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Zoom is a good thing!

Barleyman

FNG / Fresh Meat
Nov 5, 2011
103
28
0
Go to a rifle range, watch someone shooting a bench rested bolt action. Observe target. 90% of deviation is from the shooter, even the most ragged rifle is capable of far more accurate, repeatable shots than most people are aware. I can reliably hit what I aim at within a couple of inches at 250 yards and I'm no marksman. I only fire @ 10 rounds to dial in my scope before hunting once a year.

The shorter the barrel, the more deviation, but at the ranges in game 100-150m, it's negligible for any of the rifles, bolt or semi. Same for wind. In a controlled situation, it's really, really hard to miss a torso sized target at 100m.
Yeah. From my long-ago experiences in the service, hitting target in small grouping at 150 meters from prone position with AK-47 derivative is very easy. At 300 meters it becomes much more difficult. But even the latter is more due to the neglible amount of shooting range time administrative leftovers of a AA transportation battalion gets. Plus maybe I'm just not the greatest shot ever.

From kneeling position shooting becomes distinctly harder and from standing up it's bit of a hit and a miss in comparison. Besides you should never-ever be shooting at someone who actually has a gun and shoots back standing up.

Personally I think the weapon accuracy is perfectly fine as is but sway is too little from not-prone position especially when winded/scared/knocked around..

Hitting beer cans with .22 rifle from 200 meters is fairly easy with sighted in rifle and a little bit of practise.
 

shadowmoses

FNG / Fresh Meat
Mar 14, 2006
688
235
0
No it doesn't. There should be some deviation (few inches), have you seen how the trees move in the game ---> suggests there's some serious wind. Jokes aside, it ain't realistic theres no deviation, even at longer ranges (see Ogledow). PLUS when a bullet penetrates 3 walls it DOESN'T stay at the same course: it ricochets or it fragmentates.
Like I said, there are MANY different variables that can alter its course.


Oh and: http://www.zen17212.zen.co.uk/Pics/UT/RO/141m.jpg
Not sure who downvoted you but, they clearly don't understand real life ballistics. Bullets NEVER travel in a straight line. Right out of the muzzle they begin to feel the effects of gravity and other factors. This travel from muzzle to target is called 'Holdover'. Factors of everything from trigger control to wind, temperature to collisions with grass or walls, Air density ect. It all makes a difference. Shooting in wide open areas like the ones portrayed in RO1 and 2 are not always simple to estimate and Kentucky windage does not always work when you have two, three different wind directions that your bullet is passing through.

http://youtu.be/L5Pjg9sAk0w
http://youtu.be/oVkpde5-zmg

Now for the sake of a game, these factors my just be plain unrealistic but it's important for people to understand these elements before writing posts with HUGE RED LETTERS TELLING EVERYONE THAT BULLETS TRAVEL LIKE LASERS :rolleyes:
 
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Barleyman

FNG / Fresh Meat
Nov 5, 2011
103
28
0
Not sure who downvoted you but, they clearly don't understand real life ballistics. Bullets NEVER travel in a straight line. Right out of the muzzle they begin to feel the effects of gravity and other factors. This travel from muzzle to target is called 'Holdover'. Factors of everything from trigger control to wind, temperature to collisions with grass or walls, Air density ect. It all makes a difference.
Let's keep in mind the <300m shooting range, shall we? What you quote mostly matters for snipers shooting targets 1km away, for high-velocity weapons (rifles, assault rifles) effects are pretty neglible at 150 meters. In fact you're taught to keep an assault rifle sight at 150 meters normally as it's "close enough" for normal engagement ranges below and a bit above.