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Level Design Working On A Map For Red Orchestra? Post Screenshots And Release Your Map Here.

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  #1  
Old 09-06-2006, 10:05 AM
SODsniper SODsniper is offline
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Default Phantom Lighting

I have never been real good with lighting. Now I have an issue I just can't make heads nor tails of..



As you can see, I have a really bright lit area.. But I cannot locate ANY light that is doing it. There are no light sources in the immediate vicinity.




The marked area is the area in question.

The ONLY possibility I can see is the fire emitters at the top of the marked area. But I don't think they are putting out that much light, nor would it be on that particular wall.

Anyone have a clue??
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Old 09-06-2006, 10:10 AM
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worluk worluk is offline
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you have rebuilt your lighting?
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Old 09-06-2006, 10:16 AM
SODsniper SODsniper is offline
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Quote:
Originally Posted by worluk View Post
you have rebuilt your lighting?


Yep, many times... Well, I have done a FULL REBUILD.. I haven't specifically done a REBUILD LIGHTING...
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Last edited by SODsniper; 09-06-2006 at 10:41 AM.
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Old 09-06-2006, 11:15 AM
SavetheJets SavetheJets is offline
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maybe its a rouge sunlight actor???
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Old 09-06-2006, 11:49 AM
SODsniper SODsniper is offline
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Nope.. No sunlight actor in the map yet..

It's driving me to drink!! Well, actually more of a short walk...
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Old 09-06-2006, 12:01 PM
Drecks Drecks is offline
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Can you see the other lights in your map ?

Iff not maybe you filtered it out. Press G in the toolbar....
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Old 09-06-2006, 12:01 PM
DeV DeV is offline
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First of all fire-emitters will never shed any light on a map, thats is done by a seperately placed light. Secondly I think you might be experiencing a HOM/Goblin whatever you want to call it. I've heard (and personally experienced multiple) of goblins that cast huge unexplainable shadows on maps, maybe this is a version of it too. If I look that the screens you showed, you might have some really complex BSP.

http://wiki.beyondunreal.com/wiki/UnrealEd_Goblin
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