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MGs a bit underperforming?

You've played Red Oktober, right?

Yep.

Clearly. If you're in the objective zone and you're killing enemies, you're making as many points and doing as much for your team as you possibly can. TWI built the map that way, they intend the Germans to sit in the tank factory and shoot at the Russians as the come out of their spawn.

If you sit in that factory at the same place, and I spawn with the MG, you won't be there for long. There is so much dead ground leading up to that factory that I can move rather freely and rack up the kills.

The point is, UNLESS you kill everyone just as they spawn, you still have to worry about dead ground, your flanks, or even being bypassed altogether. So CAMPING is not a good idea. It never is. Try this next time. Start at one end of the factory, and move through the area IN FRONT of it that the Russians are usually sprinting through to get to the factory.

You will get loads of kills from people who never saw you and never knew you were on "their side" of the line. The funniest part is watching a squad take cover from you... on the same side of the cover as you! They actually think you're firing at them from the factory, and they can never break that train of thought. Even when guys are dying in ways that should be impossible, they still assume you can't possibly be behind them.

Human psychology is funny that way.

When I say use an MG aggressive, I mean use. Fire it constantly. Spray rounds.

That's not aggressive. If I was your platoon leader you'd be fired from the gun and it would be given to someone who knows how to KILL with it.

This isn't a pissing contest. The winner isn't the one with the biggest spray.

Deliver the suppression that everyone seems to think isn't worth a ****.

When I suppress you, you stay suppressed. You may think "scaring" the enemy is awesome, but I don't give a damn about the in-game suppression. It's never stopped me from killing anyone. I barely even notice it. If the in-game "suppression" kicks in, I've done my job wrong anyway. I'm not perfect. I just know that when I get it wrong and die, it's not because the gun is wrong.

You may be foaming at the mouth with tactical zeal, but if you're not defending from within the tank factory as Germans, you're a waste.

You can't defend something from inside it. You have to get BETWEEN the enemy and the thing you are trying to defend. That is why you move forward into that little village or whatever it is in front of the factory. Stop them there and they never even get CLOSE to capping the zone.

If you're IN the factory, they can get a bunch of guys in there and cap it even while you're "defending" it.

ike I said, everyone talks **** about suppression, but I've watched it bring whole teams to a standstill on Red Oktober. The only ones that make it are the ones who go left. Everyone else is MG or sniper fodder. If German players ever realize the value of their right flank on Red Oktober, which doesn't have all those windows and firing positions, Russian players will find it really, really hard to take that first objective.

Funny, as a Russian, with an MG, I have no problem getting to the factory on either flank or up the guts. There is a HUGE amount of dead ground to move around in.

You only think your tactic will work because the guys you are playing against haven't got a clue either and they sprint off as soon as they spawn and don't even THINK about cover and concealment until they are actually being shot at. By then it's too late.

Me? I just crawl around killing Germans until they have all pulled back. Then I simply stroll up to the front door and walk in. That's assuming they have even remotely competent defenders. If they are noobs I just run and gun too.
 
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Or that hit detection at short ranges is still pretty unreliable. Most SMG users can attest to that.

Well, I will give you that. I can get bayonet kills when I'm so close my rifle is clipping through the target. (although I suppose that's not totally unrealistic :p)

The thing is, I could go off an a rant like this about the SMG and rifles too. The only weapon I'm not too good with is the sniper rifle and that is simply because I am too aggressive. I want to be IN the battle, not looking at it from a distance.

With the SMG (any one) the concept is the same. The magazine is there so you can engage multiple targets without reloading, not so that you can fire 30 bullets at one man.

Short bursts work. So I have never noticed any issue with hit detection with the SMG's. I fire three bullets and he dies. No problem.

Maybe the hit detection does go awry for longer bursts, but I never do them so I wouldn't know.

Although I don't use them often. If I want automatic fire, I would rather have an MG if I want mobility, give me a bolt-action. There is nothing I can't do with one of those two weapons. The SMG is far to specialised as a close in weapon to be truly useful for all-purpose tasks.

If its a tight map, then an SMG is preferable to the MG, but only if there are no longer range shots required. Of course this is IMHO.
 
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If you would actually read you might learn something. These people are respected as gurus because they know their stuff and have proven it time and time again.

Of course, their perspectives conflict with yours, and we can't have that now can we?

Why are you aiming this at me? I'm talking about people coming into the forums to whinge about the game not portraying their milwank fantasies the way they want it to.
 
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Repeat: if you're not in the cap, you're not holding it or helping capture it. The Russians who stupidly sit on the outside wall thinking they're in the cap are, in fact, not.

I always go up the left flank. And I always capture. Any time I try using this "dead" ground, it's watched by snipers and MGs. I think you just haven't played against Germans who know what the hell they're doing. When there are literally 32 people inside that cap, nothing you do as Russians will get them out of there without the full support of their team.

Which never happens. If people fought from the cap, they'd rarely lose and games would be even more intense than they our now, when people are doing stuff like:

That is why you move forward into that little village or whatever it is in front of the factory. Stop them there and they never even get CLOSE to capping the zone.
Where you turn around and realize the Russians walked right past you and took your objective out from under you.

This isn't a pissing contest. The winner isn't the one with the biggest spray.
No, apparently the winner is he who:

huffs
That's not aggressive. If I was your platoon leader you'd be fired from the gun and it would be given to someone who knows how to KILL with it.
puffs
When I suppress you, you stay suppressed. You may think "scaring" the enemy is awesome, but I don't give a damn about the in-game suppression. It's never stopped me from killing anyone. I barely even notice it. If the in-game "suppression" kicks in, I've done my job wrong anyway. I'm not perfect. I just know that when I get it wrong and die, it's not because the gun is wrong.
And beats their chest the hardest on the forum.

Me? I just crawl around killing Germans until they have all pulled back. Then I simply stroll up to the front door and walk in. That's assuming they have even remotely competent defenders. If they are noobs I just run and gun too.
Yes, warmed by the glow of victory your teammates in the cap made possible by being in the cap to begin with.

I don't necessarily disagree with you that strongly, but just because you've been applauded for talking to several people like they're idiots, don't extend to mean you walk on water, Mr. "I fear no bullets" Half of team and individual successes right now come from teh fact one side or another doesn't really have a clue what they're doing.
 
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I agree the MG's need a little more love. They almost become useless and only useful in certain, limited circumstances due to the way the maps are set up. I think they need to tweek it, to justify it's real-life lethality in WW2. Maybe a few more trenches, pillboxes, etc... Plus the zoom compared to the other guns is pretty nill.

Also what's the deal with the barrel, can we change it ingame or what or does it just overheat?
 
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Repeat: if you're not in the cap, you're not holding it or helping capture it. The Russians who stupidly sit on the outside wall thinking they're in the cap are, in fact, not.

But the germans who sit there make sure the Russians never even get to the wall. That's a proper defence in depth. What you are talking about is the Alamo.

They LOST the Alamo.

The Germans nearly always lose the factory because very few Germans will move forward of it.

As I said, you can;t defend the cap zone from inside the cap zone. All I have to do is get in there with you and sooner or later I will cap it. What you have to do is prevent me from ever getting into the zone, and that is a lot easier if you are between the zone and me. If you are IN the zone or behind it, I get a free walk up to it.

I always go up the left flank. And I always capture. Any time I try using this "dead" ground, it's watched by snipers and MGs.

Well of course. This is a battle. If you think you are safe, its because you can't kill the enemy. The idea is to MOVE through the area, making it as hard as possible for the enemy to hit you, and killing the enemy as you go.

If you think I'm talking about camping there to attack the factory, you're wrong. I was talking about camping there to DEFEND the factory (as a German). Of course I don't camp even then. I patrol back and forth, constantly moving.

I think you just haven't played against Germans who know what the hell they're doing.

I can count on one hand the number of guys I have seen who know what they are doing. You are not one of them, sorry. You are so not one of them, that you aren't even talking about the same things as me, because it never even occurs to you.

I bet you're thinking "Why would I leave the factory and camp in the open in front of it... it's dangerous out there!" Nope, you never even consider the one thing you SHOULD be doing. That's how I know you haven't got a clue.


When there are literally 32 people inside that cap, nothing you do as Russians will get them out of there without the full support of their team.

Really? I simply go around camp BEHIND the factory and kill all the Germans running INTO the factory. Cut off the reinforcements and the building soon falls. But it never even takes that much.

The only time I have seen the Germans hold the factory for any length of time its when they pushed forward to keep the Russians off that front wall. That front wall is dead ground. It means they can move back and forth right in front of you, and you can shoot them because you are behind the wall.

What started as an attack on the left flank can turn into an attack on the right flank and there is nothing the Germans inside the building can do about it

Where you turn around and realize the Russians walked right past you and took your objective out from under you.

You know why that happened? Because you were camping in the objective, and sooner or later you will die. At that point there is no more defence.

If you were in front of the objective, and died, you'd still have time to make it back before they entered the objective. Or at least you'd have more time.

That;s why it is called defence in depth. A determined attack from a large enough force will beat a defender. But the defender can slow them down and make it so costly that the objective might not be worth it. But only if they have to fight for every inch of ground to even GET to the objective.

Yes, warmed by the glow of victory your teammates in the cap made possible by being in the cap to begin with.

Repeating it doesn't make it right. I have explained why being IN FRONT of the objective is better. Now you try explaining why giving up that ground without a fight is the smarter choice. I bet you don't even try.

I don't necessarily disagree with you that strongly, but just because you've been applauded for talking to several people like they're idiots, don't extend to mean you walk on water, Mr. "I fear no bullets"

Who said I fear no bullets? I don't think I am some indestructible MG god. I juts know what most of you are talking about doesn't even work in this game, let alone the real world. I would be embarrassed if I tried to tell someone else who clearly knows more that they are wrong, but you are in fact wrong, and you don't know more. It's that simple.

I don't blame you for having a go at me though. No one likes being lectured or talked down to. So fair enough, I'm not going to cry about you defending yourself. Just don't think that I am even slightly bothered by anything you may say. I know you're wrong. I'm not the one complaining about not being able to do stuff in game.

Everything I know about how a real battle is fought works just the same in the game. That's why its so easy for me. I have already beaten the learning curve because I've had military training and in this game it really works.

Half of team and individual successes right now come from teh fact one side or another doesn't really have a clue what they're doing.

Which is exactly my point. People don't know how to fight a battle, they know how to play an FPS game. This game is not your typical FPS game, and unfortunately for them, FPS game tactics will get you killed, in RO2 just like real life.

You know that you don't run faster with a knife, and that it takes far less than a magazine of bullets to kill someone, but you are still suffering from thinking like a gamer rather than like a soldier.

A defender NEVER gives up ground if he can help it, because it makes it harder to defend the ground you CAN'T give up. You use the ground you don't really want to keep as a way to blunt the force of the attack. If they can't get through there you never even have to defend the target. If they do, you've made it as hard as possible for as long as possible for them to even approach the target, and they still have the hard bit to go.

In a game that may not mean much, but in the real world, you don't respawn and you don't have unlimited energy or supplies. Ammo and fuel runs out, people become exhausted and make mistakes, gear breaks. Delaying the assault enough can mean the whole assault has to be cancelled, and can even cause enough damage to allow a counter-attack to turn into an offensive.

THAT is how a soldier thinks.

By the way, you know how on most maps they have trenches outside but near the buildings? You know why they are there? Its not so that the enemy has somewhere safe to catch their breath before the attack.. THAT is where you are supposed to be, not in the windows. If you're fighting from inside the building, you are already losing the battle.

If there was destruction in RO2, you'd quickly learn what I mean. A building is a death trap. It can be hit from miles away with weapons heavy enough to drop the whole thing on your head. On Red Oktober, a T-34 with HE would obliterate tthe factory and everyone in it... that's why TWI didn't put it in. As soon as you have artillery and tanks, buildings are death traps. Try using using a wall to hide from a 75mm HE round. In the real world, you'd be dead and the wall would be gone.
 
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Now you try explaining why giving up that ground without a fight is the smarter choice. I bet you don't even try.
Because you don't leave a point that is only held by the numerical amount of bodies inside of it. Is that so hard to understand? You deny ground from the windows and kill anyone that makes into the door ways. Every teammate not in the point is one less body to contest the enemies inside the point. Including the ones sitting in corners, not being dumb ****s, trying to keep the capture alive for their team. Why do teams lose their objectives? Because they all run outside leaving no one inside to actually defend.

If you retreat, not only do you get shot in back, you increase the weight of the enemies sitting inside the cap until they take it. I get the impression you don't actually capture points, you sit on the outside of them and shoot in, and pat yourself on the back for a job well done. Congratulations. Your vaunted tactical approach is about as unique as CoD. Meanwhile, other people are going into the point to actually win it. I'm sure you tell yourself they couldn't have done it without you, though.

I could sit here and nitpick each one of your points with a counter-example (like you seem to think waltzing behind the factory is something you do without getting shot at), but i'm just not going to bother. You're more interested in being right than you are actually discussing the merits of different ways to play the game. Obviously, if we're not playing it your way, we're complete tools. Even if you know what you're talking about with MG usage, you're coming off like a blowhard on the rest. Nice work.
 
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I <3 the LMG's I use them every chance I get and they are accurate and deadly.

longshot.jpg
 
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Because you don't leave a point that is only held by the numerical amount of bodies inside of it. Is that so hard to understand?

Who said EVERYONE leaves the area? You are saying EVERYONE inside. That is wrong. Some may be inside, but if you are doing your job right they will never see an enemy.

You deny ground from the windows and kill anyone that makes into the door ways.

How can you deny ground that you aren't in? I know you think shooting people from a distance will do it, but it won't. Just like camping outside won't cap it. You know half the story, but you're missing the rest. By not being out in front of the building, even though you have it "covered" from the windows, you simply can not stop EVERYONE from getting through, and 9 times out of 10, if someone gets behind the defending team they can take half of them out by themselves. I do it all the time.

I am not saying everyone should leave the building always. What I do is leave one end and patrol the front as far as possible. If I make it to the other side, I circle back through the building. I am constantly moving and as such affecting a much larger area than if I am at one window able to cover one end of the field.

The reason campers like you SEEM to be able to hold the building is because aggressive patrolling kills many of the enemy before you even see them. Those guys you are yelling at for not protecting the cap, are busy protecting the cap. Well some of them anyway.

Every teammate not in the point is one less body to contest the enemies inside the point.

What enemies? If you were all out front and stopped them getting through the ruins, then they wouldn't even make it to the building. 30 men should be able to cover at least 300m of frontage comfortably, and that area in the ruins isn't that big.

Think of the typical FPS "spawn camp" when the whole team gets trapped in the spawn. It can be done. All you do is draw a line and stick to it. If any break through the line, the members of your team that are spawning should be able to mop them up on the way to the front.

Because they all run outside leaving no one inside to actually defend.

You stay, don't you? That should be enough. If everyone is out front, no more than one or two at a time should get through, and one can handle him. Of course the respawning means that there will always be Germans passing through the building to get out front. You guys seem to forget about that.

So if you were out front helping to prevent any even getting that far, then there shouldn't be a problem. Of course the Russians have options too, but this is the Germans or any defender's best option. It's SOP. Defence in depth. Make the enemy pay for every inch of land. Make them work so hard they spend the whole match going for the factory wall, and even if they do push you back to the factory, you are still only back where YOU want to start from.

And guess what? If someone DOES make it through, the indicator tells you the cap is under attack, and the whole team drops back to the factory to prevent the cap. That means the Germans inside the building can expect a pretty quick and brutal rescue assault from the whole team, while the Russians trying to cap know that BEFORE their help can arrive, that assault will have to be survived, because the German reinforcements are already blocking the Russian line of advance. Not only that, but they have to defend the building from the rear, where the spawning Germans are coming from AND the front, where the front line is falling back at them.

That is how you make a "front line". The whole team moves forward along the whole front, and back along the whole front as necessary. Forward when the cap is safe, drop back when it is attacked, push forward again when the cap is safe again.

See? You are missing the whole point. You think its all about the game mechanic of a cap zone, but it is not. It's about the way you or even a real infantry unit would defend an objective. They don't have cap zones, but they can do it for real. Maybe you should try it their way?

I get the impression you don't actually capture points, you sit on the outside of them and shoot in, and pat yourself on the back for a job well done.

Nope. I cap just as often if not more often than you, and certainly defend more than you too, because as I said when that indicator goes, I'm the guy that comes back to clean up the mess. So I'm out front protecting you, then I'm coming back to save your butt. And you're crouching in a window thinking you are "dominating" something. If, you aren't already dead that is.

Your vaunted tactical approach is about as unique as CoD.

Unique? It has been taught to millions if not billions of people. These are standard small unit infantry tactics. I'm actually surprised someone like you doesn't know them. Usually fans of games like this enjoy learning about how it is really done.

Meanwhile, other people are going into the point to actually win it. I'm sure you tell yourself they couldn't have done it without you, though.

I'm usually first in, especially if I am not carrying the gun (slower run, not shaking knees). Remember, unlike you, I don't camp. I spend more time moving than shooting, and still kill more enemies than campers like you.

I'm that guy that runs into the room, circles you and your three mates and bayonets each one of you, one at a time, while you're still trying to figure out how I got past your "covering fire". Then you come here and moan about how suppression doesn't work. Well, if you haven't I'm guessing you would.

I could sit here and nitpick each one of your points with a counter-example

I doubt YOU could do it, but I could. There are plenty of counter-examples. Nothing about this is a hard and fast science. I know however that when I'm a Russian, I always make it into the building if that is where I want to go, because no one even shoots at me. They rarely even see me. I also know how we were taught to do it in the NZ Army, so I'm pretty sure they know what they are talking about.

(like you seem to think waltzing behind the factory is something you do without getting shot at)

Yes. It's easy. Go right, go left go up the guts, doesn't matter. Someone may shoot in my direction, but I just about never die out front, and if I do, it's because the Germans came forward and I didn't see them until it was too late.

The point is, you never want to be seen at all, so if you do it right they don't see you move through a few key areas and then you have a free run to the factory. Go prone and crawl around for awhile. Check out the sight lines. See which windows are blocked by which bit of debris, and plan your route accordingly. It can be done. It's easy if you know how, and I don't mean knowing the map. Simply look around you. Pay attention to what is behind you, the colours, what are you silhouetted against? How does the land surface flow? Are there any dips or depressions that you can use to move unseen?

Do it often enough and it becomes second nature. You don't even think about it, you simply analyse the situation and react accordingly. Do it long enough and you can do it when you run into a room and find three guys staring at you. I usually kill all of them in that situation simply by figuring out which one is the most threatening and killing him. Rinse and repeat. The shock of suddenly being under fire from close range is enough to give you the advantage... if you react quickly enough and with the right tactics.

Actually, there is another thing I do to deal with a situation like that... get between them, keep moving, weaving in and out, and only stopping to take a shot. That way they are shooting at each other too, or are afraid to shoot. Tiny little advantages, but add them all up and you win the day.

You're more interested in being right than you are actually discussing the merits of different ways to play the game.

Except you are the one that is dropping into ad hominem and attacking me rather than my argument. In fact you are specifically refusing to address the argument. What you are doing is called projection. Accusing other of what you are doing yourself.

(I've been arguing on the internet as long as I have been playing online FPS, so trust me you aren't going to out argue me on technicalities.)

Obviously, if we're not playing it your way, we're complete tools.

Play the game any way you want. That doesn't make you a tool. Playing it badly then blaming the game makes you a tool. There is a difference. I get pissed off at the people who clearly do not know how to do something, then blame the game for not doing it "right" in their eyes.

If you are not one of those people, then you and I have no problem. If my tone offends I'm sorry, it is not intended. I just tend to argue my position just as aggressively as I assault a cap. This game does that to me.

Even if you know what you're talking about with MG usage, you're coming off like a blowhard on the rest. Nice work.

Like I care what you think of me. I first started arguing politics on the net with Americans in 1995, and I have done it daily since then. I'm definitely not worried about what the people I talk to think of me. If you think I'm a blow hard, then that's your problem.
 
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I thought MGs were a bit underpowered until I went on a ridiculous killing spree with a DP-28. It's all about finding the right position.
I think the problem isn't the machine guns, it's just that there's some really bad machine gunners out there.

Of course the position of your MG is the most important thing (kill and not be killed).

BUT still the recoil is really too much: going in killing spree is not a good reason to accept the thing like it's now.

Yesterday I scored 20 kills too in Pavlov's House, but I could have 40 if the damned weapon was not so inaccurate also with a short burst (it's accurate as single shot... but it a damned MG, not a sniper rifle!) and of course if 50% of the time the guys are hit once or twice, bleed and do not die.

Do you know the little white wood shed in C on Pavlov's House map, a little south of the building to conquer?

Using the MG34 I place myself prone next to that shed (southern side): you are safe from the building on the left and you can cover all the street between B and D. From there you are going to kill many enemies and actually help your teammates in D so that more of them can attack B. Until artillery is not called there at least, because then you are in open ground since the shed is kaput.

Many times I hit the guys but they still reach the D building.
One can think that's because they run at 90
 
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I <3 the LMG's I use them every chance I get and they are accurate and deadly.

longshot.jpg

2 seconds after shooting from this position a rifleman will pop your head. You CANNOT cover every window of the building, a rifleman could be anywhere. You have two options;

  • If you duck, you'll live but you won't be able to search for targets.
  • If you stay up and search for targets a rifleman will pop your head again.

So is the life of a MG'er in RO2.
 
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I don't think the MG's are underperforming at all. In Countdown the MG dominates the battlefield, I joined a countdown game after the first round had started, still, at the end of the game I had 27 kills, was the most effective player, top killing player and had the most team points. (Racking about 4-6 kills during 1 second didn't really hurt, I had a nice view to the place where the enemies ran from their spawn, sprayed a nice burst after the enemy used a reinforce wave, unfortunately one of them got a shot on me, so I couldn't finish the whole wave, but at least I 'thinned the herd' nicely.)

The thing that is actually underperforming is the Heavy MGs, sometimes they have very poor arc of fire, since they can't turn to the sides as much as they should.
 
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One match i scored 37 kills with the MG34 although the other team were mostly poor running about like chickens. Next round i struggled to get 10 kills... Sitting there deployed searching for targets and laying down short bursts + providing covering fire. I moved alround changing my location but 80% of the time i just kept getting popped by riflemen in windows or from random positions. Its almost like every riflemen is a sniper. In the end i see maybe 1 mger chancing it or none at all. I feel the MG class is going to be the most unused class in the game. :(
 
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Nonsense. MGs have monstrous suppression, extraordinary accuracy, and the ability for sustained fire at long ranges.

If you get picked off by some highly concealed target because you're spraying like a lunatic, such is life. Machine gunners are high priority targets, deal with it.

The gun itself is fabulously effective, even in close quarters while hipshooting it's comparable to a submachine gun.
 
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