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  #1  
Old 05-31-2009, 05:02 AM
orjo orjo is offline
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Default will there be higher perk levels?

the time will come, when all frequently players have leveled their perks to 5. for me, and for many others, the levelling itself is also a big stimulation to play this game.
so i ask myself, if there are any official plans (i am new to this community and have'nt found anything about it yet), to add more levels to the perks?

imho this would not be a big thing to extend the perk-levelling in the same way like from level 0 to 5... and adding higher difficulties to the maps.

what do you think? what does tripwire think?
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  #2  
Old 06-01-2009, 07:34 AM
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XyzKiller XyzKiller is offline
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It could happen, but the game itself is just a mod remember, the leveling up is just the Icing on the Cake.

It would be greatly appreciated if they did.
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  #3  
Old 06-01-2009, 01:56 PM
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Quote:
Originally Posted by XyzKiller View Post
It could happen, but the game itself is just a mod remember, the leveling up is just the Icing on the Cake.

It would be greatly appreciated if they did.
Erm no, it's derived from a mod. Mods are generally free, and are for existing games, KF is a standalone game. You paid for a retail product.
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Old 06-02-2009, 05:10 PM
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Default level cap

I think level 5 is a good cap. considering all that you have to go through to reach it. I'm thinking that new classes should open up to extend the games proactive life. However, this game is only 20$. How much more work and effort do you think they will put into it. now, if they decide to lets say create add on content for $, like paradise then that might be an incentive to mold the game into a full fledged SP campaign\multiplayer online game. Right now, it is up to the modding community to provide.


p.s.

love the game. great stress relief after working the help desk all day


other thoughts:

Tripwire has already shown that it can stand with the best. Now its time for them to take the next leap and become one of the game titans known for its innovation and follower support.
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Old 06-05-2009, 05:44 AM
thrash242 thrash242 is offline
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I don't think it's a good idea, since it takes a long time to get to level 5 anyway, and higher levels lead to more powerful players, which could imbalance the game.

They could add harder difficulties, but really, what's the point? It'd be a treadmill. Higher perk levels require harder monsters, which require harder perk levels which require...

I don't find the game innately any more fun at higher levels than at level 1 or 2. Sure, you can play higher difficulty levels and have a better chance, but the core gameplay doesn't change at all. The only real exception I can see is at level 5 you start with an additional weapon, which changes the way the first couple of waves play out, but beyond that, it's the same game.

I think a compromise would be to allow higher 'levels', but you don't get any actual gameplay bonuses and instead just unlock various items to customize your character or something like that. For support, you could unlock a shotgun bandoleer or a welding mask or something, and for commando you could unlock a nifty special forces beret or something. Stuff like that. I dunno if the engine would support things like that or not, but I'm just throwing the idea out there as a compromise between people who compulsively need to "advance" and game balance.
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Old 06-05-2009, 03:33 PM
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Mallius Insanos Mallius Insanos is offline
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Quote:
Originally Posted by thrash242 View Post
I don't think it's a good idea, since it takes a long time to get to level 5 anyway, and higher levels lead to more powerful players, which could imbalance the game.

They could add harder difficulties, but really, what's the point? It'd be a treadmill. Higher perk levels require harder monsters, which require harder perk levels which require...

I don't find the game innately any more fun at higher levels than at level 1 or 2. Sure, you can play higher difficulty levels and have a better chance, but the core gameplay doesn't change at all. The only real exception I can see is at level 5 you start with an additional weapon, which changes the way the first couple of waves play out, but beyond that, it's the same game.

I think a compromise would be to allow higher 'levels', but you don't get any actual gameplay bonuses and instead just unlock various items to customize your character or something like that. For support, you could unlock a shotgun bandoleer or a welding mask or something, and for commando you could unlock a nifty special forces beret or something. Stuff like that. I dunno if the engine would support things like that or not, but I'm just throwing the idea out there as a compromise between people who compulsively need to "advance" and game balance.
This is definitely something I support.
It's been said that the perk balance is oriented towards the current game scaling. Higher perk level caps mean higher difficulty levels and I really don't think we want to get into "Insane", "Ridiculous", and "Just don't play this" considering there still are the complaints about the game's difficulty as it is.
With appearance unlocks, it keeps the feeling that you're making progress without necessarily making actual progress. That keeps balance in check and only needs a small bit of modelling as opposed to the large amount of coding, playtesting, and (Likely frustrating for both developer and community) balance tweaks.

I can think of no finer way to keep the game's slight RPG influence from wearing itself out to soon.
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Old 06-05-2009, 06:39 AM
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I think level 5 is high Enough...
What i would like to see is perk reset ^_^
Yes i have 3 class on lvl 5 and no i havent played perk booster levels or is Kf_heresy boost level. Well i am kf addict cant help it.

Yeah tripwire . Plz reset the perk levels at somepoint. Seriously.
Or can you make reset putton on the perks?
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Old 06-05-2009, 07:42 AM
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The perks are balanced for the current game. You'd have to escalate gameplay difficulty to correlate with higher perks. Not sure how you would do that. Create a new difficulty "Kamikaze"...

TBH we're still finding Normal with FF on a challenge and before some knob shouts "I clear suicidal everytime", try it with FF on sunshine.
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Last edited by gusone; 06-05-2009 at 07:43 AM.
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  #9  
Old 06-05-2009, 12:55 PM
thrash242 thrash242 is offline
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Quote:
Originally Posted by gusone View Post
TBH we're still finding Normal with FF on a challenge and before some knob shouts "I clear suicidal everytime", try it with FF on sunshine.
While I agree that friendly fire is good (my server has it), I can't remember ever seeing a post by you that doesn't mention it--even in threads that have nothing to do with friendly fire. We get it already--you like friendly fire (as do I).
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Old 06-05-2009, 01:11 PM
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Well I was merely suggesting for future updates. Since this game will ensue many updates, giving TWI's rep. I.E. new mobs, more mobs per wave, higher mob spawn #s. Implying this game will get hamster wheeled by adding higher levels..... well it already is ( no story line, just waves of look-alike baddies and a boss that just appears with no reason or back history.). Plain and simple this is a survival game that does one thing.... shoot a lot and kill as many baddies as you can before you die. Fun, yes. Repetitive, yes. Frankly, I heard that this game was just a multi-player beta test for a final full version that will have a complete single player campaign with a full story somewhere in these forums. Whether it is true or not is still to be verified by TWI. Gathering that this title has done sooo well I would not assume that an extension or add-on content to this title too far fetched.

In conclusion I could fathom any addition to content would come in the form of higher levels for each class, thus, bringing longer replay ability, as well as loyal followers who would continue to enjoy this title far past its release date. Once again I must congratulate TWI for all their hard work and support.
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  #11  
Old 06-07-2009, 11:11 AM
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Nanostrike Nanostrike is offline
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Quote:
Originally Posted by gusone View Post
The perks are balanced for the current game. You'd have to escalate gameplay difficulty to correlate with higher perks. Not sure how you would do that. Create a new difficulty "Kamikaze"...

TBH we're still finding Normal with FF on a challenge and before some knob shouts "I clear suicidal everytime", try it with FF on sunshine.
The Perks are balanced right now? The godly Support class and the craptastic Commando class would like to have a word with you about the definition of balance...
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