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| Red Orchestra Support Having Trouble Getting Red Orchestra To Run Right? Go Here For Help |
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#1
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Up front: I really don't think Red Orchestra isn't causing these crashes. I don't know if it's the video driver itself, Windows, or DirectX, which is to say I don't know whom to blame, who to get the error messages to, or what to try to fix.
What I -really- love is when I hit "Submit bug report" it tries sending it across the Internet ... to a server called bug.report.url, which obviously doesn't exist. Can anyone steer me in the right direction? Build RedOrchestra_Build_[2005-11-27_10.48] OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel PentiumPro-class processor @ 1731 MHz with 1271MB RAM Video: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family (4543) CreateTexture failed(D3DERR_DRIVERINTERNALERROR). History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas: rawTile <- UCanvas::execDrawTile <- (ROConsole Package.ROConsole @ Function XInterface.ExtendedConsole.ConsoleVisible.PostRend er : 014B) <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine: raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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That error is usually the result of a bad DX 9 install. Go to the MS website and grab the latest DX 9.0c install. They release a new one every month or so.
Alternativly you can try to change the rendering patch from d3d9 to d3d or opengl in the redorchestra.ini
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![]() Pretty, what do we blow up first? - Myn Donos |
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#3
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Thanks so much for helping with something that wasn't your guys' responsibility.
I'll keep trying to experiment. I'm still amazed that a developer would create a bug-reporting mechanism but never put in a URL. |
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It is part of the engine and I keep bugging ramm to fix that bit up. One of these days we will.
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![]() Pretty, what do we blow up first? - Myn Donos |
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#5
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Quote:
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#6
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Quote:
Quote:
Well, I would have.
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Thommy the Tiger-Hunter |
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Thread necromancy for no good reason is bad. Can lead to a ban.
__________________
![]() Pretty, what do we blow up first? - Myn Donos |
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