Hi all!
Well, i'm used to read between the lines in any messageboards and internet communication... and what i've read here so far, is that the RO devs might seem to feel within a range from disappointed to really pissed off by the negative feedback of some of the community members.
Thats something i really dont like, i think we should try to wipe out some possible misunderstandings:
To the RO devs:
Dont get all the criticism about steam and probably missing multi-platform support wrong. Be sure we all are really proud of u guys, really glad that u made this important step in going retail and will earn that money and honour for this awesome game now.
The screenshots of the upcoming realease look f*cking AWSOME, you have been, still are and ever will be my absolutely heroes in graphical artwork!
This game is and will be the best ww2 FPS out there... i never have seen a realistic shooter before with such an amazing athmosphere...actually, this is the only online-game i know providing athmosphere at all...
The new homepage...what do i have to add, quality job guys, looks really essential RO
So, please dont misunderstand such posts that deal with criticism on the way of distribution your game, i think lotsa ppl here feel that way described above.
They dont critizise YOU for getting retail, its more about valve and theyre steam thing, i guess. Be aware that lotsa non-U.S. people dont have a credit card or have access to one, so probably an additional way of distributing your baby would cover these folks as well. Probably a shipped cd, it doesnt have to be a polished one with coverinlay etc, i know of the quality of the software it contains, tell me whatever price u want .
Regarding the probably missing Unix (Mac & Linux) support:
Well...that was a shock indeed, at least for not so few community members, as you might guess. Be aware that there arent so many games out there for these operating systems and from those which are available, RO is the absolutely kickass one...believe me, you devs have quite a huge amount of big fans of your work out there .
I am a bit afraid now, that u'll get these first disappointed reactions by unix-players the wrong way, kinda "f*ck these damn Unix whiners, they only want everything for free".
Thats ABSOLUTELY NOT how it is, we all have been totally thankful to you providing us such a great mod in the past, we can see the great work you did and we're willing to provide u with everything u need.
Keep in mind that lotsa Unix users have an idea about programming software and therefore have an idea about what hard and quality work you guys did.
To all those who have been a bit disappointed in the first moment:
Calm down a bit..and stay polite in your postings. There will be other solutions of distributing the game as well as solutions to port the game to other systems, i guess.
It is still the unreal engine, runs smooth under OpenGL and there are still some skilled coders such as Ryan Gordon at icculus .
Just give the developers the feedback they need and also give them a reason to keep us in mind... i hardly doubt this goal can be achieved with an angry and disappointed tone...
Well, thats what i needed to say.
Congrats to the RO team, good luck and keep up the good work u did in the past!
greetz,
gitano
Well, i'm used to read between the lines in any messageboards and internet communication... and what i've read here so far, is that the RO devs might seem to feel within a range from disappointed to really pissed off by the negative feedback of some of the community members.
Thats something i really dont like, i think we should try to wipe out some possible misunderstandings:
To the RO devs:
Dont get all the criticism about steam and probably missing multi-platform support wrong. Be sure we all are really proud of u guys, really glad that u made this important step in going retail and will earn that money and honour for this awesome game now.
The screenshots of the upcoming realease look f*cking AWSOME, you have been, still are and ever will be my absolutely heroes in graphical artwork!
This game is and will be the best ww2 FPS out there... i never have seen a realistic shooter before with such an amazing athmosphere...actually, this is the only online-game i know providing athmosphere at all...
The new homepage...what do i have to add, quality job guys, looks really essential RO
So, please dont misunderstand such posts that deal with criticism on the way of distribution your game, i think lotsa ppl here feel that way described above.
They dont critizise YOU for getting retail, its more about valve and theyre steam thing, i guess. Be aware that lotsa non-U.S. people dont have a credit card or have access to one, so probably an additional way of distributing your baby would cover these folks as well. Probably a shipped cd, it doesnt have to be a polished one with coverinlay etc, i know of the quality of the software it contains, tell me whatever price u want .
Regarding the probably missing Unix (Mac & Linux) support:
Well...that was a shock indeed, at least for not so few community members, as you might guess. Be aware that there arent so many games out there for these operating systems and from those which are available, RO is the absolutely kickass one...believe me, you devs have quite a huge amount of big fans of your work out there .
I am a bit afraid now, that u'll get these first disappointed reactions by unix-players the wrong way, kinda "f*ck these damn Unix whiners, they only want everything for free".
Thats ABSOLUTELY NOT how it is, we all have been totally thankful to you providing us such a great mod in the past, we can see the great work you did and we're willing to provide u with everything u need.
Keep in mind that lotsa Unix users have an idea about programming software and therefore have an idea about what hard and quality work you guys did.
To all those who have been a bit disappointed in the first moment:
Calm down a bit..and stay polite in your postings. There will be other solutions of distributing the game as well as solutions to port the game to other systems, i guess.
It is still the unreal engine, runs smooth under OpenGL and there are still some skilled coders such as Ryan Gordon at icculus .
Just give the developers the feedback they need and also give them a reason to keep us in mind... i hardly doubt this goal can be achieved with an angry and disappointed tone...
Well, thats what i needed to say.
Congrats to the RO team, good luck and keep up the good work u did in the past!
greetz,
gitano