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#1
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This mod is a port and heavily modified from Unreal Tournament 2004's Doom 3 monsters pack by INIQUITOUS (download link for that pack is dead).
This monster pack contains nearly all monsters from Doom 3 and Doom 3 RoE including a mutator to add in them to KF waves. To activate this mutator, add "Doom 3 Monsters Mode v 0.4" to mutators (or ?Mutator=Doom3KFBeta4.Doom3Mutator in URL). You can configure following on the mutator from Doom3KF.ini: [Doom3KFBeta4.Doom3Mutator] MinSpawnDelay=5.000000[Doom3KFBeta4.Sentry] HitDamage=7Note: this version is still a BETA, some monsters may need some balancing and tweaking yet. Screenshots None yet. Download links (chose one) Full download - Download this version if you don't have this mod before and you want everything needed to play it. Patch download - Download this for the only modified files which will patch on to old version. Ragdolls data only - Download this for supporting ragdolls only (so that you can see them when joining an online match). Version history Beta 4.0: - Added sentry bot which can be purchased from the trader (a robot which will follow you around and aid you in the combat). - Tweaked the monster balancing. - Changed so Archvile/Hunter berserk/Hunter helltime does fire damage (thus putting you on fire). - Changed that Hunter berserk is not invulnerable in any other parts of his body, his weakness is only his heart now. - Added ragdolls (not all of them were able to get one because of bugs in UnrealEngine 2 karma support). - Updated mutator so you can chose what monster classes to use and you can optionally chose what maps are large maps where only large bosses spawn in. - Added hi-res skins which were made by [WPC]Hemi. - Fixed glitch where wave would get stuck if spawn delay was set to too low. - Improved headshot detection. - Fixed so that you gain headshot kills on your perks when your last killing blow on the monster was a headshot. Beta 3.0: - Added bosses Berserk Hunter and Invulnerability Hunter. - Added option to change bosses per player health scaling. - Fixed some broken animations/FX on Maledict. - Made some bosses like Cyberdemon/Helltime Hunter/Vagary get harder when they run low on health. - Gave monsters ability to teleport if they are stuck and can't find player (eg: AI path is too small to use for the large monsters. Beta 2.0: - Released to public. Credits [WPC]Hemi for the hi-res skins. INIQUITOUS for the original UT2004 mod. Id Software for the original game. Anyone else for testing this mod and giving me feedback and suggestions. Want more challenge for a 30-player server? Download hard mode mutator here, it'll give legendary stats for the doom 3 monsters. Last edited by Marco; 07-08-2012 at 10:14 AM. Reason: Update |
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#2
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Wow thanks, even though the models hardly fit into KF it adds some nice variation into it. +1
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#3
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I like it, its great for me to have new monsters, il take further testings soon, in my opinion its the best mutator/mod i have seen for KF, thank you Marco.
Here is a video of all D3 monsters, for people that dont know them yet (me) YouTube - all monsters of doom 3 and doom 3 roe I was going to take screenshots but my KF is lowest graphics and makes everything look bad, but here is just one to have an idea of what this mod is, just dont judge the quality, and thank you Inquitious! ![]() Btw, i hope you bring the "awfully powerfull" monsters, i would REALLY enjoy enemies like those, the Fleshpound doesnt scare me anymore, i need something bigger, faster... Please keep developing. Last edited by Trololololololololololo; 03-20-2011 at 02:56 PM. |
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#4
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Great job Marco, have been waiting for you to release this. Well worth the wait
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#5
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very nice, thank you. Will post feedback later. Thanks for including mutator customization in this one, i always appreciate that level of control
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#6
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Very nice Marco. Also if you need any resources, I have all of INIQUITOUS' mod packs backed up on my HDD
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#7
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Fantastic work as always, Marco. Honestly, it's really quite amazing to see something like this in KF.
Don't know if this would be of any interest, but I recorded a video of the mutator for myself: YouTube - Killing Floor - Doom 3 Monsters Mutator
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L4D Crossover Mod | RE4 Merchant Trader | Uncensored Stalkers and Sirens | The Chav and The Crawler - A Short KF Film |
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#8
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Epic win, downloading now.
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NERF EVERYTHING. NOWZ |
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#9
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Marco, can you make mutator only sentry bot?
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#10
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Any way to earn money when you kill an enemy?
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#11
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This would mean making a new gametype I think. Not suer if it's in the specimen itself of the gametype saying to add this score when this specimen has been killed.
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#12
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Marco you never seise to blow my mind, thank you man. This mod is awesome!
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#13
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Does anyone have the problem of the Doom 3 bosses not spawning? They dont seem to be spawning for me after the update..
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#14
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Bump for awareness -
Does anyone know the problem?
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#15
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have u tried updating hte frequency of their appearance to 1 and the waves to like, 10% of normal zed count? Then make the "first wave it can spawn" wave 1. Now it HAS to spawn and if it doesn't u know its busted
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#16
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Quote:
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