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#1
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Weapon ideas
Commando: Commando desperately needs some advantage in this game! I feel as if he is the weakest balance of experience to advantage in the game. He needs a LMG. Some suggestions: M249 and/or a current m60 variant. With limited box magazines. M14 socom with red dot, a shorter version of the m14 for sharpshooters class. But with full auto capable. Firebug The Fire bug has so little appeal for weapons. Here are some of my ideas: Some type of laser canon, long range, consistent. Plasma rifle, short bursts of stronger energy. medium range, medium accuracy. Medic Medic guns ought to include a MP5A4 Sharpshooters: M14 needs to be weakened a tad. A bolt action .50 cal should be extremely power full but with limited ammo and holds only one round at a time. Different armor types. Helmets bio suits ear plugs ![]() flak jackets (stronger than normal armor but weighs more) More game types: Race/chase/extraction Players to make it to point A to B. As specimens chase players through the stage. Specimens get harder, faster along the way. Defend Players must defend a specific spot on the map for a specified amount time. Escort Players escort VIP/cargo from point A to B safely. More specimens/ enemies We need something BIG I mean look up BIG. flying specimens ![]() Cyborg specimen? Mist beast, a similar idea to the "reaper" but has smoke cloud around it Last edited by fred; 11-02-2009 at 07:27 PM. |
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#2
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instead of commando getting LMG, why not create an LMG class?
Pros Medium firepower lotta ammo just plain badass cons long reload very hefty, like a trashbag (xD) very, very heavy inacurate thoughts anyone?
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#3
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I would say what would be quite nice to have is multiple variations of the same weapon "type" (since all of the current weapons fill a particular role) - ie:
AK alternative - G3 Crossbow alternative - bolt action rifle (K98, Mosin Nagant, etc) Machete alternative - Hammer Katana alternative - Broadsword LAW alternative - RPG7 etc Also, about the implementation of (light) machine guns: they would have to be really hindered in some way. ie: small magazine capacity + small amount of magazines, limit per team (eg: no more than two) Example: Bren, 30rnd magazine, 5x magazines max, high(ish) ammunition cost due to rarity of ammunition type. LMGs /could/ fit quite nicely into this game, but serious balancing measures would need to be undertaken. Last edited by David "David" Davidson; 11-02-2009 at 05:03 PM. |
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#4
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I see LMGS being something that people just go up close to Fleshpounds with and hold down the attack button.
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#5
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Huge amounts of recoil (ie: more than 5 shots, and youre staring at the ceiling) when not stationary/"mounted" would address this.
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#6
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The scar does that, but infront of a scrake while pushing down on the mouse would still be what I said.
I could see them OK if you HAD to aim to fire, like the LAW, I could live with that. But if your not crouched they have the recoil of a Non-Commando firing the SCAR full auto. |
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#7
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Quote:
I was thinking more like thing a 100-200 round box mag 3 or 4 mags. Ammo cost shouldn't be any more than usual (i.e. L85 and m249 use the .223 rounds) so why would it cost more?. As for balancing measures, the M14 is enough for me to stay away from servers with more than 2 sharpshooters. It makes the game too easy. Why not create more creatures. Some more resistant to some weapons. |
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#8
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