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#1
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Obviously I'd like it to be something that can export to a supported UE format (unless a converter is also mentioned), preferably something free, and with capabilities to produce compatible animations.
Any ideas? It's just for altering existing weapons really, and maybe tweaking animations a little. [edit] I've done some searching and found a couple of other threads about modelling programs for KF: http://forums.tripwireinteractive.co...ad.php?t=41355 http://forums.tripwireinteractive.co...ad.php?t=32876
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Last edited by Benjamin; 10-02-2010 at 02:23 PM. |
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#2
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The only true free program I know of that would meet your needs is Blender. http://www.blender.org/
Blender has loads of tutorials, on their website and all over the place, so it shouldnt take you long to get goin. I know theres a .ase script for blender to export statics as far as the other formats, Im not sure but Im willing to bet theres a script for them as well. Edit : http://forums.tripwireinteractive.co...ad.php?t=46161 Last edited by J.D.*; 10-01-2010 at 11:11 PM. |
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#3
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If you know a student or if you are a student, just grab 3ds max for 300$ instead of 4000$. Just need to provide a proof that you are a student!
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#4
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*cough*torrent*cough*
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#5
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Well forget the 'free' part for now (I'll check out blender though, thanks), does anyone know the software used by TWI?
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#6
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i'm fairly certain it's 3ds max, i base this certainty off the fact that the rigs and templates they provided us are .max which is a 3ds max scene
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Every great advance in natural knowledge has involved the absolute rejection of authority. - Thomas H. Huxley |
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#7
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Quote:
Under their employment section, 3ds max, Modo, Zbrush and Unreal Engine 3. Edit : I remember looking into Gmax awhile ago, isnt there limitations? No rendering or realtime viewport shading? Last edited by J.D.*; 10-02-2010 at 11:55 AM. |
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#8
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Quote:
http://students.autodesk.com/
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Yomommassis (Yo·Mommas·Sis) - Ebonic slang for "Your Mothers Sister" or "Aunt".
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#9
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I'm not a student. Anyway I've taken a look at Gmax and while it mostly does everything I need it has dire import/export support. I'm sure there's some decent scripts out there, it's just a matter of finding them...
In the meantime I'm just using a copy of 3ds max I've obtained. Thanks for the information guys.
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#10
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Quote:
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