Holy ****, that is awesome . I would like to know if the slower turning is just basically a sensitivity reduction, or actually coded to work against high sensitivity.[RO]Ramm-Jaeger said:The backend of the free-aim system was rewritten completely from the mod. It handles quite a bit differently. The free-aim area is easily 2x as big as it was before. Free-aim speeds have been tweaked per weapon type, so smaller weapons can move around the free-aim area fairly quickly, and larger weapons move around much slower. Its a bit more difficult to fire from the hip, but probably not enough to appease the poeple that beleive in the mythical "20 meter free-aim 1 bullet headshot from the hip with an MP40" stuff As mentioned above the whole system works differently, but I am sure over time skilled players will learn to hipshoot well again, and I have no problem with that.
I suck at hipshots over that range, but hey, that's what my bayonet's for if I miss a hipshot .Erich said:yeah i rox with rifle hipping, ive made those lovely 20+ meter hipshots...they're so fun.
-Semperfi-Snowden said:I personally detest the Momentum system in the MOD. Sure momentum existed in real life, but as a real life actor i can feel its effect on me and I know how to compensate for it. In the game, its just something that suprises you. There need to be a meter or something that lets you know how much energy you have built up in a certain direction.
Mormegil said:Just like real life, you compensate for momentum. You stop pressing the forward key before you want to stop. Simple as that. I've adjusted, and I'm sure that the old pre-momentum motion would feel "fake" to me.
play more and it becomes second nature pretty quickly just like it dus IRL.-Semperfi-Snowden said:Yes, but in real life...I know exactly how to compensate everytime moving in any direction expecially backward.
This isn't the case in RO.