![]() |
![]() |
|
|||||||
| Ideas and Suggestions Want To Help Red Orchestra Get Better? Share Your Wisdom Here |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Well, I was playing on Lyeskrovy today with a new KAS guy (still in training), and by accident he showed me something that would be awesome if implemented.
We were capping the Comm Bunker, and DukNCover saw a grenade tossed in, and he - in a moment of insanity - flung himself to prone on the grenade, presumably to save me. It didn't work, of course, and he apologized sheepishly over VoIP a couple seconds later. But he got me thinking - what if our men could toss themelves on grenades in order to save a room full of teammates? It would encourage teamplay, and also give you an immersive sense of being there and actually putting a value on your teammates' lives - essentially, encouraging the mode of thinking that says "That guy behind me - I can save him," instead of the current system, which is basically "OMG, lol, we're dead!!!!?!!!one!!!!" I know that I, for one, would often sacrifice myself for the good of the team, and I bet a lot of other people would have too. After all, DukNCover did, didn't he? I don't know how hard this would be to implement, but I personally enjoy the idea that our team would be bonded when one guy, in a selfless act, saves 4 of his teammates. After all, at the heart of it, isn't Red Orchestra a team based game? |
|
#2
|
|||
|
|||
|
I heard about someone in Iraq doing the same thing.
It would be nice if grenades actually had shrap that went out and did damage. Atleast for russian grenades
__________________
![]() |
|
#3
|
|||
|
|||
|
Problem with individual shrapnel is that it adds to the server load.
What I am proposing here is basically the grenade asks itself - is a Player on top of me? If yes, kill him, but no one else. If no, proceed as normal. That shouldn't add much server load..... I think. It would be great to get a dev in here and comment on whether or not it is possible. |
|
#4
|
|||
|
|||
|
i heard some storries of canadian soldiers doing that in the pacific theatre to save the lives of their comerades in arms, i know that was possible to do in mohaa, i did it a few times there to save some buddies. i would however, REALLY LIKE to see it in ro. i know i would jump on the nade if it was a roomfulla guys on the line...
__________________
"We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! " - HockeyWarrior, From the original RO:HOS is dying thread circa 2009. |
|
#5
|
|||
|
|||
|
I would like that, i would do it aswell.
__________________
![]() ROOST NAME:xtcalec DH NAME:Shifty66 (to avoid confusion ) |
|
#6
|
|||
|
|||
|
Americas Army has this included; i have also done this and want it ingame.
__________________
|
|
#7
|
|||
|
|||
|
I don't think that there should be a throw-back option...yet.
My suggestion is most likely MUCH easier to implement, because all you need to do is code in a quick check for player proximity. And no, I don't think that we should reward people with points - otherwise, yeah, 10 people dive for a grenade. However, I know that after discussing this with my KAS clan, I am very eager to see this implemented. It would really bring pubbers together if they could literally save someone's life ingame. |
|
#8
|
|||
|
|||
|
People are too suicidal allredy!
Encourageing suicide, however hounrable, geta a no from me!
__________________
|
|
#9
|
|||
|
|||
|
This isn't encouraging suicide directly.
It is encouraging teammates to value their friends, because at one point that guy might dive on a grenade to save your life. For the most part, the game will remain the same. Grenade flies in, people run. BUT, in that ONE chance, a guy sees a way to save his 4 teammates' lives. I would LIVE to be there for that one chance. |
|
#10
|
||||
|
||||
|
nice idea, you have my accordance.
but dont waste too much resources on that cause it wouldnt happen too often in the game...
|
|
#11
|
|||
|
|||
|
Yeah. I would love for a dev to comment on this.
I mean, if it is too much work, then forget it. BUt right now I feel that it isn't that hard to implement. If I'm wrong, feel free to correct me. |
|
#12
|
|||
|
|||
|
Quote:
![]() Problem right now is... that you cant hear the ***ing grenade land... Which makes it allmost impossible to know where and when it lands... For my part 90% of the nades that kills me, I never saw or heared... I can understand this if it lands on grass or soft ground... But on a wooden floor or hard ground, this is bullocks.... I also think the grenades are too lethal, if you go prone. Yes I know some of you have tried to prove me otherwise .. I beleive that the nades should have increased suppression effect by the fact that you hear the nade land *PLING pling* and you dive for cover... When it goes off, your screen blacks out and u get a temporary loss of hearing... If you are in a tight room, where diving to the ground wont help, I agree that you should be able to save your teammates by diving on it.
__________________
Quote:
|
|
#13
|
|||
|
|||
|
Some dev once posted that the nades' blast are indeed modelled in some way that makes diving onto them possible. I have done it myself a couple times in the past, killing me but saving teammates.
That might have been pure luck though, some other bug or obstacle blocking the blast perhaps, so I can't say for sure.
__________________
![]() Plundering the Eastern Front! Yarrr. |
|
#14
|
|||
|
|||
|
I believe it was in Krasny that a German MGer was firing into a room, so that none of us Russians could leave. (only one door in the room) Anyway, while he had us pinned down, some Kraut lobbed a grenade into the room. Somone ran right on top... and the rest of us just randomly ran around like chickens with our heads cut off.
Tripwire, you could have saved 3 Russians, had that been implemented! I am so dissapointed in you!
|
|
#15
|
||||
|
||||
|
Yeah, but first implement the nades sound of landing.
__________________
http://thenonprofits.com/ |
|
#16
|
|||
|
|||
|
Exactly... I am SO anoyed of running on to nades which I cannot SEE or HEAR...
Grenade sound should be implemented NOW... this will also make Nade spamming LESS effective! So... 1) Decrease the kill radius for prone targets. 2) Increase suppression effect 3) Add sound Voilah!
__________________
Quote:
|
|
#17
|
|||
|
|||
|
CHACHING yessuh, definately a quote for emphasis.
__________________
"We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! " - HockeyWarrior, From the original RO:HOS is dying thread circa 2009. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|