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  #1  
Old 06-07-2010, 06:16 PM
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Default [Mutator] Killing Floor 2.5 OldSchool Mod

Killing Floor 2.5 Rollback [Version 2]
Brought to you by:
=213=Slavek, YoYoBatty & the IS2, Greatest tank of WWII!

Now on Slavek's Testing Server:
205.234.153.2:7707
Available on vote menu gametypes.



Summary:
This set of mutators replaces Killing Floor specimens and weapons with their old version 2.51 Mod counterparts. One mutator replaces weapons while the other replaces specimens allowing server admins to decide if they want a partial or full gameplay switch.

Every thing is replaced. Specimens for the most part have their original mod sounds and default properties. Weapons that are replaced have their original values as well.

For those of you who have not played Killing Floor when it was a Unreal Tournament 2004 mod, here are a list of major gameplay changes regarding weapons and specimens.

  1. Iron Sites: Only the Winchester, Bullpup, Crossbow, and Law have Iron sites, all other weapons are shot from the hip.
  2. Weapons: Back in Killing Floor 2.5, the LAW was not a underpowered joke. In fact, it was the main tool in taking down Scrakes and Fleshpounds before they could close in to attack players. Having a player use a LAW in the later waves is highly advised as the 2.5 Version of the Fleshpound and Scrake are much more dangerous.
  1. Specimens: Killing Floor 2.5 specimens are typically more resilient than their retail counterparts and also may display different behavior than what you are used to. This especially applies to the Scrake and the Flesh Pound.
  • The Fleshpound(2.5 Version) has a much stronger attack when raged. When it is raged and reaches it's intended target, it will unleash 3 pummeling attacks on its victim. On hard difficulty, this can instantly kill an unarmored target. Extreme caution is advised and care should be taken to not rage the Fleshpound unless the team is ready to unleash firepower. **Now possesses an area of effect spin attack.
  • The Scrake(2.5 Version), like the Fleshpound, is also much more deadly than its retail counterpart. Not only are his attacks much more damaging, but his saw has a tendency to "hook" its prey and keep them from running away. Getting drawn in by a Scrake's attack will most likely result in death. Fortunatly, the Scrake can not charge like the retail version so players still have a chance of surviving. Feel free to unload on this beast.

Other things to note:

Money: Weapon prices are not as expensive as the retail version, however, specimens also offer a much lower bounty than they do in stock killing floor.

Gameplay: Killing Floor 2.5 was very unforgiving. Winning maps was not always common but it was fun to try to survive. Don't get frustrated if you lose. If you RAGE QUIT, it means:

  1. You have been spoiled by Killing Floor Retail
  2. This mutator may not be for you.
  3. You need anger management. Go outside and breath some fresh air.


Time stamp: Dec 25th 2010
[[Download Here (Version 2 Fixed)]]
This is now obsolete. New version will be posted after online testing.


Please Post bugs or quirks so that they may be fixed!
Thank You



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Last edited by slavek; 10-01-2011 at 12:45 PM.
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  #2  
Old 06-08-2010, 03:55 AM
9_6 9_6 is offline
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There is a mutator that replaces all specimens with the old ones already.
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  #3  
Old 06-08-2010, 08:54 AM
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Quote:
Originally Posted by 9_6 View Post
There is a mutator that replaces all specimens with the old ones already.
That doesn't even work... Well, when I tried it. It stopped working completely when the Husk got added into retail... Fix, pl0x.
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  #4  
Old 06-08-2010, 11:05 AM
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Still, no one has made a mutator with the old weapons
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  #5  
Old 06-08-2010, 11:14 AM
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The old bullpup has been ported but that's about it.
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  #6  
Old 06-08-2010, 12:54 PM
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I say do it for the hell of it. Add ironsights to EVERYTHING!
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  #7  
Old 06-10-2010, 03:01 AM
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Question: Does anyone have a link for file I can have for Black Cheetah's 2.51 Specimen mod? I found the thread but unfortunately the links are dead. Any leads would be appreciated.
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Old 06-10-2010, 02:15 PM
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Quote:
Originally Posted by slavek View Post
Question: Does anyone have a link for file I can have for Black Cheetah's 2.51 Specimen mod? I found the thread but unfortunately the links are dead. Any leads would be appreciated.
I wouldn't worry about it, there's an error when you play, or I'd give you a copy of mine
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Old 06-10-2010, 05:47 PM
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If you could post a mirror or link for me to dl, that would be great. I won't include the file without permission but I want to look at the code.
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  #10  
Old 06-20-2010, 08:48 PM
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Bump, Not dead. Adding sounds to weapons, may just release weapons as a seperate pack. If I can't find BlackCheetah's 2.5 specimen mod then I'll have to convert them myself.
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  #11  
Old 06-21-2010, 01:06 AM
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I'll look and see if I can find it in my system folder.

EDIT: Think I got the right one, hope it helps
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Last edited by No Glory; 06-21-2010 at 01:22 AM.
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  #12  
Old 08-19-2010, 06:21 PM
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Version 2 Has been released. Download link has been replaced on first post.

I don't think I can fix the bodies disappearing occasionally. I think it has something to do with the ragdoll properties which I have very little experience with. I might fix it in the future when I know how.

Update fixes:

Retail patriarch spawning.
Medic "ammo" now displays.
Welder "ammo" now displays.
Welder now plays a fire animation.
L85 (Bullpup) Reload sound fixed.
Other small tweaks.
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  #13  
Old 06-11-2011, 06:18 PM
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no fix with KFOldModSND.uax fast downloading problem?
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  #14  
Old 08-19-2010, 09:53 AM
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Quote:
Originally Posted by rometotal View Post
Can anyone give a step by step istrucktion of how ti install it that starts from that you have downloaded the mod plz I have reinstalled my game 3 times now and I am think about removing every file that is connected with or in any way have something to do with the game and the pach and then intall everything from the beginning for the 4 time.
That won't help, just extract the contents of your folder to the killingfloor folder(not system) and then load up killing floor and add the mod the active mutator list, I forget the name but it's not that hard to find. Have an
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  #15  
Old 08-21-2010, 07:28 AM
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Mirror here:

http://game-bloggers.co.uk/Files/KFOldmodB.rar
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  #16  
Old 03-26-2011, 01:38 PM
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Faneca Faneca is offline
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Hey, everytime I pickup a weapon while playing with these mutators on solo, I get the retail KF models.
Any idea how I can setup so I when I pickup a weapon it is a KF 2.51 weapon?

(The weapon's I say im picking up are the ones that are found on YoYoBatty's KF SinglePlayer Beta map)
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  #17  
Old 04-04-2011, 06:09 PM
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I am currently working on a fix for the mod atm. I will be polishing out everything that was wrong from the old version and I will be fixing all the reported bugs and complaints previously mentioned before.
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Old 04-04-2011, 06:29 PM
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Default Bugged bullpup, it misses the ironsight and stays on the left

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  #19  
Old 10-01-2011, 12:46 PM
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Version 3(C) is now available for testing on my server. Please report any bugs found here. If any maps/downloads are slow, post about them here or send me a message on steam and I'll get it fixed.



Now on Slavek's Testing Server:
205.234.153.2:7707
Available on vote menu gametypes.
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  #20  
Old 10-02-2011, 12:34 AM
Valken Valken is offline
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Mod is cool but I was wondering if it is possible to only release a mini mod of the old monsters as an ADDON to the newer KF? So we can have both old and new specimens?
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