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#1
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KF-Nursinghome was old map for KF2.0 the mod, I used better lighting and more specimens spawns.
![]() author: nama-cha download: (UPDATED v2) http://files.filefront.com/13794824 fixed some paths and spawns screenshots: ![]() ![]() ![]()
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Last edited by RoBoT; 05-23-2009 at 01:47 AM. |
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#2
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One of my fave maps. Nice one
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#3
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yeah me too, but it was pain in the *** because this map uses UT & KFmod files so I had to put all textures,staticmeshes and sounds in mylevel...
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Last edited by RoBoT; 05-21-2009 at 02:40 AM. |
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#4
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Has the roof glitch been fixed?
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#5
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the roof glitch? you mean when someone uses the back door and somehow jump on it then jump on roof? yeah fixed, the door opens as sliders now
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#6
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It would of worked it u would of just removed the light on-top of the door which people used to jump onto once they did the door thing.
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#8
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I recently played this, however, the place above the main entrance with the hole in the wall Is just way too easy to hold de specimen off, there should be like a second accespoint to it for them, this would balance that point a bit more. Just a tip, the rest of the map is ok to play on!
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#9
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This is one of the maps that I hope Tripwire will officially port over and they could definitely take some pointers from the way you did it. Nicely done!
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#10
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Quote:
Also yeah I hope TW does officially convert this.
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#11
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Really good atmosphere. This map is pretty good, but as with any map there are some things that kindof make me go '?'
The spawn point is one. Are the military patients in this nursing home, or what? More believable to start outside of the nursing home. And more traders are welcome. People wouldn't feel any need to venture anywhere else if there's only one trader. Also the arrow is a bit misleading. The red path led me to the trader, but I kept thinking the trader was on the second floor. Also, you have to go right near the trader in order to start the trading thing. I thought we could just go up to the overturned table. This map has potential and I really do like it. Just needs some fixing.
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#12
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Quote:
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Last edited by RoBoT; 05-21-2009 at 11:37 AM. |
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#13
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Right. It's good to keep the original flavour even if there is only one trader. Even if the windows are far too high with this changed POV. Just like you should keep the picture of the old people. It's just nostalgia.
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#14
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Just added to server...and thanx for an awsum job...and converting...
---Stixsmaster |
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#15
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Who originally made this map it looks awesome.
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#16
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Since you have the knowledge and the will to make maps, even if some of them are just ports like this one, why not make a V2 or something that has more than 1 trader and a spawn outside or something? The trader is a big issue considering it will have most of us just camping the trader since there's no reason to explore plus less time at trader due to exploring. Same thing mentioned in the Mall map too, large area would be great to see but not able to due to one trader. Why penalize us for wanting to explore??
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#17
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nobody told you to explore, it's your choice... you explore only to know where to run if there is many specimens are chasing you, and you can camp in trader place if you want but can you hold in for long when Fleshpounds come?
![]() and the map is not that big, if you stand in same place as in my last screenshot you will see half of the map.
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#18
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Quote:
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#19
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This is a pretty nice map, thanks for updating it. I've added it to our UK servers map rotation
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#20
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Quote:
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