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  #1  
Old 09-14-2009, 07:34 PM
godisnowhere godisnowhere is offline
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Default Melee with non-melee weapons

a`la: Halo, Crysis and others.
Butt strikes, pistol whips, clubbing whatever.

How about magic duct tape + combat knife + rifle --> bayonet.
Maybe only a support can do it.
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  #2  
Old 09-14-2009, 10:57 PM
Vaevictus_Asmadi Vaevictus_Asmadi is offline
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Quote:
Originally Posted by godisnowhere View Post
a`la: Halo, Crysis and others.
Butt strikes, pistol whips, clubbing whatever.

How about magic duct tape + combat knife + rifle --> bayonet.
Maybe only a support can do it.
Well how do they implement this? Add a seperate button for melee hits with a gun?

They use the secondary for iron sights / scope, some guns already have a special attack (could be considered a tertiary), and they would add a fourth weapon button now?
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  #3  
Old 09-14-2009, 11:14 PM
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Nanostrike Nanostrike is offline
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Yeah! This game totally needs to be more like Halo...
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Old 09-15-2009, 03:26 AM
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Griever Griever is offline
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Why not use some glue to attach a grenade launcher to a hunting-shotgun? Then you add sniper scope on it and a microwave with duct tape. Now that's something I want. Only a "MacGyver" perk can do it.

Last edited by Griever; 09-15-2009 at 03:32 AM.
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  #5  
Old 09-15-2009, 06:59 AM
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Ihmhi Ihmhi is offline
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It could be interesting but it might be interpreted as copying L4D. Plus they would have to make new animations for every weapon. I don't see it happening anytime soon, if ever.
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  #6  
Old 09-15-2009, 01:32 PM
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Cr@zY-$HeeP Cr@zY-$HeeP is offline
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Originally Posted by Ihmhi View Post
It could be interesting but it might be interpreted as copying L4D. Plus they would have to make new animations for every weapon. I don't see it happening anytime soon, if ever.
Truth.

At this point in time, the magnitude of certain suggestions is becoming a little out of hand. When you discuss the addition/modification of a weapon in such a way, you are basically suggesting:

- Global animation changes of all weapon models
- Global animation changes of all player models (to account for weapon-swings)
- Systematic balancing of content so it meshes with the game and does not overpower what's already there
- Programming all the new features so that they implement properly

At that point (I'm sure there's even more to do on top of what I mentioned) it just seems like a huge burden, and it's something I'm sure nobody at TWI wants to undertake.

Going back to re-author content that's already considered "finished" is borderline agonizing, at least in my experience.
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Old 09-15-2009, 02:26 PM
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Griever Griever is offline
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Quote:
Originally Posted by Ihmhi View Post
It could be interesting but it might be interpreted as copying L4D. Plus they would have to make new animations for every weapon. I don't see it happening anytime soon, if ever.
I bet my life for "never".
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  #8  
Old 09-15-2009, 04:21 PM
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I think it would make a decent secondary attack for any weapon that doesn't have one already. Handcannon, Lever Action and Hunting Shotgun are the first that spring to mind. Then again, I wouldn't say it's a necessary feature that we need right now, so maybe in the distant future we'll see this.
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Originally Posted by Ihmhi View Post
It could be interesting but it might be interpreted as copying L4D.
Oh please, as if L4D hasn't stolen enough from KF. I mean, even Left 4 Dead 2 has 'stolen' the Fire Axe and Chainsaw. There's a word for this in the business world and it's called Benchmarking; companies do it all the time and it's essentially copying good ideas that work. I say fire away with the idea theft. after all, it's only evening up the grounds a little.
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Old 09-22-2009, 10:51 PM
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Originally Posted by Nanostrike View Post
Yeah! This game totally needs to be more like Halo...
Maybe TW should add a plasma pistol and gravity hammer just for ****s and giggles.
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  #10  
Old 09-24-2009, 07:08 PM
nath2009uk nath2009uk is offline
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No.
all above posts into one word.
/Thread
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  #11  
Old 09-15-2009, 04:29 PM
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I wouldn't mind it, but button mapping would definitely be an issue, among other things. Plus, unless the melee attack has a stumble back/stun effect...it doesn't really serve a purpose. Almost no damage, no stun, no knockback = a wasted a click when things are chewing on your face.

Plus, berzerker would probably need to be reworked as well in light of the changes. Anything melee effects/advantages would have to be added to berzerker as well.
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  #12  
Old 09-18-2009, 02:12 AM
godisnowhere godisnowhere is offline
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Originally Posted by Nanostrike View Post
Yeah! This game totally needs to be more like Halo...
Thanks for the insult, troll, and for the constructive input. If you don't have anything constructive to add don't post. Then we won't waste time reading your eloquent trolling, abusive comment. Puffs up that ego, don't it.
But one good insulting troll deserves another.
But since the mods allow any amount of trolling and other offensive behavior from senior members but no equivalent replies from the trolled and insulted new members this'll be tossed.
TWI, try to think how many people decide to not become part of the community because of abuse from these guys. Me and my friends always lurk the forums of games before deciding to buy a game. Disrespect from members mean that the forums will be useless to try to help improve games if you're ridiculed for trying to make the game and community better. Since this won't get posted and I'll get banned for trying to HELP your game become better and attract more players, I hope this will be useful for you to try to make a better environment for other members to try to help you keep a larger fan base happy and to have more members join. I really try to give helpful input to you guys because I like the game and want to help you make it better. But allowing immature senior members (nice oxymoron) to ridicule others and give NO useful input does not help your cause. I know I don't have much to offer, but let me offer it. In Halo, Crysis, L4D and others I, and my friends, love to smash zombies in the face with our current weapon. Not to be smashed in the face by some senior member with no imagination or useful input. I can't believe that no one on your dev/test team doesn't like to very satisfying pistol whipping of some stupid spec trying to eat their face. And even if so, there's no need to jump all over someone just for mentioning it. I try to be polite and supportive of other members of the other forums I visit. And provide what I think is useful feedback and helpful suggestions. These are fans of your game and you allow a certain higher class (but with no class) to stifle them. Many of my friends have bailed on kf for other games. Some for bugs, some for the a-holes who ruin the community. I've done s/w in a past live and no amount of disbelieving will make them go away. It is frustrating to enter a game with the wrong perk, the perk at the wrong level, to get hung because you enter at some particular point in the level change on the server, etc. Not being able to get out of a spectator mode that you never even entered on purpose. Having to exit and reenter to fix things. Sure it par for games, but that par is way too low in the first place. Bugs make people stop playing games and no amount of free content will make up for that. I really want kf to succeed and to have a long lifetime. Its gameplay and perk system give it a replayabilty beyond many games. Keep the mod community happy and you'll get things that help keep a game alive with things like good maps, mutators, skins, models, etc. The fact that perks max out mean that people can still have fun in games/maps/servers that do off-white things that don't allow perk advancement. So people can sandbox anyway they want. And that keeps people playing. Pea brains smashing people for trying to help YOUR game get better doesn't help. Even if it isn't a good idea it's a positive thing. No one's gonna say **** it, I don't want to be a part of this community because some wants something they love from another game put it yours. You know that games borrow stuff from other games, and that good ideas like your perk system can inspire other designers to make better games. Unlike supply side economics, large numbers of good games rises the tide for other games. You take ideas like zombies (which aren't in the game BTW) and then mix in creative ideas like the perk system and make a good game. In fact, you didn't even take the zombie idea, you came up with the cool idea of genetically engineered military killing machine gone amok. I don't know of any other game that has done that. The design of the machine is brilliant: mass produced (and cheaper to produce I'd imagine) to hold people in place, a smaller group of specs finish 'em off. Getting grabbed by weak clots while a siren (really should be a banshee, sirens sang so beautifully that no-one could resist them. Unless that's a very good ironic joke.) weaken you and set up a defense field so we can't take out the skrakes (oh how derivative to make a bunch of jasons) and flesh pounds finish you off shows very good and deep design. And then to allow people to call em zombies really hides your creativity. This is the best online game I've played, especially nice because there are so few co-op games out there. You're helping the growth of an game genre that I think has been neglected for a long time and seems to be appealing to the game buyers out there. And I thank you for that, but it will only allow other game makers to get my few dear gaming $$. Do you think that these little 13 year old mentalities are helping your game get better and attracting more players? Unless their posting pulls in more people then me and my group of online gaming buddies, they are a liability not an asset (well they are the first half of that) I see the little ****s dumping on suggestions all over the place, and other ****s replying to them. Then the other ****s go silent. Wonder why? Just like this little **** is going silent. I'm bagging the game, will see if I can gift it away (darn, a lost sale) and taking down my servers. This was the first game I ever decided to spend admin time and cycles on. No more. So continue to allow your little 13 yro fanboies the right to puff up their tiny little egos by crapping on people for trying to help YOUR game. Their desire to let you tickle their uvulae may be fun in the short term, but not for the long.
But look at some of the positive ideas ****s like me have tried to share and then gone silent after abuse by your senior members. If you use even one idea then your are hypocrites. Oh wait, I did see one senior member spewing bloat bile on the ideas of both the katana and AK47. And then you added these stupid derivative lame idiotic weapons for free. All of the crap dumped on the people who wanted these things is crap dumped on you. You are stupid derivative lame and idiotic game designers. And these are the guys you're supporting. Masochistic much? I had just been drawn much more enthusiastically into berserking because I could use the katana's speed and reach to take down specs (I respect the creativity of specs vs way overdone zombies) and with some skill not take damage. I'll miss taking my char to l5. And you let your l33t players force you to make things harder for everyone, and to crap on anyone who complains. You must realize the these douches are the outliers and that by definition average players are your largest market. I was playing on a server that was the only one my friends could all get good pings on. But it was beginner and too easy for us. So we did things like not using armour or only using pistols. It is trivial for the l33ts to make a game harder, not for averages to make it easier to be a fun challenge vs an overwhelming one. I'm sure you only read the first 1/2 words since you seem incapable of taking any criticism at all, not even constructive. I would love to be a game designer myself, and the only reason I've blathered on so much is that creative games are very rare beasts and I'd like to see makers like you do well. But, since I'm stupid and like things that are in halo and katanas and ak47 I'm obviously a stupid worthless ex-member of your gaming community. Do you really think and of your unsupportive and dick head little baby seniors respect your game as much as I did? And to try to offer as much help as possible to help improve your game and keep it around longer? Consider that as you ban me. Sure, I'm just one dick-head with a few friends who are defecting to l4d. Who cares. But it's common marketing knowledge that one letter represents many others who feel that the same but don't bother to write. Well, I've puffed up my 13 yro mentality stuck in a 40+ yro body. So farewell to you and you to my DLC $ and the $ spent by people who I'd turn on to your game (there's been a few to date) and their friends, etc. So, again, as you ban me and others like me, think about what you're losing vs the people who think katanas and ak47s are stupid and unimaginative and that they think that you are too by doing them. I'm sure you're near puking from laughing so hard at some idiot who thinks you'd care about what he has to say. Fine. I'll be happy getting my zombie fix from l4d and spending my gaming $$ on other games. And that's money out of your pocket.
Good bye good luck.


Someone with any imagination at all should be able to see the usefulness of a nice melee attack with knock back.
How stupid to be able to kill off some clots with a butt strike with no weapon change animation and then go thru a reload in relative peace. Switching to a knife is stupid since you go thru the animation to get there and another to get your weapon other weapon back. How foolish of me to want to brush off come clots w/o wasting ammo or wasting time switching weapons before some other bigger specs come to munch me. And boy, would I be stupid to have more melee weapons in my inventory with no wt penalty.
Unless you're not good enough to play w FF, you can knock back something on a TEAMmate and then shoot it w/o harming your teammate. If FF is off, you can do something really skillful like tossing a grenade.

Oh, but no, halo has grenades so we will throw 'em out of the game. And your pistol, AR and shottie. Oh pooh, Serious Sam has a double barrel... out out vile spot. I'm sure there's a katana or some other sword in some game cube game...

So, troll, let's make kf unique and non derivative:
Can't see our FP weapon... ooo How doom.
Jumping! Not in doom, but alas, it's sooooo halo.
Can't have a pistol, shotgun, chainsaw, no running, looking around. That's in doom, halo and one or two others. Pshaw! Thet that 3d perspektive thing is so halo, doom, quake, sin, l4d, pizza delivery boy. 2d is in pong. 1d would be boring, but isn't in halo.
Killing other creatures, nope.
Hey, didn't halo have zombie like things that tried to kill ya?
Boy, if I was TWI I wouldn't appreciate your insults about their lack of creativity.
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  #13  
Old 09-23-2009, 01:23 AM
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Cr@zY-$HeeP Cr@zY-$HeeP is offline
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Quote:
Originally Posted by godisnowhere View Post
TWI, try to think how many people decide to not become part of the community because of abuse from these guys. Me and my friends always lurk the forums of games before deciding to buy a game. Disrespect from members mean that the forums will be useless to try to help improve games if you're ridiculed for trying to make the game and community better. Since this won't get posted and I'll get banned for trying to HELP your game become better and attract more players, I hope this will be useful for you to try to make a better environment for other members to try to help you keep a larger fan base happy and to have more members join. I really try to give helpful input to you guys because I like the game and want to help you make it better. But allowing immature senior members (nice oxymoron) to ridicule others and give NO useful input does not help your cause. I know I don't have much to offer, but let me offer it.
Sorry, but I really have to respond to this because you identified the target post as a troll, and yet followed through on to a ridiculous tangent, thus feeding said troll.

Nobody here ever stifled your opinion, nor stopped you from sharing your ideas/suggestions. Granted, the initial response was indeed a trolling post, those following that post were nowhere near the extremity you are describing. In fact, many of the opinions shared in the thread were of a relevant nature, entailing how the technique (while useful in certain regards) may not offer a desirable result in terms of development time.

Unfortunately, it seems to me that you are incapable of handling criticism in regards to your own idea (which is not a novel one by any means). Time and time again, eager KF players scramble to this very forum to request something totally magnanimous, without any regard to balancing issues, development time, etc. This can especially be said of:

1. New gametype requests
2. New weapon requests

If you've spent the time 'lurking the forum' as you have previously mentioned, it should be quite apparent why so many users roll their eyes at every new suggestion that seeks to "reinvent" what's already given.

Currently, I can think of several game-breaking issues that will arise once your idea is implemented. While it works great in L4D (a very fast, reaction based game), it will undoubtedly fail in KF (a much slower, strategy based game). Here's why:

1. Specimen move slowly as is. Once they are on top of you, they've most likely taken such significant damage getting there that they are ready to drop. The ability to then knock them away refutes them of any chance to attack, thus rendering them all inept.

2. The ability to melee with every weapon defeats the purpose of the Berserker. If everyone can melee at any given time (with knock-back potential, mind you) then the importance of the Berserker slips away. Even if a cool-down is added, it will make no difference.

A great way to see this in action is the current uselessness of the Medic perk. Since everyone can heal themselves and each other infinitely (even with the added cool-down), many feel the Medic is absolutely useless in its current form.

3. The ability to implement the melee animations/functions/etc. demands time. Perhaps this time could be better spent elsewhere, such as refining the aspects of what is already included in the game.

Hopefully that clears the air regarding what you suggested.

I can attest that nobody throws their weight around on this forum in a negative regard. Heck, I'm a newbie here with less than 100 posts, and yet I find great respect and understanding in the majority of forumites posting to this board...

Quote:
Originally Posted by godisnowhere View Post
Someone with any imagination at all should be able to see the usefulness of a nice melee attack with knock back.
How stupid to be able to kill off some clots with a butt strike with no weapon change animation and then go thru a reload in relative peace. Switching to a knife is stupid since you go thru the animation to get there and another to get your weapon other weapon back. How foolish of me to want to brush off come clots w/o wasting ammo or wasting time switching weapons before some other bigger specs come to munch me. And boy, would I be stupid to have more melee weapons in my inventory with no wt penalty.
People can see the usefulness, but unfortunately it doesn't fit within the game's current balancing system. In its current state, as mentioned earlier, the addition of melee with every weapon is entirely game-breaking and diminishes the importance of what's already there.

In regards to your overall behavior, see: Dunning-Kruger Effect

The end.

Last edited by Cr@zY-$HeeP; 09-23-2009 at 01:26 AM.
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