• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

VNTE-Outpost Juno

Field-of-V

FNG / Fresh Meat
Dec 28, 2016
4
0
37
A faithful recreation of Winterwald.

First attempt at creating a map and used this map to learn how to use the SDK and quickly add to the lack of maps.


Synopsis: NLF are using the dense fog of the morning to conduct a raid on an Army post to weaken them and destroy the deployed Howitzers located there.


Everything is exactly as those in Winterwald with a few exeptions
  • Former German no mans land is now a ricefield, earthen berm and minor stream
  • Road cutting through what was the far eastern forest
  • Military camp for theme but is not part of the playable area
  • No artillery for the Southern Forces since the NLF are within the howitzers effective range, increase in total AC-47 deployments
  • Satchel pickup located at the bunkers ammo resupply
  • Minor hidden tunnel system from the bunkers (Objective D) to trenches (Objective F) with destructable boarded up entrances that can be destroyed with C-4, satches, M79 and RPG
  • Radios are disabled/enabled as objectives are captured to keep commanders close to the frontlines

Current bugs
  • Satchel objectives (G, H, I) cannot currently be destroyed by satches/C-4, they still work as proximity capture
  • Destructible doors to the tunnel complex can only be destroyed from one side. Outside from the bunkers side (2) and inside from the trenches side (2)
  • Destructible doors do not respawn on team switch, best played as 1 Round game (can be fixed if I figure a way)
  • Isolated lighting and shadow problems
Images: https://imgur.com/a/3WJ5p
Direct Download: https://drive.google.com/file/d/0B80vwjL7dUUlMjR4VHNhRHVtcFE/view?usp=sharing
No workshop download currently due to issues with SDKFrontend

​​​​​​​
I'm also looking into creating a Supremacy variant of this map.
 
New update download:
https://drive.google.com/file/d/0B0tn4RipOLH-WDJUWEZyRFNZQWM/view

Issues with building Lighting delayed update
Lighting needs to be rebuilt is intentional

Changes:
  • Name Changed from Outpost Juno to Outpost Winters to better connect to RO2 Winterwald
  • tunnel entrances changed to mini objectives
  • More foliage leading up to Howitzer G
  • added overgrowth to objectives A & B
  • added more interior props
  • added ambient sounds
  • changed some interior lighting
  • lowered and reduced coverage on start watchtower
  • satchel pickup added to tunnel system
Roles changes
  • Reduced Engineers slots from 4 to 1
  • marksmen increased from 3 to 4
  • scout/pointmen increased from 8 to 10
  • north MG increased from 4 to 5
Lighting build crashing on my half should be resoved soon, a workshop upload should happen soon via another computer and a supremacy mode with different lighting/fog similar to how An Lao, Hue City and Songbe are different times of day between TE and SU.
 
Upvote 0