This tweak to Spawn System got me thinking. Why people ignore some points of the map that are tactically important?
Because they play to maximize their score (for various reasons - because they're on top of the scoreboard, because they think that's the way it's meant to be played or they want points for unlocks). How to make people play more tactically without forcing them?
Offer them something that'll make them defend objectives in a natural way, making combat more tactical - Tactical Zones. People not attacking the cap zone directly, but covering places where the enemy can shoot the attacking units thus providing protection for their teammates and taking part in winning the map will earn you points for killing people in the "tactical zones" while the enemy will be more willing to defend cap zone from these points, because he'll gets points multipliers (not +1 for each kill, but +1 for kill and +2 for killing people while being in the tactical zone). They'll not only gain more points, but will help protect the main objective.
Here is the idea how to set tactical zones:
How these zones are set? Some are HMG enplacements that once manned will make life a living hell for the enemy teams. Others are trenches and good shooting places (with some cover) to kill the attackers trying to flank or (like on Mamayev) tunnels that can be blocked by assault or machine gunner. Each tactical zones will have to be adjusted basing on the way the map is constructed.
We can make these zones in two ways:
- Just add these places to cap zone (which could create problems with defending team placing their people there).
- Make them separated zones - you wouldn't help to hold the "main" cap zone, but you'll get points the same way as you do while in "regular cap zone" (for killing while being in the Tactical Zone) and you'll cover people holding the main objective by making sure nothing will get past.
Let me know what you think about this guys.
Because they play to maximize their score (for various reasons - because they're on top of the scoreboard, because they think that's the way it's meant to be played or they want points for unlocks). How to make people play more tactically without forcing them?
Offer them something that'll make them defend objectives in a natural way, making combat more tactical - Tactical Zones. People not attacking the cap zone directly, but covering places where the enemy can shoot the attacking units thus providing protection for their teammates and taking part in winning the map will earn you points for killing people in the "tactical zones" while the enemy will be more willing to defend cap zone from these points, because he'll gets points multipliers (not +1 for each kill, but +1 for kill and +2 for killing people while being in the tactical zone). They'll not only gain more points, but will help protect the main objective.
Here is the idea how to set tactical zones:
Spoiler!
How these zones are set? Some are HMG enplacements that once manned will make life a living hell for the enemy teams. Others are trenches and good shooting places (with some cover) to kill the attackers trying to flank or (like on Mamayev) tunnels that can be blocked by assault or machine gunner. Each tactical zones will have to be adjusted basing on the way the map is constructed.
We can make these zones in two ways:
- Just add these places to cap zone (which could create problems with defending team placing their people there).
- Make them separated zones - you wouldn't help to hold the "main" cap zone, but you'll get points the same way as you do while in "regular cap zone" (for killing while being in the Tactical Zone) and you'll cover people holding the main objective by making sure nothing will get past.
Let me know what you think about this guys.
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