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| Level Design Working On A Map For Red Orchestra? Post Screenshots And Release Your Map Here. |
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#1
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WOW! what a pain these spawns got me about to pull my hair out. lol...OK I can start as a german at the first spawn but after the Rus cap the 3rd obj I wont the the Ger to spawn a little futher back from there 1st spawn. Could some one help me! I tried about everything I know to do and also have doubled checked the ROSpawn Actor the playerstart tags everything. Do I need a trigger to activate the germans next spawn point? TY
Last edited by justus916; 12-12-2008 at 08:24 AM. |
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#2
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Let me reword this. I have the rus attacking and ger defending. Rus 1st spawn works and after I cap the 1st cap the rus 2nd spawn works making them closer to the next caps. My problem is I wont the germens to spawn somewhere else after the rus cap the 3rd obj but I can't seem to get them to spawn there they just spawn in there 1st intspawn?
Last edited by justus916; 12-12-2008 at 02:16 PM. |
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#3
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Any help guys I'm stuck
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#4
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Ok well my discovery has been. after designing a very complex spawn map
spawns and objectives are seperate but clearly linked. A: make sure all objectives have unique number (Roobjective>ObjNum) sequential B: make sure all spawns have a priority (RoSpawnArea>Axis or Allied precedence) my discovery is here, if you have timed spawns or players spawning in opposing areas, C:make "0" precedence for all opposite team precedence ie if spawn area is precedence 1 for axis make sure allied precedence is set to zero for same spawn actor ALSO D: dont use precedence "0"except for as above. so your lowest priority axis spawn will be 1 and so too will the other spawn for the allied be priority 1, this seems to stop players spawning at ANY of the precedence "0" areas (at random..took me 5months to work this out as my first spawn is timed and then after 60 seconds the "real spawns kick in") E: check all player starts belong to correct team ("0"or "1") PlayerStart>Playerstart>TeamNumber Hope this helps, im sure your event<> tags are fine. also i have read from others and tried deleting all my objectives and all my Spawns and adding them sequentially and testing map (darn slow) I wanted to play with triggered player spawns but am tired of spawns and objectives, maybe next map :-) Cheers Sined
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RO_Gefangene_Beta3 released 2009/1/25 A whole new way of playing Red Orchestra |
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#5
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Still no luck! Russian spawns are great 1st one works 2nd one works Axis on the other hand still missed up here are some pics of the Axis spawnsactors and playerstarts
1st spawn. ![]() 1stspawn. ![]() 2ndspawn. ![]() 2ndspawn. After I cap the 3rd Rus cap Axis still spawn in the 1st spawn.Sined here is my OBJ.at start Rus have 3 obj. all have to be capped 1 at a time 1 then 2 then 3 ect. after the Rus cap 3 I need the Ger to spawn at there 2nd spawn. Is there a way I can give you the map and see if you could do anything with it or could you meet me on my Team Speak channel I could send you the info through PM?
Last edited by justus916; 12-13-2008 at 07:50 AM. |
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#6
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![]() ![]() ![]() YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS I got it. Man you have to love trial and error I guess its the only way you learn anything just like RL. Now for the next cap spawns
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