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Old 05-13-2010, 11:12 PM
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YoYoBatty YoYoBatty is offline
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Default Killing Floor 1.0 SP maps port progress!

Some of you might remember the thread saying that I wud be porting KF 1.0 Single Player Campaign. Well, its been a long while since I lost worked on it and today I decided to work my arse off on it.

Progress so far:
Westlondon part: Complete!
Offices part: Complete!
Sewers part: Complete!
BioticsLab part: Complete!
Underground Lab part: Complete!

Download: http://www.filefront.com/16514441/KF...mpaignBeta.zip
Mirror: http://www.mediafire.com/?2bmmqmx3wtd
Edit: New download!


ScreenShots are here, scroll down a bit.

PS: Thanks a heeps to Dextronaut for porting all the SMeshes, texs, and sounds to KF retail. He didn't exactly port them for me, I just used them in this and this wudn't be possible without him!
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Old 05-13-2010, 11:15 PM
Olivier Olivier is offline
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Quote:
Originally Posted by YoYoBatty View Post
check for exploits.
You know what i am up too, make me proud!

Last edited by Olivier; 05-31-2010 at 09:27 AM.
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Old 05-14-2010, 12:39 AM
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Theres no way this will be exploitless and I have to due 6 more maps like this and 4 of which are playable and the other 2 are simply scenes.
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Old 05-14-2010, 04:08 PM
Olivier Olivier is offline
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Theres no way this will be exploitless
WE will make it happen =O
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Old 05-14-2010, 04:34 PM
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YoYoBatty YoYoBatty is offline
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Theres dozens of NetKActors in these maps, most of which are essential to gameplay and the rest just don't do anyting.
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Old 05-15-2010, 12:41 AM
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dextronaut dextronaut is offline
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Theres dozens of NetKActors in these maps, most of which are essential to gameplay and the rest just don't do anyting.
tell me about it lol. i had to go thru each map and replace it with a normal static mesh, in the same position as the netkactor was lol. that was so damn tedious.

PS: batty, i got something up my sleeve maybe when its done we can have some machinepistol funtime on it.
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