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| Ideas and Suggestions Want To Help Red Orchestra Get Better? Share Your Wisdom Here |
| View Poll Results: Select the following features you are interested in. | |||
| Breathing Enhancements |
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29 | 54.72% |
| Wind |
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22 | 41.51% |
| Time of Flight |
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18 | 33.96% |
| Vapor Trails |
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14 | 26.42% |
| Spotter option |
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21 | 39.62% |
| Multiple Choice Poll. Voters: 53. You may not vote on this poll | |||
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#1
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As a sniper, there are many things that affect the trajectory of bullets. The major forces that change the trajectory are Gravity, Drag, and Breathing. Gravity naturally pulls the bullet to the ground. Drag is caused by several factors as well (some won't be feasible in-game). Difference in termperature, barometric pressure, humidity, and wind push the bullet around on its way to the target.
Of the real-world factors that play their part, Gravity, Breathing, and time of flight are the most feasible in the game world. A few interesting things to add would be improvements to breathing, addition of wind, and accurate time of flight (if it isn't already there). Normal breathing should be around a 5-7 second cycle. 2-3 seconds to breath in and out, 3-4 seconds in between. A button to hold your breath for 8 seconds would be a nice addition as well. Wind would greatly enhance the sniping experience. Wind direction could vary per map as well as wind velocity. This could also apply to tank shells (to a certain extent). Generally, a 5mph horizontal wind will move a round around 3in at 300m and 7.5in at 500m. 5mph diagonal wind moves the bullet roughly 1.3in at 300m and 3.8in at 500m. This is just an example of course, in-game the adjustments do not need to be precise. It just shows how interesting the ballistics can be. If time of flight isn't already calculated, it could also make sniping more interesting, however, I'm not sure if it would be worth the extra load unless shots could be taken between 400-1000m. For example, a 7.62mm round takes around 1 second to hit its target at 700m and 1.8 seconds at 1000 yards. This may or may not be fun in the end because people tend to run all over the place in games and it may just end up being frustrating. That, and I'm sure lag already plays a part. Another interesting addition could be a vapor trail. Before anyone jumps to conclusions, hear me out. Farcry made snipers look like they were shooting tiny RPGs for bullets and using flashlights for scopes. Vapor trails aren't ridiculously obvious, but they could give the sniper an idea where to place follow-up shots. And, I can't deny, it would look pretty cool. Hopefully you read most, if not all of this post. If you disagree, please do so in a mature manner. If you agree, let me know. Feel free to add upon these suggestions if you feel you can make them better. |
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#2
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No thanks.
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#3
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#4
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I'd also like to add that after playing the sniper class a bit after writing this, I realize that many of the adjustments needed for long range shots are severely impeded by the fat reticule. These should be much, much thinner.
Here's a look at scope reticule used. Last edited by SgtThompson; 01-22-2008 at 01:28 AM. Reason: Adding image |
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#5
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At the ranges the combat takes place, all changes suggested are next to useless.
Move along.
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#6
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Breathing could easily have an effect as the combat distances IMO.
__________________
=IcM=Karabiner Underminister of shrub, Ministry of Shrub |
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#7
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Quote:
10mph horizontal wind at 500m = 15 in. (over a foot) 20mph horizontal wind at 300m = 10.9 in. 20mph horizontal wind at 500m = 30 in. (2.5 feet) It makes a difference at range. If the reticule was made thinner, these could really have an impact on the battlefield. Quote:
If all you play is Danzig, then you're right (mostly). But, some of us like variety. |
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#8
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Only the spotter option would be useful
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#9
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That's ironic. I wrote out a whole paragraph about the spotter, but I didn't think anyone would really like it, lol. Good thing I put it in the poll.
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#10
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Quote:
Really since there were pretty few "Sniper rifles" I would think it would be a limited privilege to get one as a marksmen. Its too bad you cant limit the amount of times a marksman can get a scoped rifle like you can with tanks. |
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#11
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Quote:
Second, they weren't called snipers. They were called sharpshooters or designated marksmen. Oh, and... snip·er (snī'pər) n.
![]() It appears there are snipers in RO after all. Now, can the trolls please leave the thread so others can converse? (Edit: I would also like to add that lack of Sniper Training doesn't make wind disappear.) Last edited by SgtThompson; 01-22-2008 at 03:30 AM. |
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#12
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Okay, for one, this is Red Orchestra (red ôr'kĭ-strə), not Sniper Elite (snī'pər ĭ-lēt').
We already have ballistics which factor in velocity of the bullet, the effect of gravity, and the ballistic coefficient. Wind is unnecessary, and combat ranges (for infantry-centric maps) will rarely exceed 200m in this game with 300m if you're lucky, and 500m in your dreams. (Edit: I would also like to add that lack of wind doesn't necessitate that it make an appearance.)
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#13
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before calling others trolls, you might want to go on the dangerous quest of looking for the search button.
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#14
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When i remember correctyl - and I think I do - , then TWI itself mentioned that there are no snipers in RO, only marksmen.
Oh, and before I forget it: Your poll ist biased - there is no "No Changes"-Option. |
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#15
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Quote:
There were over 55,000 91/30 PU rifles made. Well over. |
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#16
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Quote:
Last edited by TT33; 01-23-2008 at 03:24 AM. |
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#17
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Yes and this is against the millions and millions of 91/30's made, it's a tiny percentage in context.
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#18
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wheres the option to add wanking to sn1pors?
seriously though, the breathing option or the ability to change the range on the scope would be the only usefull aditions, windage really only helps on much longer distances then the average combat in RO.
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"We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! " - HockeyWarrior, From the original RO:HOS is dying thread circa 2009. |
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#19
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let's wait for Red Orchestra 2, but good Thread, our Devs shall see this! :-)
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#20
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Yeah, if you add these features it becomes TOO realistic, which can turn off players.
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