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Ideas and Suggestions Want To Help Red Orchestra Get Better? Share Your Wisdom Here

View Poll Results: Select the following features you are interested in.
Breathing Enhancements 29 54.72%
Wind 22 41.51%
Time of Flight 18 33.96%
Vapor Trails 14 26.42%
Spotter option 21 39.62%
Multiple Choice Poll. Voters: 53. You may not vote on this poll

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  #1  
Old 01-22-2008, 12:20 AM
SgtThompson SgtThompson is offline
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Default Missing Sniper Features

As a sniper, there are many things that affect the trajectory of bullets. The major forces that change the trajectory are Gravity, Drag, and Breathing. Gravity naturally pulls the bullet to the ground. Drag is caused by several factors as well (some won't be feasible in-game). Difference in termperature, barometric pressure, humidity, and wind push the bullet around on its way to the target.

Of the real-world factors that play their part, Gravity, Breathing, and time of flight are the most feasible in the game world.

A few interesting things to add would be improvements to breathing, addition of wind, and accurate time of flight (if it isn't already there).

Normal breathing should be around a 5-7 second cycle. 2-3 seconds to breath in and out, 3-4 seconds in between. A button to hold your breath for 8 seconds would be a nice addition as well.

Wind would greatly enhance the sniping experience. Wind direction could vary per map as well as wind velocity. This could also apply to tank shells (to a certain extent). Generally, a 5mph horizontal wind will move a round around 3in at 300m and 7.5in at 500m. 5mph diagonal wind moves the bullet roughly 1.3in at 300m and 3.8in at 500m. This is just an example of course, in-game the adjustments do not need to be precise. It just shows how interesting the ballistics can be.

If time of flight isn't already calculated, it could also make sniping more interesting, however, I'm not sure if it would be worth the extra load unless shots could be taken between 400-1000m. For example, a 7.62mm round takes around 1 second to hit its target at 700m and 1.8 seconds at 1000 yards. This may or may not be fun in the end because people tend to run all over the place in games and it may just end up being frustrating. That, and I'm sure lag already plays a part.

Another interesting addition could be a vapor trail. Before anyone jumps to conclusions, hear me out. Farcry made snipers look like they were shooting tiny RPGs for bullets and using flashlights for scopes. Vapor trails aren't ridiculously obvious, but they could give the sniper an idea where to place follow-up shots. And, I can't deny, it would look pretty cool.

Hopefully you read most, if not all of this post. If you disagree, please do so in a mature manner. If you agree, let me know. Feel free to add upon these suggestions if you feel you can make them better.
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  #2  
Old 01-22-2008, 12:40 AM
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No thanks.
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  #3  
Old 01-22-2008, 01:14 AM
SgtThompson SgtThompson is offline
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Originally Posted by EvilHobo View Post
No thanks.
Be specific.
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  #4  
Old 01-22-2008, 01:16 AM
SgtThompson SgtThompson is offline
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I'd also like to add that after playing the sniper class a bit after writing this, I realize that many of the adjustments needed for long range shots are severely impeded by the fat reticule. These should be much, much thinner.

Here's a look at scope reticule used.

Last edited by SgtThompson; 01-22-2008 at 01:28 AM. Reason: Adding image
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  #5  
Old 01-22-2008, 01:39 AM
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At the ranges the combat takes place, all changes suggested are next to useless.

Move along.
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  #6  
Old 01-22-2008, 01:46 AM
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Breathing could easily have an effect as the combat distances IMO.
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  #7  
Old 01-22-2008, 02:14 AM
SgtThompson SgtThompson is offline
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Quote:
Originally Posted by EvilHobo View Post
At the ranges the combat takes place, all changes suggested are next to useless.

Move along.
10mph horizontal wind at 300m = 5.4 in.
10mph horizontal wind at 500m = 15 in. (over a foot)
20mph horizontal wind at 300m = 10.9 in.
20mph horizontal wind at 500m = 30 in. (2.5 feet)

It makes a difference at range. If the reticule was made thinner, these could really have an impact on the battlefield.

Quote:
Originally Posted by Karabiner98k View Post
Breathing could easily have an effect as the combat distances IMO.
See, not everyone is unnecessarily negative. I've also noticed that you can't hear yourself breathing. It would be great if we had audio synced up with the rise and fall of the rifle.

If all you play is Danzig, then you're right (mostly). But, some of us like variety.
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  #8  
Old 01-22-2008, 02:39 AM
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Only the spotter option would be useful
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  #9  
Old 01-22-2008, 02:41 AM
SgtThompson SgtThompson is offline
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Quote:
Originally Posted by TheStranger View Post
Only the spotter option would be useful
That's ironic. I wrote out a whole paragraph about the spotter, but I didn't think anyone would really like it, lol. Good thing I put it in the poll.
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  #10  
Old 01-22-2008, 02:55 AM
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Quote:
Originally Posted by SgtThompson
Missing Sniper Features
There are no snipers in RO! The guys in Ro are Marksmen they did not have or recieve any sniper training so I do not think any "sniper suggestions" are really worth the effort.

Really since there were pretty few "Sniper rifles" I would think it would be a limited privilege to get one as a marksmen. Its too bad you cant limit the amount of times a marksman can get a scoped rifle like you can with tanks.
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  #11  
Old 01-22-2008, 03:19 AM
SgtThompson SgtThompson is offline
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Quote:
Originally Posted by TT33 View Post
There are no snipers in RO! The guys in Ro are Marksmen they did not have or recieve any sniper training so I do not think any "sniper suggestions" are really worth the effort.

Really since there were pretty few "Sniper rifles" I would think it would be a limited privilege to get one as a marksmen. Its too bad you cant limit the amount of times a marksman can get a scoped rifle like you can with tanks.
First of all, go HERE and read up a bit.

Second, they weren't called snipers. They were called sharpshooters or designated marksmen.

Oh, and...

snip·er (snī'pər)
n.
  1. A skilled military shooter detailed to spot and pick off enemy soldiers from a concealed place.
  2. One who shoots at other people from a concealed place.
Yes, by definition, they ARE snipers... and on top of that, take a look at this...


It appears there are snipers in RO after all. Now, can the trolls please leave the thread so others can converse?


(Edit: I would also like to add that lack of Sniper Training doesn't make wind disappear.)

Last edited by SgtThompson; 01-22-2008 at 03:30 AM.
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  #12  
Old 01-22-2008, 03:50 AM
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Okay, for one, this is Red Orchestra (red ôr'kĭ-strə), not Sniper Elite (snī'pər ĭ-lēt').

We already have ballistics which factor in velocity of the bullet, the effect of gravity, and the ballistic coefficient. Wind is unnecessary, and combat ranges (for infantry-centric maps) will rarely exceed 200m in this game with 300m if you're lucky, and 500m in your dreams.

(Edit: I would also like to add that lack of wind doesn't necessitate that it make an appearance.)
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  #13  
Old 01-22-2008, 04:06 AM
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Quote:
Originally Posted by SgtThompson View Post
Now, can the trolls please leave the thread so others can converse?
before calling others trolls, you might want to go on the dangerous quest of looking for the search button.
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  #14  
Old 01-22-2008, 08:51 AM
Richard_B. Richard_B. is offline
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Quote:
Originally Posted by SgtThompson View Post
Yes, by definition, they ARE snipers...
When i remember correctyl - and I think I do - , then TWI itself mentioned that there are no snipers in RO, only marksmen.
Oh, and before I forget it: Your poll ist biased - there is no "No Changes"-Option.
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  #15  
Old 01-23-2008, 12:27 AM
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Peter.Steele Peter.Steele is offline
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Quote:
Originally Posted by TT33 View Post
Really since there were pretty few "Sniper rifles" I would think it would be a limited privilege to get one as a marksmen.

There were over 55,000 91/30 PU rifles made. Well over.
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  #16  
Old 01-23-2008, 01:53 AM
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Quote:
Originally Posted by Peter.Steele
There were over 55,000 91/30 PU rifles made. Well over.
Exactly for the Soviet Union that is a tiny ammount compare this to 53,435 or so Ge-43 sniper variants keeping in mind that the Russians always tended to out-produce the Germans and also most of those optics would be sent to "real snipers" marksmen would not take priority.

Last edited by TT33; 01-23-2008 at 03:24 AM.
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  #17  
Old 01-23-2008, 02:13 AM
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Quote:
Originally Posted by Peter.Steele View Post
There were over 55,000 91/30 PU rifles made. Well over.
Yes and this is against the millions and millions of 91/30's made, it's a tiny percentage in context.
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  #18  
Old 01-24-2008, 01:08 AM
Colt .45 killer Colt .45 killer is offline
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wheres the option to add wanking to sn1pors?

seriously though, the breathing option or the ability to change the range on the scope would be the only usefull aditions, windage really only helps on much longer distances then the average combat in RO.
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  #19  
Old 01-24-2008, 12:51 PM
IVIARSHALL IVIARSHALL is offline
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let's wait for Red Orchestra 2, but good Thread, our Devs shall see this! :-)
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  #20  
Old 02-01-2008, 06:43 PM
|9.SS|Johann Seiter
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Yeah, if you add these features it becomes TOO realistic, which can turn off players.
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