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  #1  
Old 09-21-2007, 01:05 AM
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EvilHobo EvilHobo is offline
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Default RO-Kriegstadt Beta 2



RO-Kriegstadt: The Fall of Berlin, Beta 2

DOWNLOAD HERE (FileFront)
DOWNLOAD HERE (PzDF RO FTP)

Historical Background: Beginning on the 20th of April, 1945, the city of Berlin fell within range of Soviet artillery and signaled the start of the Battle of Berlin. Within a few days, the city would see itself encircled and its supply stocks captured: the fate of Berlin was sealed. Yet within the city itself was a garrison of some 45,000 Wehrmacht and Waffen-SS soldiers, far less than what it was said would be required to defend adequately. The defense of the city was divided in to eight defense sectors with designations from “A” to “H,” and in the center lay Sektor Z or the “Zitadelle” where the XVIII Panzergrenadier Division was held in reserve. Over the next week, Soviet forces overran the city block by block, reducing the territory held by the Germans to a strip of land no larger than 15km long and 3km at its widest. At this point, the date was April 28th 1945, and the Third Shock Army was little more than over a kilometer away from the Reichstag. But between the Soviets and their objective remains the 11.SS ‘Nordland’ division, a volunteer force of Scandinavians who will fight to the bitter end, and they hold a vital obstacle which will need to be overcome: the Moltke Bridge.

Screenshots:




Loadouts:

Allies:
Reinforcements: 1500
x1 Kommandir Oteldynia
x1 Kommandir Tanka
x2 Pulemetchik
x3 Epihzah Tanka
x8 Avtomatchik
∞ Strelok

Axis:
Reinforcements: 500
x1 Zugführer-SS
x1 Schütze-SS mit MK
x1 Panzerjager-SS
x2 MG-Schütze-SS
x4 Stoßtruppe-SS
∞ Schütze-SS

Changelog:
  • Fixed BSP holes within the Ministry of the Interior and the Deutsche Bank.
  • Corrected a terrain exploit on the Flemingstraße.
  • Fixed an issue where the player was able to fall out of the map at the initial Soviet spawn.
  • Modified the Apartments capzone. Soviet players now are no longer channeled in to a killing zone as much as was seen previously, and an additional entrance has been added.
  • Moved the initial German spawn back.
  • Raised terrain along the Werftstraße in order to allow Soviet players to enter a building at the end of the street.
  • Reorganized Panzerfausts within the Deutsche Bank, Hotel, and Bridge caps, such that they take longer to respawn and are spread out rather than set up in caches.
  • Reduced spawn times for IS2 & SU76 at final Soviet tank spawn from 35 to 30 seconds.
  • Corrected an issue which caused for tanks to have improper ammunition loadouts.
  • Increased the damage of the PaK43/41 from 450 to 800.
  • Fixed an issue where the German spawn for the Dornburg Apartments defaulted to a later spawn area.
  • Moved the German spawn for the Command Post and Dornburg Apartments back to the start of the Flemingstraße
  • Corrected an issue where the vault room of the Deutschebank was missing a ZoneInfo.
  • Improved interior lighting within several buildings.
  • Added/Modified minefield volumes to allow for improved spawn protection.
  • Added trees along certain streets to better mask infantry movement.
  • Increased Axis reinforcements from 475 to 500
  • Increased Allied reinforcements from 1250 to 1500
  • Increased lifespan of destroyed tank meshes from 60 to 90 seconds
  • Added the new obliteration effect when a tank is destroyed
  • Removed the fire and smoke left by a destroyed vehicle to reduce total number of particles. It will now leave simply the destroyed mesh.
  • Increased IS2 health from 800 to 1000
  • Removed fire and smoke left by the destroyed Pantherturm.
  • Modified the Pantherturm to make it impervious to Panzerfaust rounds.
  • Replaced Panzerfausts with a modified PanzerfaustEH weapon, which features increased damage and the ability for the player to hold only 2.
  • Reduced the size of the forward third story room in the Ministry of the Interior
  • Reduced the size of the Moltke Bridge cap area.
  • Increased the time that it takes to capture the Moltke Bridge cap.
  • Removed the M38 Rifle from the Strelok inventory selection.
  • Fixed an issue where vehicles passing through the collapsed section of the Dornburg Apartments got stuck on seemingly nothing.
  • Fixed several terrain leak issues; some still remain.
  • Added another accessible building to the Flemingstraße Ruins
  • Adjusted the Flemingstraße Ruins cap volume to make the Axis have to fight harder to hold it.
  • Replaced the SU76 for the Flemingstraße Ruins cap with a T-34/85.
  • Conformed the cap volume for the Apartments to the building geometry
  • Fixed an issue with Red Orchestra where the MG42 kill message mistakenly stated it was an MG34.
  • Added wall openings in the Flemingstraße Ruins to link the buildings and provide the Axis with safe passage to the Deutsche Bank
  • Added a new Axis spawn for the Forward Command objective.
  • Modified the Hotel such that the cap can only be initiated on the second floor and up.
  • Added some craters along the streets.
  • Removed zoning in the forward rooms of the Ministry: it was causing too many BSP holes.
  • Allowed for a PaK43 between the Interior Ministry and Alsen Viertel to respawn.
  • Raised terrain by the final Soviet tank spawn such that the Anti Tank Guns were unable to have a clear line of fire in.
Things you should never expect to see in the changelog so don't suggest it:
  • Snipers
  • Smoke
  • Transports

The PaK43 doesn't work!

I know! It's not something I can fix, you will need to wait for the base AT Gun code to be updated/corrected. The weapon worked perfectly fine before the most recent Red Orchestra patch which added Manual Tank Shell Reloading. The weapon will not function unless you have it enabled. Furthermore, the weapon will cease to function if someone without the option enabled tried to use the gun. It is buggy, but it will work if you use it properly.

The PaK43/41 was created by the Darkest Hour: Normandy 1944 Mod Team and is NOT for use in other maps or modifications without the expressed permission from the Darkest Hour: Normandy 1944 Mod Team.


ATTN: Server Admins
If you intend to run this map on your server please be sure to add the following to its RO.ini
Code:
[Engine.GameEngine]

ServerPackages=EH-M43_Mod
ServerPackages=G_M43Standard1SSMod
ServerPackages=G_M43Standard2SSMod
ServerPackages=G_M43Standard3SSMod
ServerPackages=G_M43Standard4SSMod
ServerPackages=G_M43Standard5SSMod
ServerPackages=G_M43OakCamo1SSMod
ServerPackages=G_M43OakCamo2SSMod
ServerPackages=G_M43OakCamo3SSMod
ServerPackages=G_M43OakCamo4SSMod
ServerPackages=G_M43OakCamo5SSMod
ServerPackages=R_Late1GreatcoatMod
ServerPackages=R_Late2GreatcoatMod
ServerPackages=R_Late3GreatcoatMod
ServerPackages=R_Late4GreatcoatMod
ServerPackages=R_Late5GreatcoatMod
ServerPackages=R_Late1StandardMod
ServerPackages=R_Late2StandardMod
ServerPackages=R_Late3StandardMod
ServerPackages=R_Late4StandardMod
ServerPackages=R_Late5StandardMod

[IpDrv.TcpNetDriver]

AllowDownloads=True
Credits and Thanks
FlashPanHunter – For granting me permission to make a map involving the Moltke Bridge in October of 2006 and for his advice and technical assistance throughout the development cycle of Kriegstadt. Without being able to go to FPH on a number of issues, the map would have suffered dramatically.

Darkest Hour: Normandy 1944 Team – Without this group, the PaK43 would not have come in to existence. Special thanks go out to tman24 for permissions, Desvigator for the model, Aeneas2020 for the skin, and Lex & Teufelhund from After-Hourz Gaming Network for their efforts toward coding and animating the PaK43.

After-Hourz Gaming Network – For having granted me the time to use AHz servers for Kriegstadt alpha testing and providing useful feedback which prompted me to work harder on the map to make a satisfying beta release. Special thanks to Slyk for tolerating my last minute shenanigans.

Shurek – He and I had a lot of things going for this map in terms of new meshes like for civilian vehicles, but those never came to fruition for a number of reasons. Regardless of that point, he was also instrumental in the creation of the hull mounted MG for the IS2, and perhaps in beta 2 we might see the rear turret mounted MG.

Fennich_FJR6 – Helped to alleviate the issue of the “zombie bug” which would cause for the newly added skins to not resort to karma physics when killed. Without this small but vital bit of help, it would have been green versus yellow again.

[PzDF] RO German Community - Offered me server FTP space (see above!) and set up a 50 player 24/7 Kriegstadt Server. They have my thanks for bringing Kriegstadt to the German Community and to Europe.

wo0t & Deeival - For hosting and maintaining the {CoreNA} 24/7 Kriegstadt! server, seeing to it that it was set for public play tests so that Beta 2 could be further refined.

Special thanks for the following for discussions on and about the map during development, which helped me to produce a better piece of work.

Sichartshofen
SnaggyDuck
Hamburgerphil
Himmelstoss
Vader
Koba
Trendkill (nice sig!)

Der Kampf um Berlin geht weiter!

See you on the battlefield,
EvilHobo
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Last edited by EvilHobo; 09-27-2007 at 03:26 PM. Reason: Fixed a broken image link, curse you Imageshack
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  #2  
Old 09-21-2007, 01:52 AM
Deeival Deeival is offline
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Play on {CoreNA} 24/7 Kriegstadt! (66.55.158.122:7757)

Los, los!

Edit:
Link probably does not work, but join anyways!

Last edited by Deeival; 09-21-2007 at 02:08 AM.
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  #3  
Old 09-21-2007, 02:37 AM
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Skew Skew is offline
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Excellent work!
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  #4  
Old 09-21-2007, 05:36 AM
CatMangler CatMangler is offline
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Excellent!!

Can't wait to play it
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  #5  
Old 09-21-2007, 07:23 AM
[PzDF]PanzerMeyer [PzDF]PanzerMeyer is offline
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I love it , great work!

Greetings from Germany

[PzDF]PanzerMeyer
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Old 09-21-2007, 08:25 AM
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D3terioNation D3terioNation is offline
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Sweet, loving the new tracer effect!!! So realistic!

I think theres a bug with the pak tho. Is it supposed to only fire once?
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Old 09-21-2007, 11:31 AM
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Hamburgerphil Hamburgerphil is offline
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Quote:
Originally Posted by EvilHobo View Post
The weapon worked perfectly fine before the most recent Red Orchestra patch which added Manual Tank Shell Reloading. The weapon will not function unless you have it enabled. Furthermore, the weapon will cease to function if someone without the option enabled tried to use the gun. It is buggy, but it will work if you use it properly.
Just read the post.

Any class can use it, you just have to have manual reloading on. If someone without it fires the gun, said gun becomes useless.
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Old 10-07-2007, 10:38 PM
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EvilHobo EvilHobo is offline
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Quote:
Originally Posted by Beta 2 Release, First Post
Things you should never expect to see in the changelog so don't suggest it:
  • Snipers
  • Smoke
  • Transports
Might be able to do muzzle flashes though.
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  #9  
Old 09-21-2007, 01:41 AM
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Plattfuss Plattfuss is offline
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Thanks EvilHobo for your awesome work and thanks for the good collaboration.

We added the map to our [PzDF]-RO-Custommapserver and updated our

[PzDF] RO#5 - Kriegstadt Only 24/7 - IP: 194.60.68.73:7757

We added it also to our RO-German Community-Download-Area. You can download the map here:

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