Im really happy to see that leaning has been implemented by the devs, it will really add to the feel of the game.
I do have a question about how leaning will be implemented though.
As far as I can tell there are 2 ways to do leaning, one where the animation for the player simply has their character (facing forward) lean to the side, nothing more.
The other way, which I find much more realisitic and useful, is to have the lean key lean the torso (in which ever direction) but THEN when the player moves the mouse ONLY the upper body turns and on release the view goes back to facing forward. (An alternate form of this implementation has only 1 lean key and turns and leans the player in the direction the mouse moves). Clearly a limit would have to but put on how far a player could turn around (like 160 degrees or something).
This second implementation allows players to "look" around corners with their backs to a wall, which is MUCH more like how it would be done IRL (dont know how many people stand with their face to a wall and then bend over sideways to look). Honestly the muscles that are used to "turn" and peak allow a soldier to snap back MUCH faster than the muscles for simply leaning sideways.
I hope that RO implements this second "back to wall" method where the torso turns and leans. I feel that from a gameplay perspective and from an imersion perspective ("look, that guy is doing what a real soldier would do!") that this would be the best implementation for RO.
I do have a question about how leaning will be implemented though.
As far as I can tell there are 2 ways to do leaning, one where the animation for the player simply has their character (facing forward) lean to the side, nothing more.
The other way, which I find much more realisitic and useful, is to have the lean key lean the torso (in which ever direction) but THEN when the player moves the mouse ONLY the upper body turns and on release the view goes back to facing forward. (An alternate form of this implementation has only 1 lean key and turns and leans the player in the direction the mouse moves). Clearly a limit would have to but put on how far a player could turn around (like 160 degrees or something).
This second implementation allows players to "look" around corners with their backs to a wall, which is MUCH more like how it would be done IRL (dont know how many people stand with their face to a wall and then bend over sideways to look). Honestly the muscles that are used to "turn" and peak allow a soldier to snap back MUCH faster than the muscles for simply leaning sideways.
I hope that RO implements this second "back to wall" method where the torso turns and leans. I feel that from a gameplay perspective and from an imersion perspective ("look, that guy is doing what a real soldier would do!") that this would be the best implementation for RO.