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#1
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Received some very positive reactions on my candidate for the Grindhouse competition while playtesting it today.
During the open playtesting on my server today the public players found an exploit I've now fixed. Overall the map runs well on pathing, spawn points, and performance. It took 6 players 4 runs through before we all survived to the Patriarch wave (11). I've attached some screen shots and a shot of the complexity in the editor. ![]() ![]() ![]() ![]() DeeZNutZ |
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#2
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Very nice. Some of those custom meshes and textures look great.
__________________
Map design is really just a mild form of insanity. |
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#3
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this looks like the unreal tournament map (same name) is it? if not its got alot of similarity, but also if its not good work nice layout
ill have to play it to confirm my observations |
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#4
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Quote:
My friend Axeman and I received permission to remake this in UT2004 from Mr. Nederlof. Since lifts are quirky in KF I made several significant changes to the overall map design and flow, but you can still feel some of the original map in it. It was a real joy to watch this come to life again in the editor, and even more fun to see it work well in Killing Floor. DeeZ |
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#5
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well good work on remaking the map ^^ it looks good, cant wait for the dl link
ps i think the yellow light in the windows is a little too bright..dunno just an opinion is there a way you can provide proof that you received permission? Im not doubting you, but other people might Last edited by Dragonfel666; 07-20-2009 at 02:10 AM. |
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#6
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Axeman credits the following for various meshes and tex.
Soma, Paul Mader, JU^sAr ,Magnus Olin, Vorlan, Nick Donaldson, Rogelio "Desp #2" Olguin. Various online modelling sites for various meshes including Static Reality, 3Dcafe and Prefablab Last edited by zYnthetic; 07-20-2009 at 02:41 AM. |
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