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#1
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The current KF HUD is very nice for new players - all the stuff is pretty self-explanatory and clearly visible (at least while you're looking at it). But it is HUGE! and - especially when combined with the (also helpful but HUGE!) info above your teammates' heads, really mood-breaking. I've tried playing without the hud, which is nice, but then I'm crippled for want of vital information like trader distance and ammo remaining (not a huge prob for a LAR/xbow-wielding zerker, a huge prob for a LAW user and I suspect any commando.)
So here's my suggestion for a minimal hud that people already familiar with KF's functions might be able to use better. (Of course, single-shot weapons like the LAW and xbow should just have the total ammo count where the mag count is in the picture.) |
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#2
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It's probably so big because you have your resolution set really low(?)
But yeah your diagram example would be good. |
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#3
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#4
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Me like, but I wouldn't mind bullet count just being another number to the right.
I also wouldn't mind thinner bars and a smaller perk insignia for the above-teammate's-head info. Btw, why is the cross blue? Wouldn't that be health? |
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#5
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Why are people always so obsessed with stuff "Covering their screen"?
Fair enough if it really bothers you, but as it doesn't bother me, I'm passing a "no" as my vote.
__________________
Problem, a51mj12? |
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#6
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I've never had a problem with the HUD. Don't really see the need to make it smaller.
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#7
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My only problem is that's its so plain and ugly-looking. If it was just a little cooler-looking (like in KFmod) it would be much better.
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#8
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Is it possible to make a new HUD? (community made) Because if so, i'd volunteer for it.
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#9
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I suppose it could go either way... the medic cross is just the simplest of the perk insignia for me to draw so I used it for the example, and I ultimately settled on the chevron being health because it's "underneath" the symbol. (My original idea split the entire insignia right down the middle, with red on the left and blue on the right.)
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(I actually have no problem with the rest of the hud as it currently is...) |
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#10
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Don't you play with 'Lite hood' on and the hood opacity set to as low as possible?
Works fine for me. |
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#11
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I'm actually making a minimalist HUD right now in Photoshop. I don't agree with everything in a circle. There are things you really don't need to worry about like ammo count and grenade count. You should be able to play fine without those. They help, but they're not required.
I'm also iffy on the importance of actually knowing your class. If you don't know, I'd be concerned. Does knowing how many ZEDs are left really create that big of a hassle? All you know is that they'll keep coming, and when the trader says you're almost done, you're on the last dozen. Trader time is important, so it'll pop up when the trader appears, and the Trader compass is practical, so I'll add something in that helps with that.
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![]() 300K to Level 5 Support, TOSSER Berserker. Last edited by Compass; 09-18-2010 at 12:45 PM. |
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#12
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Yes. Minimal HUD would be very nice. At least optional one.
Also it would be very very nice if Health and Armor bar (red and blue bar) could be turned on and off. Those bars really block the view in some situations. For example West London, when under the bridge, and top of the car, you can see that the view is blocked because of healt-armor bars by other players if they are in tunnel entrance. So toggle bars on/off would be very good, handy. When needed to toggle off, just toggle off, and when needed to see, toggle on.
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Yes I know, I bloody have to learn English better.. Last edited by Old Ranger; 09-18-2010 at 01:53 PM. |
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#13
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Sounds good. Everything is too blocky right now, just numbers without the box, tucked away but readable in the corner would be good.
I do want a Red Orchestra style realistic good though. |
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#14
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(As for weight... I've had light hud on this whole time and only within the last couple weeks did I realize what that number was. I never look at it and I just sort of eyeball out how much stuff I need to drop to pick something up.) I'll second most of your other points in your later post, though now that I remember it's there I'd rather have the money always visible by default. I'm going to disagree about anything that would require me to bind a new key. This sounds very, very, very fiddly and awkward and cumbersome and [thesaurus for the previous words] in a way that might add to the feel of some other survival horror game, but one where combat is not a primary focus and the protagonist is unfamiliar with how guns work. |
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