After one month of RO playing, really enjoying it, and seeing all the potential of this game, I come up with some idea/suggestions (some were already done and/or will be corrected in next patch) . So just ideas tossed on paper :
- All the tanks seem to have same speed limit (30km/h). This is of course irrelevant and need some adjusment.
- Same for the range, german optic was far better. That range advantage isn't present is the game but maybe this is difficult to put it in game model.
- The possibility for tank/artillery to shoot smoke shell or lay a smokescreen.
- Some tanks, specially german, got inherent smoke pots or smoke mortars in order to lay a little smokescreen for escaping/hiding. Would be great to see have the oportunity to use it.
- Tigers got a Nahverteidigungswaffe : that was a system activated from inside the tank which blasted hundred of little steel balls around it against infantry nearby.
- Of course I 'd like to see in the future more tank models (specially for Stug and PzIV) and new one like Hetzer or Marder spguns, few Tiger II
. Maybe some Flamethrowerpanzer for both side too hehe, like the OT34 or the PZIII. Possibilities are vast anyway.
- The possibility to crew AT guns
- The use for the german of Panzerschreck, maybe in a 2 men crew, loader and firer
- The use for german of ATmines (very rarely used by russian, and lots german tanks got Zimmerit, special painting preventing ATmine to stick on them anyway).
- the JS2 had a flaw in his armour, situated in front, excatly in the space between the turret and hull armour. Shells fired there had a trend to bounce off down and penetrate the frontal armour. Even the 75mm gun could knock down a JS2 when right aimed, and german AT/tank crew soon learnt to aim right there. But i don't know if you integrated this in your model or not.
- I find the Tiger model bit unrealistic . I was all proud in my Tiger at beginning but it became soon a real nightmare lol. Being constantly one/twoshot, blowing even a SU76 is a real pain, zum Teufel !! Well, read you working on it anyway so I hope you'll give again the proudness to man it
- Add a little reloading time advantage (few tenth of a sec) when a tank is multimanned. Maybe this will make players more prone not to solo in tank
Voila for now ! RO is a wonderful game and has such amazing possibilities of improvment/adding new materials/maps/different front theaters, I could write pages and pages
...So keep up the good work !
Chym
- All the tanks seem to have same speed limit (30km/h). This is of course irrelevant and need some adjusment.
- Same for the range, german optic was far better. That range advantage isn't present is the game but maybe this is difficult to put it in game model.
- The possibility for tank/artillery to shoot smoke shell or lay a smokescreen.
- Some tanks, specially german, got inherent smoke pots or smoke mortars in order to lay a little smokescreen for escaping/hiding. Would be great to see have the oportunity to use it.
- Tigers got a Nahverteidigungswaffe : that was a system activated from inside the tank which blasted hundred of little steel balls around it against infantry nearby.
- Of course I 'd like to see in the future more tank models (specially for Stug and PzIV) and new one like Hetzer or Marder spguns, few Tiger II
![icon12.gif](/proxy.php?image=http%3A%2F%2Fwww.redorchestragame.com%2Fforum%2Fimages%2Ficons%2Ficon12.gif&hash=98debf5e500990b4b0bbaed293062817)
- The possibility to crew AT guns
- The use for the german of Panzerschreck, maybe in a 2 men crew, loader and firer
- The use for german of ATmines (very rarely used by russian, and lots german tanks got Zimmerit, special painting preventing ATmine to stick on them anyway).
- the JS2 had a flaw in his armour, situated in front, excatly in the space between the turret and hull armour. Shells fired there had a trend to bounce off down and penetrate the frontal armour. Even the 75mm gun could knock down a JS2 when right aimed, and german AT/tank crew soon learnt to aim right there. But i don't know if you integrated this in your model or not.
- I find the Tiger model bit unrealistic . I was all proud in my Tiger at beginning but it became soon a real nightmare lol. Being constantly one/twoshot, blowing even a SU76 is a real pain, zum Teufel !! Well, read you working on it anyway so I hope you'll give again the proudness to man it
![icon12.gif](/proxy.php?image=http%3A%2F%2Fwww.redorchestragame.com%2Fforum%2Fimages%2Ficons%2Ficon12.gif&hash=98debf5e500990b4b0bbaed293062817)
- Add a little reloading time advantage (few tenth of a sec) when a tank is multimanned. Maybe this will make players more prone not to solo in tank
![icon7.gif](/proxy.php?image=http%3A%2F%2Fwww.redorchestragame.com%2Fforum%2Fimages%2Ficons%2Ficon7.gif&hash=c5ec8b21452c843893f03e3b40df16ff)
Voila for now ! RO is a wonderful game and has such amazing possibilities of improvment/adding new materials/maps/different front theaters, I could write pages and pages
Chym