Hi,
I posted this on the AfterHourz forums a while back.
We didn't include a terrain tutorial in the SDK because it's pretty much a general UEd thing and there are other tut's available. That said, I'm constantly forgetting how to add terrain, so I keep this little check list around. It might help you guys here as well.
<Clipped from AfterHourz forums>
As a follow up, here's what I do to quickly add terrain:
1. Subtract a world cube (more duh, eh?)
2. Add a zoneinfo actor.
3. Set it's bTerrainZone property to True in the ZoneInfo group
4. Open the terrain editor dialog.
5. Click on the little button with the blank page icon down in the lower left corner.
6. Fill in the following:
Package: myLevel
Group: Terrain
Name: heightmap
xsize: 256
ysize: 256
height: 128
hit ok
7. Find a texture to use as the base for your terrain. Select it.
8. Back in the terrain dialog, go to the Layers tab. Select the first undefined layer and hit "New". Fill in the following:
Package: myLevel
Group: Terrain
Name: Base
Click on the AlphaFill property, click on the '...' and select pure white.
Hit ok
9. Now, select "Select" in the Tools list and then go to the "Misc" tab up top.
In the Misc tab enter:
Steps: 1
Strength: 50
Check "Use entire Heightmap"
Then hit Build.
You should now see the terrain with some random levels in it. Rebuild and save the level and off you go.
</Clipped>
Hope this helps.
I posted this on the AfterHourz forums a while back.
We didn't include a terrain tutorial in the SDK because it's pretty much a general UEd thing and there are other tut's available. That said, I'm constantly forgetting how to add terrain, so I keep this little check list around. It might help you guys here as well.
<Clipped from AfterHourz forums>
As a follow up, here's what I do to quickly add terrain:
1. Subtract a world cube (more duh, eh?)
2. Add a zoneinfo actor.
3. Set it's bTerrainZone property to True in the ZoneInfo group
4. Open the terrain editor dialog.
5. Click on the little button with the blank page icon down in the lower left corner.
6. Fill in the following:
Package: myLevel
Group: Terrain
Name: heightmap
xsize: 256
ysize: 256
height: 128
hit ok
7. Find a texture to use as the base for your terrain. Select it.
8. Back in the terrain dialog, go to the Layers tab. Select the first undefined layer and hit "New". Fill in the following:
Package: myLevel
Group: Terrain
Name: Base
Click on the AlphaFill property, click on the '...' and select pure white.
Hit ok
9. Now, select "Select" in the Tools list and then go to the "Misc" tab up top.
In the Misc tab enter:
Steps: 1
Strength: 50
Check "Use entire Heightmap"
Then hit Build.
You should now see the terrain with some random levels in it. Rebuild and save the level and off you go.
</Clipped>
Hope this helps.