Ok this post is imagine you had the ability to pick what to show in the trailer/video footage for HOS what things would you like to show.
Here are things that i'd like to see.
This is my list of things I'd like (probably doesn't fit in a trailer but oh well ), so what would you guys like to see.
Here are things that i'd like to see.
- Obviously the release date of the game and/or beta
- A showcase of how the game actually plays for a player.
the key of RO for me is the tension and immersion it creates. Whether you play aggressive or defensive. RO gives you a tension and makes you actually love those kills that you make.
One bullet drops a player, this doesn't mean that any noob can get some luck and kill a high skilled player. It means that high skilled players when playing with tact can whipe out a group of 10 soldiers with a single mag.
One bullet drops a player, this doesn't mean that any noob can get some luck and kill a high skilled player. It means that high skilled players when playing with tact can whipe out a group of 10 soldiers with a single mag.
- A showcase of how this game is different from other games, and especially is not just another ww2 shooter.
For instance showing how there is less random chance in the equation, but that things can actually be learned and improved upon without the need for artificial stat boosts. While giving an even greater sense of achievement than gaining a level.
For instance without weapons getting bad accuracy at range. Aiming is more difficult by bullet drop, sway, breathing but things that can all be mastered by practise.
When hipshooting weapons do not suddenly become inaccurate. It simply becomes harder to hit someone, but by practise the hurdle can be overcome.
When firing fully automatic your weapon does not become that much more inaccurate but it simply becomes harder to control and hit your target instead.
For instance without weapons getting bad accuracy at range. Aiming is more difficult by bullet drop, sway, breathing but things that can all be mastered by practise.
When hipshooting weapons do not suddenly become inaccurate. It simply becomes harder to hit someone, but by practise the hurdle can be overcome.
When firing fully automatic your weapon does not become that much more inaccurate but it simply becomes harder to control and hit your target instead.
- A quick showcase showing that this game can be adjusted to people their preference again by competitive play support, mod tools, dedi server stuff, loads of configurational settings etc.
So many games have gotten cut in their abilities to adapt to a persons own flavour. That people have forgotten what features we took for granted 5 years ago.
- Finally a showcase of how Tripwire is involved with the community.
Say that TWI reads every idea and suggestion in the ideas and suggestion forum. And tell people what sort of free updates people can suspect.
If it openly states that TWI is willing to do interviews and podcasts etc. Then a lot of people might just end up doing that, that would have never thought of the idea otherwise.
If it openly states that TWI is willing to do interviews and podcasts etc. Then a lot of people might just end up doing that, that would have never thought of the idea otherwise.
Last edited: