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Old 07-17-2009, 03:52 PM
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brick_top1982 brick_top1982 is offline
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Default whats your favorite team look like?

I was experimenting with the perks with five other friends and found a formula that worked best for us.

All of us have the Mr. Perkey achievment which helped out a lot.

2 Berserkers: Front of the line usually crouching then standing whenever there is a biggin coming. Both have Bullpups as secondaries to shoot those creepy crawlies and clots from a distance

2 Supports: Behind the Berserkers doing what they do, support, with their shotguns. Armed with both shotguns and dual 9mms. Tossing nades in front of the biggins when they do show their faces so that when they reach the two Zerks, only a few swipes of their saws will take em down.

2 Medics: One med on the left within quick reach of the Zerk and Support, and same on the right. We had these guys equiped the same way as the Zerkers, Chainsaw and Bullpup. Bullpup again for thoses annoying crawly bugs. And Chainsaw to help tank all the big uglies with the Zerks.

Simply put, a really strong defensive combo or what I like to call "Wrecking Train"

Every now and again our formation would break, its inevitiable for any formation to break. At times there is just too many ZEDS coming at us at once. The key is to form up again as soon as possible, and not to go gun crazy and flip out when the sh!@ hits the fan. Amoung the chaos there is still somewhat of a configuration, there is "Controlled Madness" on floor.

I'm not saying that this is the perfect combo of perks, it was just what worked for my friends and I best.

On Hard/Long, without friendly fire on though, we were able to plow through Manor, Bio Lab, and Westlondon without any of us turning into worm food.

When it came round time for the Boss, we switched our classes (with the exeption of the two Meds) to Sharpshooter and blotted out the sun with a hail storm of crossbow bolts. Each time we got to him, none of us went under, albiet a few of us got really REALLY close.

Whats your formula?
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  #2  
Old 07-18-2009, 06:54 AM
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Nanostrike Nanostrike is offline
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ALL SIX of you having Mr. Perky seems more than a little suspicious...

Arguably, though, I'd say that the best team would be one member of each six classes. Then split it into 2 fire teams. Each team having a close, long, and mid-range guy.

Long-Range: Firebug, Sharpshooter
Mid-Range: Commando, Medic
Close-Range: Berserker, Support

Medic gives priority to healing. 'Zerker gives priority to Skrakes/Fleshpounds. Firebug and Support give priority to massed enemies. Commando and Sharpshooter 'Sweep', cleaning up trash specs (Crawler, Stalker, Clot) and snipe Sirens ASAP. Both teams should be near but not on top of each other so that if one is being overrun, they can run to the other team for support. It works great if done properly...
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Old 07-18-2009, 09:23 AM
Monolithos Monolithos is offline
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It kinda depend on the map layout and your tactic (are you digging in, advancing forward or retreating away from zeds).

But I think i would want:

One member up front that focus on "scrake killing", "FP decapitation" and "act as the last line of defence when the swarm rush us" (berserker with chainsaw).

One member that focus primary on "keeping the berserker and everyone else alive" (field medic with xbow to help out with FPs and Sirens or Bullpup+Chainsaw to help out with crawlers and scrakes)

One member that focus on "taking out any crawler/stalker/bloat before they can pose a threat to our berserker" (commando with bullpup + deages and dual 9mm or chainsaw).

One member that focus primary on "killing most of the swarm at close and up to mid range" (support spec with dual shotguns and nades).

One member that focus primary on "weakening the whole swarm before they even reach mid range" (firebug with flamethrower + flame nades).

One mebmber to focus primary on long range "siren killing" and "almost killing FPs before they even get close" (sharpshooter with xbow + deagles).
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Old 07-18-2009, 09:53 AM
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brick_top1982 brick_top1982 is offline
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Quote:
Originally Posted by Nanostrike View Post
ALL SIX of you having Mr. Perky seems more than a little suspicious...
My friends, and I are all co-workers in a job that requires us to be on stand by for 8 hours of the day five days a week. Before this game came out we all played COD4 till our eyes bled, then went home and played some more.

I will admit though, before the perkleveling maps were whitelisted, we all abused them until each and everyone of us got Mr. Perky.

I like your team suggestion though. We'll try that out.
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Old 07-18-2009, 10:50 AM
Soanos Soanos is offline
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I don't think I could recommend any particular layout, as the surroundings vary a lot. But there is one class I would like to have in my team from wave 5 onwards: A berserker with a chainsaw to cut the Scrakes into ribbons and to pose as a meatshield for the rest of the team nuking the FP.

Personally I wouldn't have more than one of each class, as every class has some strengths and weaknesses which the other classes complement.

Quote:
Originally Posted by brick_top1982 View Post
I will admit though, before the perkleveling maps were whitelisted, we all abused them until each and everyone of us got Mr. Perky.
At least you are being honest about it.

Last edited by Soanos; 07-18-2009 at 10:52 AM.
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  #6  
Old 07-18-2009, 01:22 PM
Monolithos Monolithos is offline
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Originally Posted by Soanos View Post
...But there is one class I would like to have in my team from wave 5 onwards: A berserker with a chainsaw to cut the Scrakes into ribbons and to pose as a meatshield for the rest of the team nuking the FP...
Agreed.

However, head shots at point blank melee range with my hand cannons as sharpshooter also stun scrake until it dies. I can take scrake solo without much trouble and I often save the day by running TO the scrake (while everyone else are running FROM it) - and stun him with my deagles when he is after somone else too - all while playing sharpshooter. (but if you ignore it and let zerker deal w it solo you and your party save ammo).

And FP only lock on one target and does not shift until the target dies or get out of line-of-sight... So EVERYONE act as potential meatshields, not just the guy w chainsaw (and everyone SHOULD always try to get between the FP and his potential target). And if you are hunted, don't run FROM your party, circle strafe around them and USE them as meatshields instead (goes double true for your berserker party members as they will be too slow to catch up if you run from them).

...And everyone can decapitate the FP as long as you attack his head at melee range while he take a swing at his target - atleast as long as you play it cool and time your attack correctly (which berserker with chainsaw or commando with bullpup excel with as they attack so fast, but it just take a few hours practice to do it with any weapon or perk). Ohh, and dont hang around when he is decapitated, he still hurts for another 5 seconds (or until killed for real - whichever comes first).

Last edited by Monolithos; 07-18-2009 at 01:45 PM.
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  #7  
Old 07-18-2009, 03:46 PM
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Zeptorem Zeptorem is offline
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6 Firebugs
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  #8  
Old 07-18-2009, 05:37 PM
thrash242 thrash242 is offline
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Quote:
Originally Posted by brick_top1982 View Post
I will admit though, before the perkleveling maps were whitelisted, we all abused them until each and everyone of us got Mr. Perky.
I'm pretty sure that's what he meant by "suspicious". Why bother defending it and then in the next paragraph admit that you used leveling maps?
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  #9  
Old 07-19-2009, 01:46 AM
Monolithos Monolithos is offline
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Quote:
Originally Posted by thrash242 View Post
I'm pretty sure that's what he meant by "suspicious". Why bother defending it and then in the next paragraph admit that you used leveling maps?
Not really impossible to level em up though... I have rank 5 sharpshooter (actually more than enough headshots for "rank 6"), medic, commando (which i got before the patch) and berserker. Through "normal" play only - on the four official maps. Take me maybe less than a week to level up one perk to rank 5. Shrug.

(i would not mind a slower levling curve... games tend to be less "fun" once my avatar can no longer "progress").
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Old 07-19-2009, 06:41 AM
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Nanostrike Nanostrike is offline
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Quote:
Originally Posted by brick_top1982 View Post
I will admit though, before the perkleveling maps were whitelisted, we all abused them until each and everyone of us got Mr. Perky.

I like your team suggestion though. We'll try that out.
LOL. Called it! Oh well, doesn't matter too much since you actually seem to be concerned with tactics and not 'zomg must level nao!' like a lot of others.

I'll go into a bit more detail on what some classes should be doing, I suppose, since just saying '1 of each class, split into 2 teams' is kinda vague...

Berserker - Big game hunting (Skrakes, Fleshpounds) and Gorefast interception. It is BIG priority that you intercept Gorefasts before they rush your teammates, especially on Hard. With the Chainsaw's primary, you can constantly interrupt their attack. Your teammates cannot and will likely take huge damage, so step up and get 'em! Stun Skrakes and bait/decap Fleshpounds ASAP as well...

Support - Knock down clusters (Shotgun for lines of them, Hunting Shotgun for sideways-formations) of enemies, gun down Gorefasts that close, and use 'Nades/Shotguns for raw damage when the team is focusing certain enemies. Special note: Do not try to Hunting Shotgun down a Skrake by yourself! It'll rage as you have to reload and will hurt you, almost every time!

Commando - Trash cleanup. Focus Crawlers, Stalkers, and Sirens, but also fire on Gorefasts and Clots. For the most part, ignore Skrakes and Fleshpounds, as your weapons barely scratch them (Though if you know how, you can EASILY decap a Fleshpound with the bullpup!)

Firebug - Burn groups. Keep enemies at very long range and learn to arc your flamethrower's fire. WHen you're leveled enough, use Fire Nades to force enemies to cluster up (They run from grenades) instead of throwing it INTO the cluster and making them scatter! Focus on burning Clots, Sirens, Stalkers, Crawlers, and (On normal) Gorefasts. On Hard, Gorefasts take too much ammo to kill reliably before they close so leave them to allies if possible. Make well sure you have a backup weapon because 1) Flamethrower eats ammo! and 2) To gun down burning enemies/point-blank enemies.

Sharpshooter - Not a lot to say. Headshot whatever you can. Stick near a close-up specialist (Support/Zerker) to deal with rushing foes. Make sure to 'sharpshoot' (IE: Shoot lightning fast, don't worry about headshots, but be accurate!) Crawlers and Stalkers so they can't injure allies. Headshot Sirens ASAP. Only fire on Skrakes at long range and don't waste ammo on Fleshpounds unless the team is focusing on them, as they'll just rage and hurt you!

Medic - Heal whenever you can and adapt to whatever role you're needed in. No Berserker? Grab a Chainsaw. No Sharpshooter? Buy a Crossbow. You won't be as good at their role as they'd be, but you'll be able to do it well enough. Also note that medics can 'tank' a lot of damage...but only while they have body armor! They have no damage reduction without body armor, unlike 'Zerkers!
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  #11  
Old 07-19-2009, 12:19 PM
Oi!Oi!Oi! Oi!Oi!Oi! is offline
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A mix of support and firebugs.
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  #12  
Old 07-19-2009, 12:56 PM
Monolithos Monolithos is offline
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Quote:
Originally Posted by Nanostrike View Post
Berserker - ... Gorefast interception. It is BIG priority that you intercept Gorefasts before they rush your teammates, especially on Hard. With the Chainsaw's primary, you can constantly interrupt their attack. Your teammates cannot and will likely take huge damage, so step up and get 'em! Stun Skrakes
Sharpshooter also stun gorefasts and scrakes. When the scrake come running and there is no berserker around I always run up to it and shoot/stun him until it dies. Actually rather easy to kill a scrake solo as sharpshooter, even on hard.

Quote:
Originally Posted by Nanostrike View Post
Firebug - ...use Fire Nades to force enemies to cluster up (They run from grenades)
Great tip. Thank you

Quote:
Originally Posted by Nanostrike View Post
Sharpshooter - ...Make sure to 'sharpshoot' (IE: Shoot lightning fast, don't worry about headshots, but be accurate!)
Agreed. This is something sharpshooters are really good at.

Before suicidal you will one-shot-kill clots with winchester. Learn to shoot accurate bodyshots from the hip and this gun is golden (fire fast, does great damage, reload fast, have 10 bullet capacity). However, on suicidal you need 2 shots to kill clots... Because of this - on up to hard i use winchester as primary weapon and handcannons as support and at suicidal i use handcannons as primary weapon and xbow as support.

I one-shot-kill crawlers and stalkers with my trusted handcannons (They die from one shot even at suicidal, yes - i switch weapons a lot).

If others are around single shoot gorefast to stun them - if not shoot em three (or two, depending on difficult and number of players) times for a kill.

Your primary target is always always sirens. They die from one xbow to the head or two-three winchester rounds. Xbow penetrate zeds, so you can shoot the siren even if there are zeds in the way.

If there is no berserker around, go into melee and headshoot scrake when they get close, to stun them. You can also use that if you need to kite pass a scrake. Shoot him once in the head at melee range and keep running pass him without taking damage.

FPs die from 1-3 xbow arrows (depending on difficulty and number of players in the game). It is easy to hit em twice with the crossbow before they come rushing. After that you, or your team, can kill them rather easy. If you don't have an xbow - dont shoot it until someone else more equipped enrage it first. Once it is enraged you are better off spamming bullets with your handcannons as the xbow does rahter poor damage per second (unless you actually score a headshot with it).

Last edited by Monolithos; 07-19-2009 at 12:59 PM.
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  #13  
Old 07-19-2009, 04:08 PM
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Templarion Templarion is offline
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I have never been able to test this kind of team but here it comes:

- 3x Sharpshooter (to kill FPs & Scrakes)
- 1x Firebug (to kill mass enemies)
- 2x Support (to kill mass & finish FPs)
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