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#1
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look what i saw on deviantart
i want kf2 on ut3 or CE3 NOW! http://sanzliot.deviantart.com/art/K...ng+floor&qo=84 ![]()
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Yomommassis (Yo·Mommas·Sis) - Ebonic slang for "Your Mothers Sister" or "Aunt".
Last edited by Yomommassis; 09-28-2010 at 08:53 PM. |
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#2
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Reckon unreal and most systems can take this kinda model?
Well, I don't see how hard it can be. If every single mesh from KF was spruced up a bit, I guess all the "new" assets and old code can be moved to UDK3 for uberness.
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#3
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or maybe somebody just normal mapped the model in 3dsmax
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#4
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Lolno.
That's over a million quads for ya. |
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#5
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tanslates into roughly 2 million triangles... a few ut3 levels have well over 60 million triangles on scene at a time.... na i think it'll work out fine
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Every great advance in natural knowledge has involved the absolute rejection of authority. - Thomas H. Huxley |
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#6
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I don't see why the current engine wouldn't handle it; you should be more concerned whether the end-user's machine itself will be able to handle it. It's an unnecessarily high detailed mesh, you could achieve more or less the same quality (or better) using bump/normal mapping or what have you.
I've not yet played a game that uses over two million polygons for a character.
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#7
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Quote:
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