Hello,
I have a couple of questions regarding the following: will there finally be proper, realistic firefights in Ostfront?
I have been thinking about this just now and personally, I think this would be the perfect "sway system" (not taking suppresion effects into account):
Standing: First you get settle time, say 1 - 1.5 seconds or so. -> Then you get small, but consistant, sway / jitter. Getting worse over time. All non-cosmetic of course.
Crouched: Settle time -> then one or two seconds without sway -> then the sway / jitter kicks back in, and gets worse over time. Jitter might be more realistic then sway.
Prone: Basically how it is now, it's fine.
If you can't entirely imagine what I'm talking about, aim a long object like a broom to a small object. It's almost impossible to hold it perfectly still, even for one second.
Now, I really would like to see suppresion become a feature: the more fire is being shot into your direction, the worse your sway gets. If a machine gun is firing onto your position, you really shouldn't be able to fire back (at least not without getting shot - you shouldn't have popped up to such a dangerous weapon! ). Incoming fire should **** your pants!
All of this would really increase the number of firefights. Personally, I can't wait for the day that the firefights in Red Orchestra revolve around fire superiority and squad manouvrement. Imagine the satisfaction you get when you and your team come out as the winners of a five-minute (or even a bit longer) lasting firefight, including a succesful flanking manouvre.
Heh, might be more of a suggestion post then a question. But let me finish this post with a question mark anyway; how will we experience firefights and weapon sway in Red Orchestra: Ostfront?
I have a couple of questions regarding the following: will there finally be proper, realistic firefights in Ostfront?
I have been thinking about this just now and personally, I think this would be the perfect "sway system" (not taking suppresion effects into account):
Standing: First you get settle time, say 1 - 1.5 seconds or so. -> Then you get small, but consistant, sway / jitter. Getting worse over time. All non-cosmetic of course.
Crouched: Settle time -> then one or two seconds without sway -> then the sway / jitter kicks back in, and gets worse over time. Jitter might be more realistic then sway.
Prone: Basically how it is now, it's fine.
If you can't entirely imagine what I'm talking about, aim a long object like a broom to a small object. It's almost impossible to hold it perfectly still, even for one second.
Now, I really would like to see suppresion become a feature: the more fire is being shot into your direction, the worse your sway gets. If a machine gun is firing onto your position, you really shouldn't be able to fire back (at least not without getting shot - you shouldn't have popped up to such a dangerous weapon! ). Incoming fire should **** your pants!
All of this would really increase the number of firefights. Personally, I can't wait for the day that the firefights in Red Orchestra revolve around fire superiority and squad manouvrement. Imagine the satisfaction you get when you and your team come out as the winners of a five-minute (or even a bit longer) lasting firefight, including a succesful flanking manouvre.
Heh, might be more of a suggestion post then a question. But let me finish this post with a question mark anyway; how will we experience firefights and weapon sway in Red Orchestra: Ostfront?