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What is the best way to unwrap large amounts of pipes and wires?

Flashburn

FNG / Fresh Meat
Aug 13, 2013
723
9
0
Washington STATE
Have a mesh FULL of wires and pipes going all over the place is crazy angles. Got me to thinking just what IS the best way to handle this for texturing?
 

Catalavos

FNG / Fresh Meat
Oct 5, 2010
1,327
53
0
Baltimore, MD
Have a mesh FULL of wires and pipes going all over the place is crazy angles. Got me to thinking just what IS the best way to handle this for texturing?
Maybe separate out individual items by texture so you can make 1 UVW template per material? Then orient the widget so that each group of objects will still orient to the same location? Sounds like you're modeling a bunch of destroyed factory garbage ;)
 

Twrecks

FNG / Fresh Meat
Dec 28, 2011
1,241
10
0
Ventura, California
Detach components (don't move them) and map each separately. Export the UV map between each object and use it as the background image of the UV template for the next, until all are complete.

You can then reattach all the objects and export them as a single mesh, but don't save.

Yes, very tedious.
 

Flashburn

FNG / Fresh Meat
Aug 13, 2013
723
9
0
Washington STATE
Well also just bringing in small parts on the mesh and a lot of relax. OVER AND OVER again! was also thinking a repeating borderless texture. But not a great solution either. In the end sigh... I do not think there really is any great way to do it!