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#1
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I'm trying to make a sort of sky dome for one of my maps, and all the tutorials I've seen on it either re-use someone else's sky-dome (which won't work for me since I need a full-spherical shape with specific tessellation) or doesn't go any further into detail on it than to say to "invert the normals". I don't know what this means or how to do it, but I assume it's why i can't get it to work, since only solid polys seem to export from maya via actor-x, and I need a hollow shape so that I can render things inside of it and see the textures.
Can anyone explain how I can do this? TL;DR: tell me how to make a hollow sphere mesh with maya.
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#2
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Just duplicate the hemisphere skybox thingy and flip it upside down forming a nice sphere. Re-build ur map and test it!
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#3
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Doesn't work. Like I said, I need the shape and tessellation to fit my textures.
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#4
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are you making a outer space map where you can see the entire skybox?
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#5
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That's the idea, yes.
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#6
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Right, sorry didn't no what u meant!
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#7
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I got it figured out. You need to find the drop down menu in the upper left and set it to polys, then you can select normal->invert in the top menu.
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