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#1
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[FONT=Arial]Hi guys I need your expert help. Let's say I am working on FPS gaming quiz for my magazine. 1337 knowledge of FPS history is needed.[/FONT]
[FONT=Arial][/FONT] [FONT=Arial]I will run some questions by you, please try to provide answers. This is NOT a quiz, you're just helping me create one, so answer what you feel you know, skip what you don't know or care for etc. [/FONT] [FONT=Arial][/FONT] [FONT=Arial]Feel free to suggest some questions of your own....[/FONT] [FONT=Arial][/FONT] [FONT=Arial]This is the first batch of questions (there will be more).[/FONT] [FONT=Arial][/FONT] [FONT=Arial]Which FPS game (or mod) first introduced "iron sights"? [/FONT] [FONT=Arial] [/FONT] [FONT=Arial]Which FPS game (or mod) first introduced off-center weapons? (Remember how in Quake 1 you had all weapons right in the middle of the screen for example – if you are old enough to remember Q1 LOL)[/FONT] [FONT=Arial] [/FONT] [FONT=Arial]Which FPS game (or mod) first introduced "localised" damage, ie headshots that kill faster than torso shots?[/FONT] [FONT=Arial] [/FONT] [FONT=Arial]Which FPS game (or mod) first introduced classes in multiplayer?[/FONT] [FONT=Arial] [/FONT] [FONT=Arial]Which FPS game (or mod) first supported more than 16 players in multiplayer?[/FONT] [FONT=Arial] [/FONT] [FONT=Arial]Which FPS game (or mod) first supported more than 32 players in multiplayer?[/FONT] [FONT=Arial] [/FONT] [FONT=Arial]Which was the first FPS game that started as mod, and was sold as commercial product later?[/FONT] [FONT=Arial][/FONT] [FONT=Arial] [/FONT]
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#2
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lots of good questions
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__________________ Capt.Marion |
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#3
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The first FPS where you aimed down the ironsights was wolfenstein 3d, it didnt had a crosshair yet.
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Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
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#4
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I was thinking that too, but to be honest you're not looking down the sights so much as over the weapon. the first game I can remember that had you looking straight down the sights was Hidden & Dangerous.
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#5
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In medal of honour 2/resistance for the PS1 i believe you could enable off centre aiming though it wasn't default, and games probably did it before hand. i may be wrong though...
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#6
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#7
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I was never big into multiplayer early on, i only played singleplayer parts due to lack of good connections, and not knowing how the stuff worked cause i was to young
![]() I'll answer these 2 though. [FONT=Arial]- Which FPS game (or mod) first introduced "iron sights"? [/FONT] To me, that would be Hidden and Dangerous 1. The default weapon view were the ironsights, you allways had them up in front of you. Unfortunately, i cant find any screenshots and im to lazy to reinstall ![]() [FONT=Arial]Which FPS game (or mod) first introduced "localised" damage, ie headshots that kill faster than torso shots?[/FONT] [FONT=Arial]The first game i ever played that had this (and for as far as i can remember) is again Hidden and Dangerous. [/FONT] |
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#8
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Sorry, but didn't the UT99 mod Infiltration introduce the first "true" iron sights? Could be wrong though.
Also, I think it was also the original UT that first had headshots... at least, that game definitely popularized the term. Difficult to say. No wait, now that I think about it, I'm pretty sure Thief also had "headshot" damage. Came out in 1998. Damn, that's 10 years ago! ![]() Edit: found it on Wikipedia: Quote:
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#9
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[FONT=Arial]Which was the first FPS game that started as mod, and was sold as commercial product later?[/FONT]
Probably Counter Strike. Got a question you might like to put in your quiz; Which was the first FPS to introduce player controlled jumping? I'm pretty sure it wasn't Doom, maybe Duke Nukem 3D? |
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#10
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Team fortress for the original quake?
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#11
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How about; Q. What was the first console based fps game? A. Duck Hunt
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#12
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EDIT: If H&D came out in July 99, then i do belive the real race is between Serpentine and D-day Q2.
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Last edited by Grobut; 12-22-2007 at 04:16 PM. |
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#13
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![]() Gunning down the Soviets since mah Birthday March '06 - -={What a great gift daddy!}=- |
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#14
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What about free aim?
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![]() Hail and Kill |
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#15
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Operation Flashpoint is a safe bet, I think.
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#16
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i think free aim first came on consoles. Oldest free aim game i played was goldeneye.
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![]() Hail and Kill |
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#17
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Wolfenstein 3d weapons kind of look like they were in a permanent iron-sight mode, though they sit a bit low for a real iron-sight view. You might need a better definition of what you mean by that. A seperate iron-sight function maybe? One you have to enable by pressing a button. [FONT=Arial] [/FONT] Quote:
You might need a better definition for that too since it was a lot more common for end-bosses than for regular enemies. For example almost every platformer or jump'n'run has "localized" damage for end-bosses as in "you need to hit him at his weak spot to harm him" though it only came later for common foes too. [/FONT] Quote:
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#18
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![]() What I really mean, as you suggest, is toggleable iron sights. Like in RO, COD etc. Iron sights that you bring up to get better precision, at the price of reduced movement speed. So which game or mod was first at that? |
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#19
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Free-aim existed before OFP. Trespasser had it in '98.
And Dark Forces beats Duke Nukem with offset weapons, too (1995 vs 1996) |
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#20
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Playing the demo now, i see a lot of things people dont dare doing these days. For example, the weapon actually being 3d and being dragged around by the extendable arm, wich meant it could get stuck behind walls or boxes (as i once noticed when i tried turning around to face a raptor running my way, the gun got stuck and the raptor jumped me). Or the fact there was no HUD, your character counted bullets and weighed weapons (allmost full. 5 bullets left. 4. 3. 2. 1. empty. Hasnt been used. etc), or that you had to look down to check your health wich was shown to you by a tattoo on the woman's chest. (little heart). It also was free-aiming thanks to that hand and its ability to get stuck on things, and you had to wait before the rifle was lined up again before you could look down the ironsights properly again. Also it featured physics, though rudimentary, but when you try the demo you will notice the only way of getting down the platform is by shooting a few blocks under a big trailer on a hill, wich then will roll down etc etc. ALso i think they didnt do the animations for animals at all, but they were being done ingame and were calculated on the fly by the engine etc. You'll have to look up some more info of the game, i think a lot of things were really a first when this game did it. EDIT: damn, now i really want to play the full version lol! Nowhere to get it unfortunately
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