? I mean It would only affect performance for crap computers, but it would still seem more like a war with them everywhere.
Last edited by Jeston; 08-31-2011 at 12:40 AM. |
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#2
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it would also affect performance on the good computers running on high when there's > 5-600 corpses piled up in the screen's fov, otherwise we'd be playing servers with hundreds of players like MAG instead of 64
I think someone's working on persistant corpses for countdown, which would be very useful in working out which doors not to go through
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