![]() |
![]() |
|
|
|
#1
|
|||
|
|||
|
You know how hard it is to heal people with the medic gun when they are just about to die its very annoying. Give us a reason to heal with the medic gun because i don't know about you but i use the medical syringe (Herorin as i call it) so why not put a PLAYER log on on the medic gun so you can heal people easyier now here's the important part not specimen. PLAYER!
|
|
#2
|
||||
|
||||
|
Quote:
|
|
#3
|
|||
|
|||
|
Or.. how about just making the medic heal everyone automatically? like constantly if there's a medic in the game everyone heals 10hp per second for every perk lvl and make this stack so the more the medics the BETTER! Other perks should need a buff to balance the game, so how about everyone gets damage X100 and the berseker a 100% damage reduction (cause berseker ****ing owns right?) !!!1!1!
|
|
#4
|
|||
|
|||
|
So you want buttons you can press on so you automatically heal people without aiming?
|
|
#5
|
||||
|
||||
|
I think that was meant to be give the Mp7M a player lock on rather than log on, so that healing a player instead of a specimen is easier.
Personally I'm an old school medic, and much as I like the Mp7M, I like still having a reason to use the syringe when I inevitably miss a crucial heal. |
|
#6
|
||||
|
||||
|
I also prefer the syringe for healing, but this is ridiculous.
Although it would be pleasant if the medic dart could be fixed somehow given the massive quantities of times I have hit people with them directly to no effect. Right now I usually don't even bother picking up the MP7M unless we have a zerker that needs constant attention on the team. |
|
#7
|
|||
|
|||
|
Quote:
Quote:
So..like the Tab button, which INSTANTLY (zomg!!!11!001101) shows the health status of every person in the server? Yep, we're gonna give darts magical properties that can lock on to people halfway across the map through two welded doors. Yep yep. |
|
#8
|
||||
|
||||
|
Z0mGz0rz hai u guis letz jus ad healin grinaedz whiel we'r at it!!1
|
|
#9
|
||||
|
||||
|
While we're at it, I want homing darts.
__________________
Problem, a51mj12? |
|
#10
|
||||
|
||||
|
Someone once presented the idea of a solvent can that sprays healing juice in a cone-shaped spray. I never liked the idea of a spray can, so I present to you:
![]() TEH HEALING HOSE!!!1! This medic tool has weight of 16 blocks and also acts as cover for the medic!!!!!11! It sprays healing juice in a circular radius when turned on and gives players in the 50 foot radius 10hp a sec which increases by 25% per level!!1!11! It also sets the ZEDs on fire and gives them 10hp damage a second!!!11!! Which increases by 25% every level!!!111! Comes with a 1-year warranty. |
|
#11
|
|||
|
|||
|
Lol. Healing juice.
|
|
#12
|
|||
|
|||
|
Quote:
2: This is by far the worst suggestion i've ever seen on this forum. And i dont even have to explain why. |
|
#13
|
||||
|
||||
|
....
...W-What!? WHAT IS THIS. |
|
#14
|
|||
|
|||
|
|
|
#15
|
||||
|
||||
|
pretty successful trolling,
|
|
#16
|
|||
|
|||
|
Trolling a spammer is a crime?
|
|
#17
|
||||
|
||||
|
Quote:
L2play The MP7 is perfectly accurate most of the time, provided you can aim. Occasionally the MP7 will hit the wrong target, or not register a hit correctly, but for the most part it's fine. The MP7 is very similar in performance to the Crossbow. Both have travel time, both are sometime dodgy. If you get a high level Sharpshooter before using the MP7 then you'll know what i mean.
__________________
203.217.24.135 - [}{] Killing Floor Legion server Last edited by CandleJack; 06-28-2010 at 01:18 AM. |
|
#18
|
|||
|
|||
|
Lawl, medic's one of my fav perks to play. I figured someone would say "Increase clip size and lower fire rate, so I can help with kills while I heal long range!" or something to that effect... not complain that their darts aren't landing. It's already pretty funny that we can be healed via injections, let alone long ranged dart injections. Be happy wid what you got ^^
Imagine all the needle holes in people from getting shot with injection darts.. that's just gotta hurt. |
|
#19
|
||||
|
||||
|
If I'm not mistaken the medic dart has a travel time. Which means the developers intended ranged healing to be a hit-or-miss affair. I always thought it was added to compensate for the formerly hard-to-use syringe, not allow you to heal across the map.
I don't see that it matters; healing is gradual and cancelled by damage in KF, so missing a shot on someone who is being hit doesn't make much difference, and if they aren't being hit, you have time to heal them anyways. The only time this would make a big difference is when you are healing a wounded player with a lot of specimens chasing them, and in that case if you miss you most likely should have been closer to your patient. That being said, medic is my least played class. I always either end up with a team that is so good it doesn't need a medic, or a team that is so horrible it can't survive without me using a damage perk. Without exception.
__________________
Last edited by Major Liability; 06-28-2010 at 12:51 AM. |
|
#20
|
|||
|
|||
|
what is this
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|