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#1
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I host a server on my Windows 7 PC. Mainly for friends. I haven't really done a lot with it before the new update but then it seemed to work fine.
Now I get reboots on mapchanges. sometimes that is. Sometimes it just loads properly. And I also don't know how to get the new maps into the votemap-cycle. Haven't found anything in the KF.ini on that. When I login as an Admin from the game I will be non-admin after a mapchange. Is that normal? Anyone else having these problems? |
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#2
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It seems to be a new issue only on windows7 pcs so far.
Can you try the following for me: go to your control panel, network and internet, and try disabling/leaving the homegroup. And check if it works then. To add new maps to the votemap cycle make sure to tick on the "use maplist" option then all votable maps should be the ones you add into the maplist.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. Last edited by Zetsumei; 10-22-2009 at 09:12 PM. |
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#3
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Did that.
I will watch the server behavior over the next days. The server will run a lot during the free weekend. Gonna report if anything changed |
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#4
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Hopefully it will work, twi is most likely looking into this issue as well.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#5
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looks better now. I haven't seen a disconnect with the deactivated homegroup.
There have been about 20 mapchanges now and it should work fine. Though maps still load longer than usual. But then again that might depend on my pc: Amd 64 3500+ 2.20GHz 2 Gb RAM I'll keep watching. |
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#6
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I just played 5 maps with my friends. After each map the server broke down. Kicked all players from the server and the players game froze on loading.
I had about 3 times the same thing this on the afternoon - but on most mapchanges it worked fine. |
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#7
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Quote:
login onto your webadmin using the ip to your server with the port you specified (usually 8075) to add maps to map rotation. Then you just have to restart the map for it to be valid I think. I'm running my servers on linux so no disconnects so far what I've noticed. I'm running windows 7 on my gaming rig though, and no problem there for me. Last edited by Tagert; 10-23-2009 at 09:41 PM. |
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#8
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I have another question.
My Server has a lot of lines like: PlayAnim: Sequence 'HitF_M14' not found for mesh 'horzine_trooper' and other animations and characters. Do I need to redownload the server files or is that just regular behaviour? Does the server actually need to play those animations? |
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#9
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Quote:
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#10
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Okay it appears that when my server has a password the regular mapchange after a votemap will kick out all players.
Without password it will happen about every 5th mapchange. When I change the map with the webinterface it works quite well. Only 1 out of 6 players might have the problem. |
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You can try to raise the time outs in the ini.
Code:
[IpDrv.TcpNetDriver] ConnectionTimeout=120.000000 InitialConnectTimeout=200.000000 While at it I raised the tick rate to 60 and it runs smooth as silk.
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