In many games, pub servers the majority of people are split into lone wolves and team work players or those that want to be. I was thinking of a new scoring mechanism that may help.
Say you have a similar system like in BF2 you have a squad of 4 people, you could have a point system and apart of that point system includes how close you are with your squad commander. That would in effect get people to stay closer together, like within 10-40m of your commander that means you gain a semblence of unit cohesion.
So players you wish to play the lone wolf person still can by not joining a squad, but there won't be as many point involved as within a squad. If in a squad individual scores are not shown but the effectiveness of the squad.
So if you want a decent score, the best way to go is join a squad, stay within a certain distance of your commander and all that other thing you can assosiate as a score.
Say you have a similar system like in BF2 you have a squad of 4 people, you could have a point system and apart of that point system includes how close you are with your squad commander. That would in effect get people to stay closer together, like within 10-40m of your commander that means you gain a semblence of unit cohesion.
So players you wish to play the lone wolf person still can by not joining a squad, but there won't be as many point involved as within a squad. If in a squad individual scores are not shown but the effectiveness of the squad.
So if you want a decent score, the best way to go is join a squad, stay within a certain distance of your commander and all that other thing you can assosiate as a score.