Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Killing Floor Forums > Killing Floor Modifications > Level Design

Reply
 
Thread Tools Display Modes
  #1  
Old 07-19-2009, 06:49 PM
DeeZNutZ DeeZNutZ is offline
Member
 
Join Date: May 2009
Location: Pacific Beach, CA USA
Posts: 90
Default KF-BellTolls

Received some very positive reactions on my candidate for the Grindhouse competition while playtesting it today.
During the open playtesting on my server today the public players found an exploit I've now fixed.
Overall the map runs well on pathing, spawn points, and performance.
It took 6 players 4 runs through before we all survived to the Patriarch wave (11).
I've attached some screen shots and a shot of the complexity in the editor.










DeeZNutZ
Reply With Quote
  #2  
Old 07-19-2009, 06:55 PM
Nenjin's Avatar
Nenjin Nenjin is offline
Senior Member
 
Join Date: Apr 2009
Location: Sub-Level 12
Posts: 3,013
Default

Very nice. Some of those custom meshes and textures look great.
__________________
Map design is really just a mild form of insanity.
Reply With Quote
  #3  
Old 07-19-2009, 07:25 PM
Dragonfel666
Guest
 
Posts: n/a
Default

this looks like the unreal tournament map (same name) is it? if not its got alot of similarity, but also if its not good work nice layout

ill have to play it to confirm my observations
Reply With Quote
  #4  
Old 07-19-2009, 10:38 PM
DeeZNutZ DeeZNutZ is offline
Member
 
Join Date: May 2009
Location: Pacific Beach, CA USA
Posts: 90
Default

Quote:
Originally Posted by Dragonfel666 View Post
this looks like the unreal tournament map (same name) is it? if not its got alot of similarity, but also if its not good work nice layout

ill have to play it to confirm my observations
Yes, the layout is based on the old UT99 map DM-ForWhomTheBellTolls which was made by Peter "Clay" Nederlof.
My friend Axeman and I received permission to remake this in UT2004 from Mr. Nederlof.

Since lifts are quirky in KF I made several significant changes to the overall map design and flow, but you can still feel some of the original map in it.

It was a real joy to watch this come to life again in the editor, and even more fun to see it work well in Killing Floor.

DeeZ
Reply With Quote
  #5  
Old 07-20-2009, 12:50 AM
Dragonfel666
Guest
 
Posts: n/a
Default

well good work on remaking the map ^^ it looks good, cant wait for the dl link

ps i think the yellow light in the windows is a little too bright..dunno just an opinion

Quote:
Originally Posted by DeeZNutZ View Post
My friend Axeman and I received permission to remake this in UT2004 from Mr. Nederlof.
is there a way you can provide proof that you received permission? Im not doubting you, but other people might

Last edited by Dragonfel666; 07-20-2009 at 02:10 AM.
Reply With Quote
  #6  
Old 07-20-2009, 02:38 AM
zYnthetic's Avatar
zYnthetic zYnthetic is offline
Senior Member
 
Join Date: Mar 2009
Location: Hotlanta
Posts: 826
Default

Axeman credits the following for various meshes and tex.

Soma, Paul Mader, JU^sAr ,Magnus Olin, Vorlan, Nick Donaldson, Rogelio "Desp #2" Olguin.
Various online modelling sites for various meshes including Static Reality, 3Dcafe and Prefablab

Last edited by zYnthetic; 07-20-2009 at 02:41 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:14 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC