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#1
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Hello, I was lurking around the killingfloor.ini in an attempt to squeeze the best image quality out of the game. I came across the DecompressTextures=False variable and changed it to true which sadly made my game crash with the following error
Build KillingFloor_Build_[2009-02-09_10.82] OS: Windows NT 6.0 (Build: 6001) CPU: GenuineIntel PentiumPro-class processor @ 3503 MHz with 4094MB RAM Video: ATI Radeon HD 4870 X2 (662) CreateTexture failed(8007000E). History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- UGameEngine: raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Freechanging DecompressTextures=True back to false fixes the problem. I'm just curious as to why I can't use decompressed textures. Clarification would be most appreciated
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#2
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Quote:
I just tried this ingame. It didn't crash for me and I noticed some image quality increase. Dunno man =/ EDIT: FOr some reason, my .ini was switched back to false. Dunno why =/ It's now crashing when I try to start, same error as you. Last edited by Mkilbride2599; 05-21-2009 at 09:58 AM. |
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