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  #1  
Old 05-21-2009, 01:02 AM
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Default KF-Nursinghome

KF-Nursinghome was old map for KF2.0 the mod, I used better lighting and more specimens spawns.
author: nama-cha
download: (UPDATED v2)
http://files.filefront.com/13794824

fixed some paths and spawns

screenshots:



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Last edited by RoBoT; 05-23-2009 at 01:47 AM.
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Old 05-21-2009, 02:29 AM
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Gregs2k2 Gregs2k2 is offline
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One of my fave maps. Nice one
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Old 05-21-2009, 02:39 AM
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yeah me too, but it was pain in the *** because this map uses UT & KFmod files so I had to put all textures,staticmeshes and sounds in mylevel...
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Old 05-21-2009, 02:41 AM
{MEAT}::Killer:: {MEAT}::Killer:: is offline
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Has the roof glitch been fixed?
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Old 05-21-2009, 02:49 AM
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Quote:
Originally Posted by {MEAT}::Killer:: View Post
Has the roof glitch been fixed?
the roof glitch? you mean when someone uses the back door and somehow jump on it then jump on roof? yeah fixed, the door opens as sliders now
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Old 05-21-2009, 01:02 PM
{MEAT}::Killer:: {MEAT}::Killer:: is offline
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Originally Posted by RoBoT View Post
the roof glitch? you mean when someone uses the back door and somehow jump on it then jump on roof? yeah fixed, the door opens as sliders now
It would of worked it u would of just removed the light on-top of the door which people used to jump onto once they did the door thing.
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  #7  
Old 05-21-2009, 06:13 AM
luciferos luciferos is offline
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Link doesn't work (endless loop). Anywhere else you can upload the file to? I was in the process of a conversion of NursingHome.
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  #8  
Old 05-21-2009, 07:10 AM
Gammro Gammro is offline
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I recently played this, however, the place above the main entrance with the hole in the wall Is just way too easy to hold de specimen off, there should be like a second accespoint to it for them, this would balance that point a bit more. Just a tip, the rest of the map is ok to play on!
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  #9  
Old 05-21-2009, 07:23 AM
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Nanostrike Nanostrike is offline
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This is one of the maps that I hope Tripwire will officially port over and they could definitely take some pointers from the way you did it. Nicely done!
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  #10  
Old 05-21-2009, 07:38 AM
luciferos luciferos is offline
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Quote:
Originally Posted by RED-FROG View Post
The link does work.
Type in the security code - and then WAIT. Don't click on the download link (that's the loop u're talking about.)
If you look down the page, you see a 60 seconds counter or so. After these secs a Normal user link will appear.
Oh, okay. Thanks. Never did that to me before. I'll try it out. Also yeah I hope TW does officially convert this.
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Old 05-21-2009, 09:49 AM
[FVB] Hazard [FVB] Hazard is offline
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Really good atmosphere. This map is pretty good, but as with any map there are some things that kindof make me go '?'

The spawn point is one. Are the military patients in this nursing home, or what? More believable to start outside of the nursing home.

And more traders are welcome. People wouldn't feel any need to venture anywhere else if there's only one trader.

Also the arrow is a bit misleading. The red path led me to the trader, but I kept thinking the trader was on the second floor.

Also, you have to go right near the trader in order to start the trading thing. I thought we could just go up to the overturned table.

This map has potential and I really do like it. Just needs some fixing.
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Old 05-21-2009, 11:22 AM
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Quote:
Originally Posted by [FVB] Hazard View Post
Really good atmosphere. This map is pretty good, but as with any map there are some things that kindof make me go '?'

The spawn point is one. Are the military patients in this nursing home, or what? More believable to start outside of the nursing home.

And more traders are welcome. People wouldn't feel any need to venture anywhere else if there's only one trader.

Also the arrow is a bit misleading. The red path led me to the trader, but I kept thinking the trader was on the second floor.

Also, you have to go right near the trader in order to start the trading thing. I thought we could just go up to the overturned table.

This map has potential and I really do like it. Just needs some fixing.
first of all, I didn't make this map I just converted it from KF mod, and I believe I should leave them like the mapper of this map want, plus I don't think old KF players would like the change in this map (like me)
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  #13  
Old 05-21-2009, 11:44 AM
luciferos luciferos is offline
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Quote:
Originally Posted by RoBoT View Post
first of all, I didn't make this map I just converted it from KF mod, and I believe I should leave them like the mapper of this map want, plus I don't think old KF players would like the change in this map (like me)
Right. It's good to keep the original flavour even if there is only one trader. Even if the windows are far too high with this changed POV. Just like you should keep the picture of the old people. It's just nostalgia.
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Old 05-21-2009, 12:08 PM
Stixsmaster Stixsmaster is offline
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Just added to server...and thanx for an awsum job...and converting...

---Stixsmaster
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  #15  
Old 05-21-2009, 12:46 PM
excis3r excis3r is offline
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Who originally made this map it looks awesome.
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  #16  
Old 05-21-2009, 04:00 PM
Lordcrash Lordcrash is offline
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Quote:
Originally Posted by RoBoT View Post
first of all, I didn't make this map I just converted it from KF mod, and I believe I should leave them like the mapper of this map want, plus I don't think old KF players would like the change in this map (like me)
Since you have the knowledge and the will to make maps, even if some of them are just ports like this one, why not make a V2 or something that has more than 1 trader and a spawn outside or something? The trader is a big issue considering it will have most of us just camping the trader since there's no reason to explore plus less time at trader due to exploring. Same thing mentioned in the Mall map too, large area would be great to see but not able to due to one trader. Why penalize us for wanting to explore??
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  #17  
Old 05-21-2009, 04:19 PM
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nobody told you to explore, it's your choice... you explore only to know where to run if there is many specimens are chasing you, and you can camp in trader place if you want but can you hold in for long when Fleshpounds come?

and the map is not that big, if you stand in same place as in my last screenshot you will see half of the map.
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Old 05-21-2009, 08:47 PM
luciferos luciferos is offline
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Quote:
Originally Posted by Lordcrash View Post
Since you have the knowledge and the will to make maps, even if some of them are just ports like this one, why not make a V2 or something that has more than 1 trader and a spawn outside or something? The trader is a big issue considering it will have most of us just camping the trader since there's no reason to explore plus less time at trader due to exploring. Same thing mentioned in the Mall map too, large area would be great to see but not able to due to one trader. Why penalize us for wanting to explore??
But again, it's someone else's map from long ago. There was only one trader then in the game. If there's gonna be huge updates like that it should be left to the original author and kept til then the way it is (other than obvious exploit areas), for nostalgia. It would be like trying to change the Mona Lisa cuz she's ugly. She should be kept as ugly as sin, out of respect for the artist. Even if she doesn't fit with today's standards.
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  #19  
Old 05-22-2009, 12:36 AM
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This is a pretty nice map, thanks for updating it. I've added it to our UK servers map rotation
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  #20  
Old 05-22-2009, 11:57 PM
bfsilas bfsilas is offline
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Quote:
Originally Posted by RapidShare
This file is neither allocated to a Premium Account, or a Collector's Account, and can therefore only be downloaded 10 times.
This limit is reached.
Download appears to be broken
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