That is regular Fleshpound behavior. Any specimens caught in the path of a raging Fleshpound take damage, even gibbing the weaker ones. I'm surprised to hear that this was left in. This Brute is beginning to sound (and look) more and more like a minor Fleshpound derivative. I was hoping for something more original.
i did disable the fear and avoid area and everything for the brute - so that he wouldnt kill clots, and they wouldnt be scared of him, but it turned out to be a rnightmare, as clots would block his path and therefore render his charging throw attack useless - as he wouldnt be able to get passed them
and besides, he is classed as a big zed, so he should be able to trample the smaller ones if hes angry just like other big zeds.
This guy is like a smaller version of a flesh pound, but with a twist, and a very very fun one (ours doesnt do boring damage). his throw will make other more usless zombies more of a threat as you sometimes get tossed into a horde of them. And he will force your group to move around and make tactical decisions on those movements
in game his rage mechanics are different from the FP - the brute has a considerably smaller temper than the FP - all i can say is, wait and see i really hope you like it
His animations are being made more unique as we speak to take out some of the ones you have seen in the video which were ripped from FP
we certainly are going for originality - but also to enhance gameplay, we are bored of the way players barricade themselves in certain areas of maps and head shot wave after wave - we didnt want to make a zombie that just walked with those other headshot magnets. we wanted to make something to break those barracades, we saw the most balanced way of doing this was with a melee character - to used ranged, cloaked, crawling or flying just didnt suit.
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