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Have a mesh FULL of wires and pipes going all over the place is crazy angles. Got me to thinking just what IS the best way to handle this for texturing?
Have a mesh FULL of wires and pipes going all over the place is crazy angles. Got me to thinking just what IS the best way to handle this for texturing?
Maybe separate out individual items by texture so you can make 1 UVW template per material? Then orient the widget so that each group of objects will still orient to the same location? Sounds like you're modeling a bunch of destroyed factory garbage
Detach components (don't move them) and map each separately. Export the UV map between each object and use it as the background image of the UV template for the next, until all are complete.
You can then reattach all the objects and export them as a single mesh, but don't save.
Well also just bringing in small parts on the mesh and a lot of relax. OVER AND OVER again! was also thinking a repeating borderless texture. But not a great solution either. In the end sigh... I do not think there really is any great way to do it!
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