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Old 05-21-2009, 08:26 AM
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mick86w mick86w is offline
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Default "DecompressTextures=True" game crash?

Hello, I was lurking around the killingfloor.ini in an attempt to squeeze the best image quality out of the game. I came across the DecompressTextures=False variable and changed it to true which sadly made my game crash with the following error


Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 3503 MHz with 4094MB RAM
Video: ATI Radeon HD 4870 X2 (662)

CreateTexture failed(8007000E).

History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


changing DecompressTextures=True back to false fixes the problem. I'm just curious as to why I can't use decompressed textures.

Clarification would be most appreciated
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Old 05-21-2009, 09:52 AM
Mkilbride2599 Mkilbride2599 is offline
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Quote:
Originally Posted by mick86w View Post
Hello, I was lurking around the killingfloor.ini in an attempt to squeeze the best image quality out of the game. I came across the DecompressTextures=False variable and changed it to true which sadly made my game crash with the following error


Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 3503 MHz with 4094MB RAM
Video: ATI Radeon HD 4870 X2 (662)

CreateTexture failed(8007000E).

History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


changing DecompressTextures=True back to false fixes the problem. I'm just curious as to why I can't use decompressed textures.

Clarification would be most appreciated

I just tried this ingame. It didn't crash for me and I noticed some image quality increase. Dunno man =/

EDIT: FOr some reason, my .ini was switched back to false. Dunno why =/

It's now crashing when I try to start, same error as you.

Last edited by Mkilbride2599; 05-21-2009 at 09:58 AM.
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