Lately in the mod i'm seeing more and more purposal tk's. Atleast a few times a day will someone join the server to teamkill for fun.
Now afcourse we're able to set things up as punishment, kick, sessionban, timelessban.
My personal problem is that the limits are usually, hard to set. You can already change the max tk factors for bullets, grenades and artillery. To change the tk limit to the possility of real tks.
My problem is related to new players, older players will usually have an accidental tk, but new players sometimes continue clearing a friendly objective only finding out he killed a few teammates after a while.
In order to not scare of new players you can set the tk limit really high, but then a forcefull tker might be able to ruin 1/4th to 1/2nd map on purpose.
Sadly a kick won't scare off forcefull tkers but it will give some notice to new players. A sessionban will scare of players even more, but usually the tker will return an hour later or so.
Basically the only thing that will keep tkers out is a lifetime ban or atleast a really long ban, but you don't want to ban accidental new players. Without them even seeing a warning they are tking too much.
So i was wondering if it's possible that the server will count the amount of normal kicks between a set timespan. Once it counts 3 kicks within the timespan it will full ban (or something along that line).
That way new players will atleast know what they are up to, i just want alot of players to enjoy playing. While giving the new player teh opportunity to learn the game the way its meant to be (with tks on), without any forcefull tker getting the opportunity to ruin the game.
(I hope that the community will soon make a mutator like the old anti TK mutator, preferably one that doesn't crash the server )
Now afcourse we're able to set things up as punishment, kick, sessionban, timelessban.
My personal problem is that the limits are usually, hard to set. You can already change the max tk factors for bullets, grenades and artillery. To change the tk limit to the possility of real tks.
My problem is related to new players, older players will usually have an accidental tk, but new players sometimes continue clearing a friendly objective only finding out he killed a few teammates after a while.
In order to not scare of new players you can set the tk limit really high, but then a forcefull tker might be able to ruin 1/4th to 1/2nd map on purpose.
Sadly a kick won't scare off forcefull tkers but it will give some notice to new players. A sessionban will scare of players even more, but usually the tker will return an hour later or so.
Basically the only thing that will keep tkers out is a lifetime ban or atleast a really long ban, but you don't want to ban accidental new players. Without them even seeing a warning they are tking too much.
So i was wondering if it's possible that the server will count the amount of normal kicks between a set timespan. Once it counts 3 kicks within the timespan it will full ban (or something along that line).
That way new players will atleast know what they are up to, i just want alot of players to enjoy playing. While giving the new player teh opportunity to learn the game the way its meant to be (with tks on), without any forcefull tker getting the opportunity to ruin the game.
(I hope that the community will soon make a mutator like the old anti TK mutator, preferably one that doesn't crash the server )