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Type 38 rifle 6th round loading.

Yeowie

FNG / Fresh Meat
Feb 28, 2015
4
0
0
I just saw a video and was doing some research, with the Type 38 rifle. Soldiers were able to load a 6th round into the chamber. Could this feature be added to the game. I don't think they were able to do it with the Type 99 version though. It would be cool if we could see this put into the game. That extra round could save a Jap from being incinerated or riddled with thompson bullets.

Here is some video proof.
youtube.com/watch?v=lVhOeFZb13A

Skip to 7:40 to see this.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
I believe this could be done with most of those rifles if you just pushed the rounds down a bit. There isn't really an issue with implementing it except that we'd be swamped with people thinking it's a bug. Plus it doesn't make a huge difference I don't think.
 

Yeowie

FNG / Fresh Meat
Feb 28, 2015
4
0
0
Really?! Dam I thought it was a cool feature only the Type 38 could do. And yeah I can see your point that people would start to see it as a bug and get pissed off. Oh well.
 

Yeowie

FNG / Fresh Meat
Feb 28, 2015
4
0
0
Yeah that was what I was going for, because I see most people just choosing the Type 99 for the increased damage. I choose Type 38 for attacking because of the quicker bolt handling, it's also longer therefore easier to banzai, the sight feels better for attacking as well. And if you were able to load a 6th round that would have given people more reason to choose it.
 

Bat Guano

FNG / Fresh Meat
Mar 14, 2006
203
0
0
This could be done with just about any bolt action rifle, really. The magazine holds a certain number of rounds, typically five. When you load the rounds into the magazine, the bolt is open. As you close the bolt, it grabs the top round in the magazine and loads it into the chamber. But you can press down on the top round in the magazine so the bolt skips over it and closes without loading it into the chamber. You might want to do this for safety reasons, for example if you wanted the rifle not to have a loaded chamber but yet have quick access to the rounds in the magazine. All you would have to do to make the rifle ready is work the bolt once and you would then have a loaded chamber.

If you wanted a sixth round loaded, you would do as above, but as the bolt began to close over the top round in the magazine you would drop a sixth round in front of the bolt, or directly into the chamber, and close the bolt. The problem is that some actions (military Mausers in particular, excepting some very early models) are designed so that the extractor grabs hold of the cartridge head as it's picked up from the magazine and may not readily snap over the rim of a chambered cartridge, unless you slam the bolt especially hard, which can damage the extractor. So in a straight military Mauser (and probably the Arisaka, which uses a Mauser type extractor) you wouldn't want to make a habit of doing this. Many sporting rifles are designed for the extractor to snap over a cartridge head in the chamber, so it's not an issue with those, but we're not using sporting rifles here.

All in all it would be too fiddly to do in the midst of combat, but one might conceivably load his rifle that way prior to battle, so at least until the first reload he would have six rounds available instead of five. It would be too complicated to implement in game, in my opinion.
 
Feb 23, 2012
294
8
18
The 6th round loading for bolt action rifles is a fake ingame.

Yes, I get the animation and after counting I fire still only 5 rounds before its empty.

It is since the launch of the game.
 

Benito Mussolini

FNG / Fresh Meat
Dec 2, 2014
9
0
0
It's a gimmick, therefore I doubt we'll be seeing this ingame any time soon unless the Type 38 is deemed to be too underpowered.
It's basically a direct upgrade. Better damage + monopod blows the 38 out of the water.

And bolting is essentially instantaneous with manual bolting on.
 

mrsirr

FNG / Fresh Meat
Apr 12, 2013
4,077
0
0
Over here, no not there, here.
That's not saying too much though. All rifles are incredibly accurate to any sort of distance the player can actually see to (although semi's are a tad worse). x_x
I dunno for some reason the Type 99 won't behave for me. I always have much better performance with the Type 38. I don't think the 10 fewer points of damage really makes any difference either. Basicly just means that if I fire and hit a non-vital region then the guy is still alive (as he would be if it were the Type 99) and he is in ever so slightly better shape than he would otherwise be.