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3D & Animation Wireframe confusion

Spaehling

Grizzled Veteran
Apr 13, 2012
578
4
Germany
www.spaehling.de
Hey guys,

i try to start some model creating in the last weeks. i tried a lots of different things with sketchup and 3ds max. and today i create a simple model with an hole inside.

i got 4 results and i did not really know what is correct...

3dsMax: Create a Line and extrude everything:
http://www.spaehling.de/bilder/3ds_line.jpg
Triangles: 28
Vertices: 84

3dsMax: Create a 2 Boxes and ProBoolean it:
http://www.spaehling.de/bilder/3ds_probo.jpg
Triangles: 28
Vertices: 50

3dsMax: Create a 2 Boxes and Boolean it:
http://www.spaehling.de/bilder/3ds_bo.jpg
Triangles: 28
Vertices: 54

Sketchup: Tried to make the same their:
http://www.spaehling.de/bilder/sketchup.jpg
Triangles: 28
Vertices: 51


can someone help me out.... ^^


edit:
a bit more complex "hole". sketchup get some more triangles, because the bow got more segments. but less vertices

Sketchup:
http://www.spaehling.de/bilder/sketchup1.jpg

3dsMax:
http://www.spaehling.de/bilder/3ds_probo2.jpg
 
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Hey guys,

i try to start some model creating in the last weeks. i tried a lots of different things with sketchup and 3ds max. and today i create a simple model with an hole inside.

i got 4 results and i did not really know what is correct...

3dsMax: Create a Line and extrude everything:
[url]http://www.sme-event.de/spaehling/bilder/3ds_line.jpg[/URL]
Triangles: 28
Vertices: 84

3dsMax: Create a 2 Boxes and ProBoolean it:
[url]http://www.sme-event.de/spaehling/bilder/3ds_probo.jpg[/URL]
Triangles: 28
Vertices: 50

3dsMax: Create a 2 Boxes and Boolean it:
[url]http://www.sme-event.de/spaehling/bilder/3ds_bo.jpg[/URL]
Triangles: 28
Vertices: 54

Sketchup: Tried to make the same their:
[url]http://www.sme-event.de/spaehling/bilder/sketchup.jpg[/URL]
Triangles: 28
Vertices: 51


can someone help me out.... ^^


edit:
a bit more complex "hole". sketchup get some more triangles, because the bow got more segments. but less vertices

Sketchup:
[url]http://www.sme-event.de/spaehling/bilder/sketchup1.jpg[/URL]

3dsMax:
[url]http://www.sme-event.de/spaehling/bilder/3ds_probo2.jpg[/URL]

hmm, you didnt merge the vertices when extruding, right?
You shouldnt have more than 16 vertices imo
 
Upvote 0
hey,

hm i check it out. i created a new one and i got 16 vertices in 3ds (so as you said) and 48 after importaing to udk. i think there is fail in export or import. i check that out.

edit: hm the a normal cube thats from ro2 in the content browser gots 12 triangles and 24 vertices in udk. so that seems normal. i created an own cube too with the same result.
 
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Upvote 0
UDK splits meshes per smoothing group, which increases the vertex count, as there are effectively two vertices at each "hard edge."

You are right to worry about the vertex count though, as it is a very large portion of having an optimized game model and is arguably more important than the triangle count. But for something like this, that vert count is correct.
 
Upvote 0
UDK splits meshes per smoothing group, which increases the vertex count, as there are effectively two vertices at each "hard edge."

You are right to worry about the vertex count though, as it is a very large portion of having an optimized game model and is arguably more important than the triangle count. But for something like this, that vert count is correct.

hey

thanks. so i start now and we'll see how crap my meshes would be :D thanks for the information. i hope i do everything allright.
 
Upvote 0
Model the cuts yourself, dont use booleans.
But well, i guess if you import it and it looks well, nothing wrong with using it.
Booleans just tend to make ugly geometry and give problems.

Edit, for the above:
One Cube, slice the top face in 9 pieces, extrude 5 of them. No boolean ;)
 
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Upvote 0