Since there's not a whole lot of mapping I can do until Ostfront comes out I've decided to take up modelling/skinning so I can stop stealing static meshes from everyone else to use in my maps. I've decided to use the Maya PLE 7.0 (Personal Learning Edition) after trying MAX 5 for a week or so of stress-filled fun. This is my first attempt at modelling (unless a cube tutorial counts ), so comments are more than welcome!
Step aside Dingbat and your awesome high poly models, there's a new kid in town!
German Entrenching Tool - (Poly Count = 293)
Yes, there are watermarks because the PLE version of Maya is free. Also, please don't comment on the texturing quite yet, because I haven't started. Photoshop isn't being nice to me at the moment.
I will be updating this thread as I go along the merry path of learning to make static meshes for use in RO:O. Until next time... uh, stay in school.
Step aside Dingbat and your awesome high poly models, there's a new kid in town!
German Entrenching Tool - (Poly Count = 293)
Yes, there are watermarks because the PLE version of Maya is free. Also, please don't comment on the texturing quite yet, because I haven't started. Photoshop isn't being nice to me at the moment.
I will be updating this thread as I go along the merry path of learning to make static meshes for use in RO:O. Until next time... uh, stay in school.
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