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| Level Design Working On A Map For Red Orchestra? Post Screenshots And Release Your Map Here. |
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#1
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Hi guys,
If someone had time and can quickly explain to me how to: 1. Create a new Role Description so that it appears on your Role Selection Screen by editing an existing role. 2. Make it so this new role only spawns in one place, seperate from other spawns. For example, say I wanted to create a role that could drive tanks, and name it "Assault Gunner" instead of "Tank Crewman" that would only spawn by his own vehicle seperately from the rest of the tankers. How could I do this? I've just briefly followed the SDK manual on making a Spawn Area and a Player Start, and adding a new RORole Actor(Tank Crewman) with his own weapon loadout, but I want to make this role have it's own spawn area, and not have the rest of Tank Crewmen randomely spawn at this unique location. Also, I don't know how to edit role descriptions, the English or German/Russian versions. I figure with with all the mappers here, this should be something that's done quite often. I'm by far no mapper, just wanted to add a few tweaks to an already existing map. ![]() Thanks for looking ![]() *Edit: For example, in the new BlackDayJuly_PreFinal map, there is a renamed Russian commander with his own unique spawn and loadout. This is exactly what I wish to do, only with a Tank Crew class. Last edited by TheClosedPistachio; 10-13-2006 at 06:54 AM. |
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#2
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Also one more thing:
Is there a way to make a tank crew spawn with the regular infantry uniform and not the special tank crew uniform? So they look like regular infantry but can use a tank? Thx |
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#3
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Infantry and Tank crew can spawn in 2 different spots by setting the appropriate flag in ROSpawnArea.
Haven't not seen it on the map in question, I believe that is how it worked out. Since the squad leader is the only infantry, he can be spawned off by his lonesome. Currently there is no mechanism to spawn based on role (aside from 'are they tank crew?'). Loadout for a role is selectible in a map already. You can just set what gear each role receives. (so for instance, I could spawn all German TankCommander Roles with binocs, satchels, MG34 for a primary weapon, and a soviet TT33 as the backup weapon.. and give him F1 grenades. ). To change the role description, you will have to create a new RoleInfo and add it to your level. The Code for doing so is pretty trivial. You should ask the author of BlackDay how he did it. |
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#4
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omg. I hate it when I get a closed pistachio
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#5
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Quote:
Oh well, maybe Tripwire can add role based spawns sometime in the future? Might be cool to have AT infantry or Engineers spawn in their very own tactical locations for maximum unsuspecting pwn4ge! Thanks very much for your reply UncleDrax. I was playing around with Konigsplatz and I replaced a PAK-40 static mesh and a ZiS-3T mesh with a Stug and SU-76 respectively, as stand ins for the AT guns. Blocked 'em in with sandbags so they wouldn't be driveable. Thought it would be cool to create a new class to spawn by them as PAK soldats that would just play as regular infantry if the guns were destroyed. Oh well, I just added a few extra Tank Crewman to each team, 1 for each gun. They'll just have to walk. ![]() As for changing class role descriptions, I found the .uc files in the RORole\Classes folder that pertain to that. But when I click on "new" by rightclicking "RoleInfo" in the Actor Vrowser in ROEd, It just makes a a file to save that I don't know what to do with. ![]() Someday I'll shake off my ADD and read thru the Unreal wiki more in depthly. I don't know scripting or any of that other computer language mumbo jumbo. Just messing around with the Editor, really. Thanks for your help. Yes, I am teh 3vil!!1 >:[> |
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