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3D & Animation What is the best way to unwrap large amounts of pipes and wires?

Have a mesh FULL of wires and pipes going all over the place is crazy angles. Got me to thinking just what IS the best way to handle this for texturing?

Maybe separate out individual items by texture so you can make 1 UVW template per material? Then orient the widget so that each group of objects will still orient to the same location? Sounds like you're modeling a bunch of destroyed factory garbage ;)
 
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