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  #1  
Old 05-04-2009, 11:57 AM
Stiler Stiler is offline
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Default Planes and Naval units?

With RO the dev's tackled Infantry and tanks quite well.

I wondoer what people would think if they announced that they would have planes and/or naval units?

Thought with the subname of Heroes of Stalingrad perhaps not Naval units but planes played a vital role in Stalingrad.

Even having just a few planes for either side would work.

Keep the focus on the infantry but still have a limited amount of players that can be pilots/gunners.

Just think of all those maps in RO that have static planes flying over heard but instead of static they could be other real players.
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  #2  
Old 05-04-2009, 12:16 PM
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The issue with player controlled planes is to do it somewhat realistical you need MASSIVE maps. Even oten with tanks players find the maps too big with planes this would be taking it a step bigger.
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  #3  
Old 05-04-2009, 12:17 PM
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Nestor Makhno Nestor Makhno is offline
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Actually, both planes and boats played a large role in the battle of Stalingrad.

The Ju-88's and Stukas of Von Richthofen's Luftflotte 4 played a vital role in whupping the Soviet's back across the steppes from the Don and pretty much decimated the city infrastructure (and its remaining civilian population) in a few days. Once in the city the major German frustration with the Soviet tactics was that Chuikov insisted on his men being right up close to the German front lines. This was mostly to negate the luftwaffe's superiority by having targets too close to friendlies to call in airstrikes. It was like a boxer who does not have long reach getting into a clinch with his longer-armed opponent to prevent a knockout.

The Russian airplanes played an increasing role as the battle went on. One aircraft which was a lifesaver for many of the beleaguered 62nd Army (and I'm thinking particularly of Lyudnikov's 138th Rifle Division in the Barrikady sector) was the Polikarpov Po-2 biplane.

In this antiquated plane, Soviet pilots, often women, flew low over the city at night with their engines off, dropping supplies to the troops below. there are some very interesting stories about bluff and counterbluff where Germans lit fires trying to get the supplies dropped to them instead etc.

As for boats, the role of the Bronyekater, or armoured cutter, was very important, they were often the only boat that could withstand the mg fire coming from the banks and deliver supplies to the Russians, although they were often damaged or destroyed by AT guns and the luftwaffe.
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Last edited by Nestor Makhno; 05-04-2009 at 12:21 PM.
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  #4  
Old 05-04-2009, 12:29 PM
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Interlude Interlude is offline
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Default Planes would be great!

To make an extended map with a large "planes only"-zone around the actual map used by infantry is possible..why not?
Put up a dualgameserver or what u wanna call it. A gameserver with a subgame in it that syncronizes when over the main map.

Set up random weathersystems in the fly-only zones and a no mercy fuelsituation that leaves you with fewer attacks
if the weather was bad were you chose to fly...

List:
-Limit to actual ammo logistics
-implement typical weakspots
-implement windconditions to make realism and "unexplainable" accidents
-implement icing-both carbeurator and wing-icing

-tons of exciting features implemented in due time

Priceless!!

Last edited by Interlude; 05-04-2009 at 12:34 PM.
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  #5  
Old 05-04-2009, 12:55 PM
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Only reasonable way to implement aircraft in the game would be either:
1. Random sorties flown in the maps and some random activity in the air which would target player areas once in a while
2. Make a possibility to request air support, albeit this one is more or less unrealistic, unless you add 25-50min delay after the request which would defeat the purpose, except on some very large and timer-wise, long maps.

Player controlled aircraft would not really work too well unless they want to add part of flight simulator in the game aswell and other air activity possible; simply having random player controlled bombers would be somewhat retarded.
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  #6  
Old 05-04-2009, 12:59 PM
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Like Nestor said, planes and vessels had an important role in Stalingrad.

But I think, that because planes are impossible to do right (I mean like they are done in Sturmovik), they should not be done at all.
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  #7  
Old 05-04-2009, 01:14 PM
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LOL, boats and planes...lol whats next ? Hanebu 2 ? ...ro isent scaled for that kind of combat.
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  #8  
Old 05-04-2009, 01:35 PM
zachanscom zachanscom is offline
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player controlled planes and ships are overrated. why not just have ai controlled planes and ships that deliver their payloads on a location ordered by the player?

much less headache, less idiocy and more focus on what's really important, ground based warfare. if the devs have even a modicum of intelligence or foresight, they will never put directly controllable planes and ships into this game because they(and the gamers too) would have learned from battlefield series that it devalues the overall atmosphere of the game and pretty much makes the game into arcade stupidity.

either make an enjoyable shooter or a pure flight sim. don't mix them together because they always result in a shoddy arcade run and gun+arcade flying game.
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  #9  
Old 05-04-2009, 01:36 PM
7-CLOWN-7 7-CLOWN-7 is offline
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Hell no, Zeppelin battles!!!

Red Orchestra: Battle of the Derrigibles

Or as they are calling it in their offices, ROBOD

Last edited by 7-CLOWN-7; 05-04-2009 at 01:40 PM.
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  #10  
Old 05-05-2009, 11:32 PM
Flogger23m Flogger23m is offline
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Planes would not be a good idea for many reasons.

1) It takes a lot of effort to model a plane realistically. Everything from the flight model, cockpit, damage model ect. It will take a lot of effort to do.

2) I doubt they will be modeled that realistically. And it would seem odd and inconsistent to have simulation level detail in the infantry combat and weapons, but then have undetailed aircraft.

3) Map size. The maps are far too small. A 10x10 mile map would be extremely small for a flight game, especially one that strives for realism and attention to detail.

Someone brought up a good point about having only a small part of the map being playable for infantry and tanks, but it would not work well from a gameplay perspective. If the planes are off fighting in an area where the other units can not interact with them, then what is the point? You might as well be playing a different game.

It is best to leave out planes in RO. Maybe they can have AI planes that act like artillery.
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  #11  
Old 05-10-2009, 04:32 AM
Hunt3r.j2 Hunt3r.j2 is offline
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I don't know about you guys, but I'd like planes.

Maybe in a map like Orel, with planes and tanks, with the Infantry just hitching rides on tanks.

That might be fun.
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  #12  
Old 05-10-2009, 08:02 AM
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Kinda like how the attack helicopters are controlled by the AI in COD4, they should be used as a way of getting air support.
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  #13  
Old 05-10-2009, 05:51 AM
=GG= Mr Moe =GG= Mr Moe is offline
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Quote:
Originally Posted by Flogger23m View Post
Planes would not be a good idea for many reasons.

1) It takes a lot of effort to model a plane realistically. Everything from the flight model, cockpit, damage model ect. It will take a lot of effort to do.

2) I doubt they will be modeled that realistically. And it would seem odd and inconsistent to have simulation level detail in the infantry combat and weapons, but then have undetailed aircraft.

3) Map size. The maps are far too small. A 10x10 mile map would be extremely small for a flight game, especially one that strives for realism and attention to detail.

Someone brought up a good point about having only a small part of the map being playable for infantry and tanks, but it would not work well from a gameplay perspective. If the planes are off fighting in an area where the other units can not interact with them, then what is the point? You might as well be playing a different game.

It is best to leave out planes in RO. Maybe they can have AI planes that act like artillery.
At this point, I think that the above sums it up best.
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