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  #1  
Old 12-21-2007, 08:16 PM
Oleg Oleg is offline
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Default For gaming EXPERTS - FPS history

[FONT=Arial]Hi guys I need your expert help. Let's say I am working on FPS gaming quiz for my magazine. 1337 knowledge of FPS history is needed.[/FONT]
[FONT=Arial][/FONT]
[FONT=Arial]I will run some questions by you, please try to provide answers. This is NOT a quiz, you're just helping me create one, so answer what you feel you know, skip what you don't know or care for etc. [/FONT]
[FONT=Arial][/FONT]
[FONT=Arial]Feel free to suggest some questions of your own....[/FONT]
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[FONT=Arial]This is the first batch of questions (there will be more).[/FONT]
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[FONT=Arial]Which FPS game (or mod) first introduced "iron sights"? [/FONT]
[FONT=Arial] [/FONT]
[FONT=Arial]Which FPS game (or mod) first introduced off-center weapons? (Remember how in Quake 1 you had all weapons right in the middle of the screen for example – if you are old enough to remember Q1 LOL)[/FONT]
[FONT=Arial] [/FONT]
[FONT=Arial]Which FPS game (or mod) first introduced "localised" damage, ie headshots that kill faster than torso shots?[/FONT]
[FONT=Arial] [/FONT]
[FONT=Arial]Which FPS game (or mod) first introduced classes in multiplayer?[/FONT]
[FONT=Arial] [/FONT]
[FONT=Arial]Which FPS game (or mod) first supported more than 16 players in multiplayer?[/FONT]
[FONT=Arial] [/FONT]
[FONT=Arial]Which FPS game (or mod) first supported more than 32 players in multiplayer?[/FONT]
[FONT=Arial] [/FONT]
[FONT=Arial]Which was the first FPS game that started as mod, and was sold as commercial product later?[/FONT]
[FONT=Arial][/FONT]
[FONT=Arial][/FONT]
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  #2  
Old 12-21-2007, 09:56 PM
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lots of good questions
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  #3  
Old 12-21-2007, 10:17 PM
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The first FPS where you aimed down the ironsights was wolfenstein 3d, it didnt had a crosshair yet.
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Old 12-21-2007, 10:47 PM
Makabi Makabi is offline
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I was thinking that too, but to be honest you're not looking down the sights so much as over the weapon. the first game I can remember that had you looking straight down the sights was Hidden & Dangerous.
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  #5  
Old 12-21-2007, 11:23 PM
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Quote:
Originally Posted by Oleg View Post
[FONT=Arial]
[FONT=Arial]Which FPS game (or mod) first introduced off-center weapons? (Remember how in Quake 1 you had all weapons right in the middle of the screen for example – if you are old enough to remember Q1 LOL)[/FONT]
In medal of honour 2/resistance for the PS1 i believe you could enable off centre aiming though it wasn't default, and games probably did it before hand. i may be wrong though...
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  #6  
Old 12-21-2007, 11:45 PM
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Quote:
[FONT=Arial]Which FPS game (or mod) first introduced off-center weapons? (Remember how in Quake 1 you had all weapons right in the middle of the screen for example – if you are old enough to remember Q1 LOL)[/FONT]
Dark Forces?
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  #7  
Old 12-22-2007, 05:59 AM
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I was never big into multiplayer early on, i only played singleplayer parts due to lack of good connections, and not knowing how the stuff worked cause i was to young
I'll answer these 2 though.






[FONT=Arial]- Which FPS game (or mod) first introduced "iron sights"? [/FONT]

To me, that would be Hidden and Dangerous 1. The default weapon view were the ironsights, you allways had them up in front of you.
Unfortunately, i cant find any screenshots and im to lazy to reinstall


[FONT=Arial]Which FPS game (or mod) first introduced "localised" damage, ie headshots that kill faster than torso shots?[/FONT]
[FONT=Arial]The first game i ever played that had this (and for as far as i can remember) is again Hidden and Dangerous. [/FONT]
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  #8  
Old 12-22-2007, 06:09 AM
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Sorry, but didn't the UT99 mod Infiltration introduce the first "true" iron sights? Could be wrong though.

Also, I think it was also the original UT that first had headshots... at least, that game definitely popularized the term.

Difficult to say.

No wait, now that I think about it, I'm pretty sure Thief also had "headshot" damage. Came out in 1998. Damn, that's 10 years ago!

Edit: found it on Wikipedia:

Quote:
Along with Shiny Entertainment's MDK, GoldenEye is credited with popularizing the video game convention of a zoomable sniper rifle, enabling players to kill oblivious enemies from vast distances away with a single, precise headshot; context-sensitive enemy hit-locations were also pioneered by the game.
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  #9  
Old 12-22-2007, 06:26 AM
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[FONT=Arial]Which was the first FPS game that started as mod, and was sold as commercial product later?[/FONT]

Probably Counter Strike.

Got a question you might like to put in your quiz; Which was the first FPS to introduce player controlled jumping?

I'm pretty sure it wasn't Doom, maybe Duke Nukem 3D?
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  #10  
Old 12-22-2007, 06:50 AM
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Quote:
Originally Posted by Nimsky View Post
Sorry, but didn't the UT99 mod Infiltration introduce the first "true" iron sights? Could be wrong though.

Also, I think it was also the original UT that first had headshots... at least, that game definitely popularized the term.

Difficult to say.

No wait, now that I think about it, I'm pretty sure Thief also had "headshot" damage. Came out in 1998. Damn, that's 10 years ago!

Edit: found it on Wikipedia:
SiN had excessive headshot damage back in the day (1998). I would have given this as my answer but it looks like it got beaten by Goldeneye 007 a year earlier.

Quote:
Originally Posted by Oleg View Post
[FONT=Arial]Which FPS game (or mod) first introduced classes in multiplayer?[/FONT]
Team fortress for the original quake?
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  #11  
Old 12-22-2007, 08:19 AM
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How about; Q. What was the first console based fps game? A. Duck Hunt
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  #12  
Old 12-22-2007, 04:09 PM
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Quote:
Originally Posted by Nimsky View Post
Sorry, but didn't the UT99 mod Infiltration introduce the first "true" iron sights? Could be wrong though.
Quite wrong, Serpentine (Unreal mod) was doing it long before then, as was the Q2 mod D-day, they may even predate H&D, im not sure when that was released.

EDIT: If H&D came out in July 99, then i do belive the real race is between Serpentine and D-day Q2.
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Old 12-23-2007, 06:20 AM
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Quote:
Originally Posted by Captain Obvious View Post
Dark Forces?
I'd say Duke Nukem 3D
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Old 12-23-2007, 07:18 AM
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What about free aim?
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  #15  
Old 12-23-2007, 07:28 AM
Makabi Makabi is offline
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Operation Flashpoint is a safe bet, I think.
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  #16  
Old 12-23-2007, 08:09 AM
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i think free aim first came on consoles. Oldest free aim game i played was goldeneye.
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  #17  
Old 12-23-2007, 05:12 AM
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Quote:
Originally Posted by Oleg View Post
[FONT=Arial]Which FPS game (or mod) first introduced "iron sights"? [/FONT]
3d iron sights were introduced by the D-Day mod for Quake as far as I know. I don't know who invented 2d iron sights though.

Wolfenstein 3d weapons kind of look like they were in a permanent iron-sight mode, though they sit a bit low for a real iron-sight view. You might need a better definition of what you mean by that. A seperate iron-sight function maybe? One you have to enable by pressing a button.
[FONT=Arial]
[/FONT]
Quote:
Originally Posted by Oleg View Post
[FONT=Arial]Which FPS game (or mod) first introduced "localised" damage, ie headshots that kill faster than torso shots?[/FONT]
[FONT=Arial]
You might need a better definition for that too since it was a lot more common for end-bosses than for regular enemies. For example almost every platformer or jump'n'run has "localized" damage for end-bosses as in "you need to hit him at his weak spot to harm him" though it only came later for common foes too.

[/FONT]
Quote:
Originally Posted by Oleg View Post
[FONT=Arial]Which FPS game (or mod) first introduced classes in multiplayer?[/FONT]
I guess that would be Team Fortress. Not Classic.

Quote:
Originally Posted by Oleg View Post
[FONT=Arial]Which was the first FPS game that started as mod, and was sold as commercial product later?[/FONT]
Could be Counterstrike. Stuff before was mostly sold as add-on if at all. Like, a new campaign for an existing game. I don't think you want to count that, do you?
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  #18  
Old 12-23-2007, 07:34 AM
Oleg Oleg is offline
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Quote:
Originally Posted by Murphy View Post
Wolfenstein 3d weapons kind of look like they were in a permanent iron-sight mode, though they sit a bit low for a real iron-sight view. You might need a better definition of what you mean by that. A seperate iron-sight function maybe? One you have to enable by pressing a button.
Yeah I realized something's wrong when I started getting Wolfie as answer to ironsight question

What I really mean, as you suggest, is toggleable iron sights. Like in RO, COD etc. Iron sights that you bring up to get better precision, at the price of reduced movement speed. So which game or mod was first at that?
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  #19  
Old 12-23-2007, 07:41 AM
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Free-aim existed before OFP. Trespasser had it in '98.

And Dark Forces beats Duke Nukem with offset weapons, too (1995 vs 1996)
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  #20  
Old 12-23-2007, 08:31 AM
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Quote:
Originally Posted by KrazyKraut View Post
Free-aim existed before OFP. Trespasser had it in '98.

And Dark Forces beats Duke Nukem with offset weapons, too (1995 vs 1996)
Trespasser had a lot of things back in the day, a lot of wich unfortunately were so ahead of its time they didnt function properly and had to be taken out.
Playing the demo now, i see a lot of things people dont dare doing these days.
For example, the weapon actually being 3d and being dragged around by the extendable arm, wich meant it could get stuck behind walls or boxes (as i once noticed when i tried turning around to face a raptor running my way, the gun got stuck and the raptor jumped me).
Or the fact there was no HUD, your character counted bullets and weighed weapons (allmost full. 5 bullets left. 4. 3. 2. 1. empty. Hasnt been used. etc), or that you had to look down to check your health wich was shown to you by a tattoo on the woman's chest. (little heart).
It also was free-aiming thanks to that hand and its ability to get stuck on things, and you had to wait before the rifle was lined up again before you could look down the ironsights properly again.
Also it featured physics, though rudimentary, but when you try the demo you will notice the only way of getting down the platform is by shooting a few blocks under a big trailer on a hill, wich then will roll down etc etc.

ALso i think they didnt do the animations for animals at all, but they were being done ingame and were calculated on the fly by the engine etc.
You'll have to look up some more info of the game, i think a lot of things were really a first when this game did it.

EDIT: damn, now i really want to play the full version lol! Nowhere to get it unfortunately
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