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#1
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So I have a series of spawning volumes for my zombies but they wont spawn. Some zones are Crawler/Stalker only but I have a very large one that doesn't discriminate. At the wave 1 it says there are 14 monsters but you can run around my map all day and never find one. Yes I have bot pathing in and have rebuild everything. What could be causing this?
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#2
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are you too close to the spawn point? if you touch (or can see, I think) the spawn volume, it becomes disabled.
Make sure the volumes are around multiple corners and make sure that the red origin dot of the volume is near the floor, not on the ceiling or wall. |
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#3
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The spawning areas are all over the map. Many are far out of the reach and view of the players. I copied the vents, with the zombie spawner, from the trader example. All the volumes are snug on the ground yet nothing spawns.
EDTI: Just did an experiment. If I copy the zombie spawning volume from the trader example and don't touch it it will spanw zombies in my map however If I change its size they will not spawn. Why is this? Last edited by Pectabyte.com; 06-19-2009 at 04:50 PM. |
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#4
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Did you set the volumes to debug? If so, are the cylinders green? If they're red, it's probably because you're pivot point (the little red cross thing in the middle) is too high off the ground, which causes the spawn points to disable.
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#5
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If I set ZombieVolum>bDebugZombieSpawning to true I don't see anything in game. Thats a good thing right?
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#6
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Quote:
Green Cylinders: You will see a cylinder per zed spawn. If you see 6 cylinders then the volume is big enough to spawn 6 zeds. Red Cylinders: I believe red indicates the volume is not big enough to support spawning any zed. Nothing: This I think is an indication your pivot point is not in a desirable location. It works best when centered and slightly elevated from the floor. Also do not have any static meshes too close to the volume as I believe I read that can cause problems with spawning. Hope this helps. |
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