Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Killing Floor Forums > Killing Floor Modifications > General Modding Discussion

Reply
 
Thread Tools Display Modes
  #1  
Old 10-23-2009, 05:33 PM
ToNiO's Avatar
ToNiO ToNiO is offline
Senior Member
 
Join Date: Aug 2009
Location: France
Posts: 242
Default Mutator Perks LvL 6

Hi all,

I wanted to know if somebody knows how to create a mutator???

Because I would like to make my own mutator for my server 30 slots

And I would like that everything the players is in lvl6 indeed on by choosing the profile which it want at the beginning

What is that you think that these possible???

How I has to take me there if I want to make this mutator

Thank you in advance for your help
__________________
Reply With Quote
  #2  
Old 10-24-2009, 01:07 AM
arramus's Avatar
arramus arramus is offline
Senior Member
 
Join Date: May 2009
Location: Residing in Japan
Posts: 1,140
Default

Why not track down Sinnerg (kfmods.com) as he's the modder who made the original PerkReplacement mutator. kfmods.com is offline though so you'll have to do some digging.

If that fails, then maybe another kind soul will consider updating the existing version.
__________________
Killing Floor Vehicle Mod at moddb
Reply With Quote
  #3  
Old 10-24-2009, 06:02 PM
crono's Avatar
crono crono is offline
Member
 
Join Date: Oct 2009
Location: Oslo, Norway
Posts: 54
Default

Oh yes, i already fixed it, and unfixed it because i didnt realize the remaining star signifies the 6th level, i thought i was back to level 1

I will update my PerkReplacement (based on KFMods') and release it here later today. Whether you directly implement or alter this code i do not care, but please dont take KFMods' credit away as they did all the work.

I've renamed my mod in order to not ruin the versioning namespace

As for the player amount, i'm pretty sure KFMMaxplayerMut (or something similar, from KFMods(?) ) still does the trick but has to be configured properly for it to do its job... my #1 mistake in this area was to assume (on the linux platform) that killingfloor.ini is read and written to current working directory of ucc-bin. This is not the case, it uses the user's home directory for profile/cache data. (ex: /home/crono/.killingfloor/system/killingfloor.ini)

If anyone has that recipe sharing it would be nice... otherwise i'm bound to figure it out sooner or later and i will share..

My current solution, as has been mentioned elsewhere on this forum, is to use curl (again, in linux) to fake a webadmin console input that enforces the maxplayer count to 16 every minute of the day. Mind you, thats 1440 HTTP requests.. and this also means the excess players get thrown out the first minute after a map is changed.

$ cat updatescript.sh
#!/bin/bash
curl -d"SendText=set Engine.GameInfo MaxPlayers 16" http://admin:xxx@216.67.1.2:8075/Ser...urrent_console 1>/dev/null 2>&1
curl -d"SendText=set KFMod.KFGameType MaxZombiesOnce 64" http://admin:xxx@216.67.1.2:8075/Ser...urrent_console 1>/dev/null 2>&1


Note: the wget option does not work optimally as the web form is supposed to take in POST, not GET data. I'm not sure if it works, but it didnt seem to work for me.
Reply With Quote
  #4  
Old 10-24-2009, 11:15 PM
Boxiii's Avatar
Boxiii Boxiii is offline
Senior Member
 
Join Date: May 2009
Location: California
Posts: 153
Default

I know Ralfo has an edited version, but i doubt he will give it out. Would be awesome if he did though
Reply With Quote
  #5  
Old 10-26-2009, 12:26 AM
Dr.Stinglock Dr.Stinglock is offline
Senior Member
 
Join Date: May 2009
Posts: 154
Default

Ohhh, this is tasty and will be delicious when served up with some versus.

Nice work crono, that was pretty quick and will come in very handy.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:29 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC