This is a good map. Overall there is nothing
wrong with the map and its design. I think some of its issues may fall in the gameplay. Just a couple things I noticed were:
1. Allies spawn point needs to move up to B/C at the very least when D (Bridge) is capped. Once D is capped, you still spawn from the original end of the map which is 200 meters from E. I think some maps (Mamyev,Bridges,Barashka) can get away with these spawn distances but this is not that type of map.
http://steamcommunity.com/sharedfiles/filedetails/?id=126662787
2. Time needs to be increased
Unless the Allies simply bowl through the caps, the alloted time is too short. It is very easy to get bogged down at D (Bridge) and a few more minutes would even this out.
3. I wonder how gameplay would be affected if A cap was eliminated and Axis started out by occupying all other caps. The A cap capture is essentially a "gimmie" and pointless. Axis put up small fight for B/C but things really don't kick off until the Bridge.
4. Are you able to mantle anywhere along the bridge to cross over through the river itself? I attempted to do this but could not. this might lend itself to less bottlenecking on the bridge as well.
5. I liked the green hue myself, it reminded me of the end battle scene in Saving Private Ryan when there is darker hue to the screen.
6. On a very small note, I noticed the middle window when facing D from Allies side of building is unable to be mantled, not sure if this is by design or not.
http://steamcommunity.com/sharedfiles/filedetails/?id=126662792
Overall I think it is a GREAT map and I really enjoy playing it. Maybe a little tweking of the gameplay is needed. Sorry to ramble on, but I truly appreciate all of the time and effort that all the map makers here have put forth. Thank You for your time.