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#1
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I was playing the game "i wanna be the guy" kinda gave me the idea to make a trial thats really hard. so i started making it. here is result. Also some new monsters that i made!
![]() pictures download mirror install instructions is in the rar file. also look my other trial maps for instructions Muts u need for if you want it on your! server DoomPawnsKF,VoteFix by marco. for singleplayer type Open kfs-Trialiwannabethemapv4-m?Game=DoomPawnsKF.DoomGameType Made video Tutorial on installing it hope its a better help YouTube - Tutorial on how to install trial/doom maps for KillingFloor once i get time il make a lite version. without the custom music! Last edited by lethalvortex; 04-29-2011 at 08:49 AM. |
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#2
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Thank you lethalvortex for your wonderful and interesting maps.
Do more! p.s. when loading map, the game crashe! Fix, please. Last edited by Aleksey; 03-08-2011 at 12:59 AM. |
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#3
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dit u read the readme?
source readme --------------------------------------------------------------------- Install guide --------------------------------------------------------------------- Unpack the folders into killingfloor folder located in steam/steamapps/common/killingfloor drag the folders in there if u already have old2k4 monsters in there. dont need to overright it. i just included it since my gameserver dint had the file. also u need doompawnskf mut that was made by marco for this to work. then make a vote on webadmin(marco mut votefix) for kfs maps to work! |
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#4
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Ye, i read it.
Copy all files from the archive to the game directory, there is a mutator (the rest of your maps I run normally), to create a server as follows: ucc server kfs-Trialiwannabethemapv4-m?Game=DoomPawnsKF.DoomGameType?MaxPlayers=100 Last edited by Aleksey; 03-09-2011 at 06:05 AM. |
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#5
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do u have doompawnskf mut from marco? i use the mut for the respawn and the faster walking.
ye thats the monster code. but the map should auto detect it. if it still doesnt work try add to serverpackage=custommonsterv1 in killingfloor.ini
Last edited by lethalvortex; 03-08-2011 at 10:21 AM. |
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#6
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Wow very nice looking screens mate!
![]() I just love your fun maps, will give it a try this weekend.
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#7
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History: FWaveModInfo::ReadWaveInfo <- callingGetPerioid <- 1 <- FSoundData::Load <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level kfs-TrialIwannabethemap <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
alloc memory.... wtf? |
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