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Ballistic 716id



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Hello guys!

All the members of the 716ID are proud to annonce our new weapon sound mutator.
Reaching has possible tacticals and realitistics conditions,
we made this mutator for a better immersion.

We use also the INFPenetration mutator made by Beppo! (Thank's Beppo for the great job!)
But for some reasons, we get sort of conflict between the INFPenetration
and the sound mutator.

So, we packed all in one and recompile it in a bran new mutator called:
"Ballistic716ID"

Download link:

Ballistic716ID



This is the complete list of changes:

kar98
kar98 sniper (same has kar98)
g43
g43 sniper (same has g43)
luger
m38
m44
mg42
mosin 9130
mosin 9130 sniper (same has mn9130)
mp40
mp41
ppd40
pps43
ppsh41
stg44
svt40
sct40 sniper (same has svt40)
tt33
grenades
 
I can't notice the changes with the soviet SMG's and the MG42...:mad: The rest of the changed weapons work though.



For the PPSH (soviet SMG) It's due to the rhyhm & and superposition of the sounds shoots,
you don't hear them as well as others, but sound his stronger & loader then the original.

For the MG42,
In the original sound package, the MG42 his made by several sounds;
begening firering, main firering, end firering...
We only change the main firering sound, that is a loop sound.
 
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A wooden board, no. .22's pass through wooden boards with ease, but a tree with a large trunk or base should keep you relatively safe.

Not against 8x57 or 7.62x54R.

Edit: Did some googling and found these penetration figures for the standard 8mm WWII load: 85cm of dry pine wood at 100m, 65cm at 400m, 45cm at 800m and 10cm at 1,800m
 
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