That first argument has always been bull****, and you know it. The peopel who have played a lot of RO2 gets to play the veteran soldiers. It is as easy as that, no realism contradiction there.
I dislike the preogression system, but you just undermine our opinion with bull**** arguments mate.
Indeed, that's a bit of a deathblow. As I see it, when people start talking about dying in a video game and what's not "Realistic", such as carrying over experience after you die.....
newsflash:
What's realistic is that as soon as you die in the game, you're no longer allowed to play the game, it shuts down immediately, wipes itself from your computer and then your computer catches on fire and burns to ashes to make sure you can never play the game again..... after all, your character just died and not having any remote chance of ever playing again is what's "Realistic"
It's still a video game people and you can only reach for realism so far before it no longer becomes a video game, as well as no fun.
If you're that hard core for realism, go join your nation's military.
To me, the unlock/progression system in RO2 is appealing, it gives me something to keep working towards, it simulates progression in a military as best as a game could possibly do at this stage (without getting stupid with how realistic it should be)...... there are pins/medals that can be earned and actually shown on your character in game, rather than some off-screen window out of the game, there are ranks, there are weapons you eventually become qualified in using..... your character, abilities and equipment all progress and evolve along with you as you play the game..... all the while it doesn't suddenly make you a master over all other players or give you some completely unfair advantage in the game against other players.... unlike BF:BC2 with high rank players getting special armour to resist bullets and at the same time, magnum ammo to dish out more damage to your enemies.
Everything unlocked is still balanced and fair for the most part.... a bullet in RO2 is a bullet and they all can kill just as easily as the next, regardless of the weapon they're shot from. You get hit in the chest or head, you're dead..... those heroes and those vets will drop just as easily as a new player's character. The only difference between them all is personal experience and the time they played the game.... and unless someone in here has a plan on wiping people's memory after three months of playing the game, there isn't much you can do about that.
Added:
People talking about realism and at the same time complaining about some unfair advantage to new players vs vet players is pretty damn silly, as if you really want to talk about realism, tell me if it's fair for some new recruit with no experience in a real military to suddenly get all the medals, all the weapons and all the equipment some other soldier worked his butt off to get over the last 10-15 years of his life serving that military.
Is that new recruit at a disadvantage?
In that perspective, you're damn right he is.... and he should be. He didn't put in the man hours, training or the sacrifice to earn those things that the vet soldier who spent 10-15 years of his life serving that military and his country did.
I'd like anybody in here to tell me with a straight face that they'd expect some new recruit soldier in a real war to cry foul when he's pitted up against a soldier on an enemy force who's got many more years and many more kills under his belt and cry home to mamma that it's unfair.
That's what the higher ranking, more experienced soldiers are there for.... it's a team and you're supposed to work as a team. It's not a competition against your fellow soldier, nor is it supposed to be a race to get everything over your team mate. You work together, you cover each other's butt, and you both get rewarded, not to mention you both stay alive longer. If you're not sure about something and/or you think you'll die pretty quickly against an experienced enemy, you call in for help, you get the higher rankers with more experience to help you out so you can keep living and gain more points. They'll eventually need your help sometime down the road too, usually when they're pinned by the enemy and you have a clear, flanking shot on them.
And eventually the roles will be reversed, where you're a higher ranking vet and some green recruit is needing your help.
That's how it works.